Originally posted by Guppy35
My one curiousity would be to see the numbers if there was one arena labeled "Air Combat", where ACM would be the focus, and another labeled "Campaign", or something similar that made it clear the emphasis was on land grab and base capture.
I wonder what the split would be like?
While I agree that there are small groups of people within the game with like interests, the main groups seem to involve either the ACM crowd or the Land Grab crowd, with the corresponding friction being between the two over which is the 'better' style.
I'm curious to see that too, Dan. I first went into the AvA to try the new setup, not knowing what it's about, and found out that it was popular, and getting some people in there, even in primetime. But the way the scenario's set up in there, the novel thing about it is the different way the war is fought. The strat system has become more important, with bombing of strat's now set up as a point system per side. It's really a lot more novel, requiring more from each side than a simple NOE sneak mission, or a huge, unstoppable horde.
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I don't know, it's got some merits. I don't think it would be all that great without robust plane sets, which won't happen while they're still dicking with CT, but it could work, I think.
Does anyone think the overall situation with the community is much better than it was 2 years ago? I don't, and I don't see the harm in trying some new ideas. It seems that a lot of people aren't going to remain enthusiastic about a game that never changes, while the NBT remains in development indefinitely.
The new customers, for the most part, don't seem to be hardcore simgeeks from AW and WB anymore- they're a bunch of kids who have grown to expect change, expansion, and new titles coming out constantly. They're not going to stick around here for years like the rest of us. Something's got to keep them coming in, and it's not going to be a complete and total lack of updates or expansions, or a refusal to impliment new ideas and concepts. That may have worked in the past, but I don't think that's going to let them compete with the MMRPGs and console games anymore.
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I really couldn't agree more, Hubs. It is a new Generation. I wonder how long these guys' stay active in flight sims.
Plus, I also agree that we need to fill the planeset. The EW, MW, and LW split is a good idea, except that only the LW has a sufficient planeset-and that, by also including the EW and MW set's in them. MW has some variety, but it could use a little more fleshing out. The real deficient one in AH, in my opinion, is the EW. There were many A/C flying in the 1939-late '41 to early '42 period than what we have in the game now. And many are planes' that CAN be found in other sims, Like Targetware, or IL-2. We have alot of the most important rides, to be sure, but not even all of those.
There's still plenty that can be done with AH, to be sure. Not even counting CT, We could simply wait on new A/C for quite a while.