Originally posted by Kurt
My only problem with GV's in this FSO was that there was no greater objective.... Well, that and the roles seemed a little confused. For instance in frame 2 the Russians were entrenched in the forest and the Germans were on the move... unless I have my history wrong the Germans were entrenched and the russians should have been trying to break the line... Meaning that the Germans should have spawned to the 'Engagement Area' and the Russians should have been the ones driving to that location at risk.
1) Base captures were considered, and discarded, as both the mechanics of the map (i.e. vehicle spawns, base types, etc.) and our desire to avoid the MA land-grab mindset encouraged us to not go that route. Not to say that it won't be done in the future, but after I do some thinking on how to better structure the GV component, I'll have a better read on how to capitalize on an objective based GV portion.
2) The mechanics of the vehicle spawns versus their historical role was a compromise used to create some tempo after realizing the frame 1 spawn mechanics weren't going to work. Instead of redoing all the EA's (which would impact the proximity of airfields and potentially make me recreate the entire field and spawn list), I opted for this as a quick fix that would allow me to get the Frame 2 objectives published and disseminated as quickly as possible. I agree that the roles seemed to be reversed, but since we were already using Finnish battlespace to have enough room for everything, I decided this was an acceptable technique to create the battles I intended. Again, after some reflection, I'll be able to better anticipate some of these mechanical issues to better represent my interest in preserving a credible portion of the historical aspects of the setup.