Author Topic: What Precisely is achived  (Read 774 times)

Offline Yarbles

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What Precisely is achived
« on: February 10, 2008, 06:51:47 AM »
When the strategic targets are hit eg City, The factories and the HQ?
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Offline Lusche

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What Precisely is achived
« Reply #1 on: February 10, 2008, 06:53:35 AM »
http://www.hitechcreations.com/ahhelp/map.html

All about strategic targets and their role in gameplay.
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Offline Hazard69

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What Precisely is achived
« Reply #2 on: February 10, 2008, 08:25:05 AM »
I'd like to know whats achieved by hitting the ammo and fuel bunkers at Vehicle bases:confused: . We sure cant kill vehicle ord and fuel I believe now can only be brought down to 75% even at airfields? So why have these structures at Vehicle Bases?

Enquiring minds want to know!:D
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Offline Allen Rune

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What Precisely is achived
« Reply #3 on: February 10, 2008, 08:36:06 AM »
Quote
Originally posted by Hazard69
I'd like to know whats achieved by hitting the ammo and fuel bunkers at Vehicle bases:confused: . We sure cant kill vehicle ord and fuel I believe now can only be brought down to 75% even at airfields? So why have these structures at Vehicle Bases?

Enquiring minds want to know!:D


probly for the nice BOOM they make wen u blow them up :D

honestly i have no idea why they're at a VH can't take GV's cannon ammo and gas doesn't eem to have anything to do with GVs i would pick 25% for one and the gauge would always show it full and never go down i've always wondered about that :confused: does anyone els have an idea?
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Offline Lusche

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« Reply #4 on: February 10, 2008, 08:53:56 AM »
Fuel load and consumption is currently not modelled for GV's

Taking out ammunition bunkers can advisable if the Vehicle Field  can also spawn PT boats. Doing so eleminate the boat's ability to load torpedoes or rockets.
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Offline Hazard69

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« Reply #5 on: February 10, 2008, 10:56:41 AM »
Yeah I pretty much know the GVs unlimited fuel and immunity to no ordinance part. Nice point on the PT torps though Lusche. Never thought about that.

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Offline DoNKeY

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« Reply #6 on: February 10, 2008, 11:01:16 AM »
Always wondered about that also.

donkey
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Offline moneyguy

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« Reply #7 on: February 10, 2008, 04:38:02 PM »
if your in attack mode, and you damage something on the ground (ammo, fuel, guns, hanger ect...) your score (hit %) will improve.

Offline Yarbles

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« Reply #8 on: February 11, 2008, 08:56:32 AM »
Quote
Originally posted by Lusche
http://www.hitechcreations.com/ahhelp/map.html

All about strategic targets and their role in gameplay.


Thanks for this I wish I could interpret the data. Some of it also seems a bit out of date or only half the story. For example I can bomb 3 factories in one sortie and they are all back up half an hour later.

I assume if you bomb the Radar factory this slown down thae ratre at whicjh radar is returned to the ememy base but I guess there is allot more to it than that. I f Radar is down presumably a vehicle or barge convoy has tp arrive first and if the radar factory is half down does this take 2x as long.

Since the city is primary in that it supplies all the factories is this the best target. Is there often spare capacity anyway in which case one or two Radar stations are easily eplenished from a facory partly destroyed.

How do you know so much anyway?:D
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Offline AWwrgwy

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« Reply #9 on: February 11, 2008, 12:54:57 PM »
Quote
Originally posted by Hazard69
I'd like to know whats achieved by hitting the ammo and fuel bunkers at Vehicle bases:confused: . We sure cant kill vehicle ord and fuel I believe now can only be brought down to 75% even at airfields? So why have these structures at Vehicle Bases?

Enquiring minds want to know!:D


No vehicle supplies, I believe.

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Offline Lusche

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What Precisely is achived
« Reply #10 on: February 11, 2008, 01:08:57 PM »
Quote
Originally posted by AWwrgwy
No vehicle supplies, I believe.

wrngway


No. See my post above.

Supplies are depending on barracks.
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Offline Solar10

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« Reply #11 on: February 11, 2008, 01:13:33 PM »
Quote
Originally posted by Hazard69
I'd like to know whats achieved by hitting the ammo and fuel bunkers at Vehicle bases:confused: . We sure cant kill vehicle ord and fuel I believe now can only be brought down to 75% even at airfields? So why have these structures at Vehicle Bases?

Enquiring minds want to know!:D


If you hit the Ords at coastal V base with a PT spawn the PTs cannot launch with Torps and Rockets.  To allow PTs to launch with ord then every V base will need the Ords, as all V bases need to be the same.

Fuel bunkers are just o make pretty fires, or it is probably coded that you need to have at least 1 fuel present for gas to be available. (Wild guess)
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Offline Lusche

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What Precisely is achived
« Reply #12 on: February 11, 2008, 01:19:29 PM »
Quote
Originally posted by Solar10
If you hit the Ords at coastal V base with a PT spawn the PTs cannot launch with Torps and Rockets.  To allow PTs to launch with ord then every V base will need the Ords, as all V bases need to be the same.

Fuel bunkers are just o make pretty fires, or it is probably coded that you need to have at least 1 fuel present for gas to be available. (Wild guess)


I am probably put on ignore...
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Offline Castedo

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« Reply #13 on: February 12, 2008, 06:42:18 PM »
Quote
Originally posted by Lusche
I am probably put on ignore...

well, you should