Author Topic: Framerate has a huge effect on gunnery  (Read 1595 times)

Offline AquaShrimp

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Framerate has a huge effect on gunnery
« on: January 31, 2008, 07:28:36 PM »
Some nights I can't seem to miss, others it feels like I'm shooting everywhere but my target.  I've done some testing, and found that framerate has a huge effect on whether or not I hit another aircraft with my guns.

Offline Denholm

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Framerate has a huge effect on gunnery
« Reply #1 on: January 31, 2008, 07:33:58 PM »
Obviously, if you have a low frame rate (1 - 7 FPS) it's harder to move your gun sight precisely to the point you want to aim. When it's a higher frame rate everything moves right into place.
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Offline Major Biggles

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Framerate has a huge effect on gunnery
« Reply #2 on: January 31, 2008, 07:39:11 PM »
Quote
Originally posted by Denholm
Obviously, if you have a low frame rate (1 - 7 FPS) it's harder to move your gun sight precisely to the point you want to aim. When it's a higher frame rate everything moves right into place.



1-7?!?!?!?!

god, does your game actually get THAT slow? i consider anything under 35 to be really choppy.

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Offline Denholm

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Framerate has a huge effect on gunnery
« Reply #3 on: January 31, 2008, 07:47:51 PM »
My frame rates are always in the dump. And I managed to be considered one of the best spit pilots in H2H. Now a newbie to the MA could chop me in half.
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Offline Spikes

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Framerate has a huge effect on gunnery
« Reply #4 on: January 31, 2008, 07:50:29 PM »
I get about 10 in a furball.
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Offline AquaShrimp

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Framerate has a huge effect on gunnery
« Reply #5 on: January 31, 2008, 09:45:30 PM »
I am talking 30fps compared with 59fps.  It will still produce an effect.  I know the human eye can only see 30fps, but my gunnery always get much poorer as fps goes down.

Offline Dragon

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Framerate has a huge effect on gunnery
« Reply #6 on: January 31, 2008, 09:55:39 PM »
In a furball I still run 59 or 60 FR, the same as in tower, can I be shooting in front of the target if they are running 20 or so?  I can be in possition with any plane and nothing.  What's up with that?
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Offline goober69

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Framerate has a huge effect on gunnery
« Reply #7 on: January 31, 2008, 10:00:13 PM »
the oponents fr should have no effect on your rounds hitting or not that is on his machine.
now lag, lol that's another issue all together.
once had a plane dead six would only warp when i held the trigger lol
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Offline Dragon

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Framerate has a huge effect on gunnery
« Reply #8 on: January 31, 2008, 10:04:36 PM »
Quote

once had a plane dead six would only warp when i held the trigger lol [/B]

But not noticing warping, just unloading guns with no hits.  Doesn't happen all the time, just weird.
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Offline CAP1

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Framerate has a huge effect on gunnery
« Reply #9 on: February 01, 2008, 12:33:31 AM »
Quote
Originally posted by Major Biggles
1-7?!?!?!?!

god, does your game actually get THAT slow? i consider anything under 35 to be really choppy.


u lucky bastage..in a furball, i'd KILL for that....i average 20-22 in a furball.....up high attacking buffs, i do however get into the 30's....
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Offline CAP1

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Framerate has a huge effect on gunnery
« Reply #10 on: February 01, 2008, 12:39:04 AM »
Quote
Originally posted by Major Biggles
1-7?!?!?!?!

god, does your game actually get THAT slow? i consider anything under 35 to be really choppy.


u lucky bastage..in a furball, i'd KILL for that....i average 20-22 in a furball.....up high attacking buffs, i do however get into the 30's....
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Offline Major Biggles

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Framerate has a huge effect on gunnery
« Reply #11 on: February 01, 2008, 01:55:44 AM »
well your problem may be onboard graphics. something like the intel extreme integrated crud. if it's possible, replace it, even with a cheapprettythanged card you'll get far better framerates.

also, if it's possible for your PC add another stick of 512mb RAM. that'll bump up your FPS massively.

big increase in fps for a very minimal cost. in the region of 40-50 dollars depending on what you buy.

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Offline WWhiskey

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Framerate has a huge effect on gunnery
« Reply #12 on: February 01, 2008, 10:14:02 AM »
Quote
Originally posted by goober69
the oponents fr should have no effect on your rounds hitting or not that is on his machine.
now lag, lol that's another issue all together.
once had a plane dead six would only warp when i held the trigger lol

had a tank warping the other night around my rounds!
i had never seen that one before,i would fire at the tank coming strait at me and just before the round would hit he would go around the impact point to the left then back on track as before! this happened multiple times that day,  same player every time, i still killed him, after a few more shots, it was just very odd!
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Offline BaldEagl

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Framerate has a huge effect on gunnery
« Reply #13 on: February 01, 2008, 10:58:03 AM »
My FR's are in the 15-40 range most of the time.  15-25 in most combat situations.  I still hit around 9%.
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Offline 5PointOh

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Framerate has a huge effect on gunnery
« Reply #14 on: February 01, 2008, 11:10:34 AM »
When I first started playing last year on an out of date lap top (yeah it was a year old) I'd average about 30fps what ever I was doing.  Then I upgrade to a new desk top and I have seen 105, then I went to max graphic detail and high res pack and now typically see 75 no matter what.  Then my fiance started playing on our second PC and now it drops a little in furballs but only down to like 60.  I have notice a big improvement in my game play from the days of 30fps to 75fps.
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