So, do you want your "virutal" eyesight permanently damaged? Or, do you want to have to create a new "virtual" instance of yourself everytime you die in game? Or how about being prevented from flying until your virtual self heals from that pilot wound they got?
How about just rethinking how the blackouts or redouts are done, instead of being plain rude?
The guy has a point - AH G effects are a minor nuisance in the game as opposed to a major factor in determining pilot behavior. We can go up down up down up down... alternating between sudden 4Gs and -4Gs and the screen just flickers black/red in an on/off mode. But is visibility issues related G effects so simple?
Remember: we didn't used to have pilots passing out due to constant blackout exposures. At some point in the game, it made its way into the game. Despite the hordes of "its only a game" crowd, AH2 has been steadily making its way into more realism, be it visually or systematically.
Seriously, certain allowances have to be made for the fact that this is a game. I think there would be a much smaller community here if you raised the level of realism on things like this to the level people keep suggesting.
After many years, I've realized the "allowances for realism" most people talk about in your context, are actually nothing but selfish arbitrary opinions based on nothing. From the beginning of AH2 in its beta phases upto now, it has been a slow but constant journey towards more "realism", and AH2 community has all but shrunk.
When AH2 first came, people noticed the planes felt less "fly-by-wire" or "fly-on-rails" feeling, and some people didn't like it. Nobody complains about it now.
When HTC changed its own policy to maintain the fantasy cockpits for "better accessibility", and moved into a serious compromise for a "historic cockpit" feel, some people didn't like it. Some people still don't like it, but I don't see the AH2 community shrinking. Do you?
When HTC changed the loadout systems, changed the terrains, changed minor FMs, changed how the blackouts effected the pilot, changed so the auto-pilot couldn't pull you out of a highspeed dive, changed when you couldn't use auto-pilot at all while blacked out.. and on and on and on and on...
...people complained. But they all got used to it now.
It's HT and Pyro's call, and amusingly, over the years they've adapted and accepted many of the opinions and suggestions concerning "more realism", despite the initial negative responses. Most of the above changes I've listed, have been long suggested, but now realized.
So why don't we just debate what kind of changes can be viable, or how they may be adapted into the game, without too much seriously effecting gameplay towards cumbersome realities - ie. stuff like 14-step checklist for take-offs and such.... instead of stepping on other people's suggestions because you simply don't like the sound of it?
After all, you never know when HT or Pyro might change their opinions.
I don't know. Maybe people want a smaller AH2 community?
Would you rather let the game go the way of the dinosaur?