Author Topic: Perk Points For Joining Missions.  (Read 843 times)

Offline derkojote23

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Perk Points For Joining Missions.
« Reply #15 on: February 07, 2008, 02:06:22 PM »
How about this,, if you take a base good for you you get to see all the ppl paying taetaion giv the WTG. but if a contry looses a base EVERY ONE in that zone or perhaps on that side looses a set amount of points depending on the size and statis of the base lost. Say its a V base then just the ppl in that sector will all loos points = to the highest perk GV, if its a A base then you loos = to the highest point air craft. If its a sector base then every one on the side that lost will loos sed points. ? at least it will help make ppl want to do more then furball. First time a sector base that is an air bas gets lost and every one looses 30 perkies I bet the furbalers will be quicker to help the team. BTW furballing is not just and air thing, thoe GVs dont do it as much its still not helpfull,, TT is fun but,,,,,,,

Offline ian5440

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Perk Points For Joining Missions.
« Reply #16 on: February 07, 2008, 10:20:28 PM »
Quote
Originally posted by Fox
Perhaps there could be a perk point multiplier, like 1.5X, for missions.  You only benefit if you earn perk points.


this could not work because there would be ppl who would make a mission for 1 when ever they wanted to furball and set the time for a min and join so everytime they up for a furball its a "mission"
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Offline ian5440

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Re: More on Perks for Missions
« Reply #17 on: February 07, 2008, 10:28:07 PM »
Quote
Originally posted by KILLLJOY

Im thinking that the mission planner who can be anyone would have the ability to also limit who joins the mission as well.  That way the mission would go on with those who truely want to accomplish the mission, not just freeloaders.  AND you have to accomplish the mission to be awarded the points.  No just so called swarming around the arena:D

There are many out there who love missions and join.  I think this would encourage less furballing and more strat.  Hi Tech really did a lot of overkill design in this game.  Why?  Because that is so much of what people do.  Furball.  I do it too, but I dont live for the vulch.


kill, the thing is...this is not that much of a strategy game....this is a great game HiTech created for fun....

im a bish and my Co Falcon23 mankes many missions that i openly join....
his strategy works and the missions are fun...but not everyone is into discipline and organization...which makes the game fun and fresh
~~~~~~Hellkitty Dweeb~~~~~~
~~~~~~Wildcat Dweeb~~~~~~~

Offline JETBLST

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Perk Points For Joining Missions.
« Reply #18 on: February 07, 2008, 10:33:59 PM »
Not everyone is.  But to that end many are.  Again you'd be suprised how many people have thought this a great idea.  Im not sure HiTech is into changes from these boards anyway so its at least good debate.

Offline 64kills

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Perk Points For Joining Missions.
« Reply #19 on: February 08, 2008, 05:42:41 PM »
What if the only way you could get perks was to drop all your bombs and actually hit something u would get perks?

Offline uberslet

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Perk Points For Joining Missions.
« Reply #20 on: February 08, 2008, 09:40:55 PM »
Quote
Originally posted by SpikesX
fighter perks: bring a 190A8 to a vulch fest
bomber perks: take a base
GV perks: take a base
well said Mst. i like that idea :rolleyes:  who wouldnt think of that in the first place, lol :aok
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=Wings of Terror= - MA Squad
"Only the dead have seen the end of war" - Plato

Offline uberslet

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Perk Points For Joining Missions.
« Reply #21 on: February 08, 2008, 09:44:40 PM »
Quote
Originally posted by derkojote23
How about this,, if you take a base good for you you get to see all the ppl paying taetaion giv the WTG. but if a contry looses a base EVERY ONE in that zone or perhaps on that side looses a set amount of points depending on the size and statis of the base lost. Say its a V base then just the ppl in that sector will all loos points = to the highest perk GV, if its a A base then you loos = to the highest point air craft. If its a sector base then every one on the side that lost will loos sed points. ? at least it will help make ppl want to do more then furball. First time a sector base that is an air bas gets lost and every one looses 30 perkies I bet the furbalers will be quicker to help the team. BTW furballing is not just and air thing, thoe GVs dont do it as much its still not helpfull,, TT is fun but,,,,,,,
if you take perks away from people it may make them work harder to save the base, but what would it do to thier self esteem if they lost the base? what good would it do anyway to take away perks for losing a base? HTC would lose so many pilots, money, ect. it wouldnt be funny. eventully, if it got bad enough, they would have to posibly close up shop because they didnt have enough people to keep paying the ad bills, the buisness bills, pay the employies, and all the other expenses in running a buisness.
MasonZ - In-game ID
=Wings of Terror= - MA Squad
"Only the dead have seen the end of war" - Plato