Author Topic: GV variants  (Read 1291 times)

Offline moot

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GV variants
« Reply #15 on: February 16, 2008, 06:49:17 PM »
Would those tanks bring any novelty to GV combat?  Towed and mobile artillery would be more fun than more of the same turreted tanks.
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Offline angelsandair

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Re: GV variants
« Reply #16 on: February 16, 2008, 10:16:43 PM »
Quote
Originally posted by Tilt
With the wirbelwind due as an Ostwind variant which itsself is avariant of a Panzer tractor unit I was wondering what future variants may be on the cards as loadout options.................

T34-85 (from our existing T34)
Stug-iii (from our existing Panzer)
M3 T48 -57mm (from the M-3...Russians refered to it as an SU-57)
M3 T19 -105mm (howitzer.... may need an ammo trailer or M3 supplies support)
M3 T19/M21 -81mm (mortar)
M4-A2 ("the" M4 .....Russians called it the Emcha {76 or 75mm guns})
M4 - Priest



any others?



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Offline Guppy35

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Re: GV variants
« Reply #17 on: February 16, 2008, 10:18:06 PM »
Quote
Originally posted by Tilt
With the wirbelwind due as an Ostwind variant which itsself is avariant of a Panzer tractor unit I was wondering what future variants may be on the cards as loadout options.................

T34-85 (from our existing T34)
Stug-iii (from our existing Panzer)
M3 T48 -57mm (from the M-3...Russians refered to it as an SU-57)
M3 T19 -105mm (howitzer.... may need an ammo trailer or M3 supplies support)
M3 T19/M21 -81mm (mortar)
M4-A2 ("the" M4 .....Russians called it the Emcha {76 or 75mm guns})
M4 - Priest



any others?


I must be an early war guy.  I'd want a Panzer Mk III with the short barrel 50mm, the Stug III possibly with the short 75.  Maybe the short barrel Mk IV.  How bout a Matilda or a Char B.

I know the late war stuff that is the bestest is what most folks want, but I kinda like to try and win the fight with less then the best.

And yeah I know.  More hanger queens.
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Offline Meatwad

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GV variants
« Reply #18 on: February 16, 2008, 11:31:10 PM »
Panzer 3F would be neat

Perhaps a german truck for supplies/troops? It would be slightly faster but no armor and unarmed.

German armored recon vehicle with a 20mm cannon. Sdkfz "something or other", cant remember the name.

Tomorrow I will get out my book of WW2 vehicles and be more specific
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Offline moot

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GV variants
« Reply #19 on: February 17, 2008, 01:31:44 AM »
It'd be more fun to have units that allowed new tactics rather than more of the same types with variety only in strength or speed, or armor, etc.
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Offline JagdTankker

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GV variants
« Reply #20 on: February 17, 2008, 09:02:44 AM »
Quote
Originally posted by moot
Would those tanks bring any novelty to GV combat?  Towed and mobile artillery would be more fun than more of the same turreted tanks.


Yes actually they would bring a lot mor to combat i think.A person could actually grasp what thier fore-fathers went through and get a sense of the size of gonadz it took to drive a M-5 against a dug in german position filled with 88's.

The other game i was referring to is called Red Orchestra.The tank listing for that game is, Stug Mkiii, Stug MkIV, Panzer-IV, Panzer-MkIII, Panther, Tiger Vs. SU-87, B-7, T-60, Ba-64, T-34/85, T-34/76 and the invincible is2.

They have mods coming out every month it seems, custom maps with objectives that a team must hold.The newest mods coming out are called Darkest Hour, which include the M-4 Firefly, Konigstiger, Jadgtiger and fixed 88, and the M-10 tank destroyer.


It's a very nice change to battle tiger tanks with a T-34 and actually kill them, not maime them like in AH.

Here is a link to the Darkest hour page, see for yourselves if you like it.
http://www.darkesthourgame.com/

Dont get me wrong i like playing Aces High, but as far as GVs go in AH it has been made pretty clear that the planes is where its at, and i am OK with that cuz i found a really good tank game that will satisfy the urge ground battle.
« Last Edit: February 17, 2008, 09:23:10 AM by JagdTankker »
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Offline moot

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GV variants
« Reply #21 on: February 17, 2008, 09:26:48 AM »
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Originally posted by JagdTankker
Yes actually they would bring a lot mor to combat i think.A person could actually grasp what thier fore-fathers went through and get a sense of the size of gonadz it took to drive a M-5 against a dug in german position filled with 88's.

That's admirable but it doesn't do as much for the quality and variety of combat gameplay as new ground unit types would.
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Offline JagdTankker

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« Reply #22 on: February 17, 2008, 11:08:17 AM »
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Originally posted by moot
That's admirable but it doesn't do as much for the quality and variety of combat gameplay as new ground unit types would.


Ground units would never work in Aces High, for the graphix arnt up to par to support it.
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Offline BaldEagl

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GV variants
« Reply #23 on: February 17, 2008, 12:51:03 PM »
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Originally posted by moot
That's admirable but it doesn't do as much for the quality and variety of combat gameplay as new ground unit types would.


Hmm... I thought the thread was about maximizing existing vehicles through variants, thus more vehicles with less development time.
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Offline moot

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GV variants
« Reply #24 on: February 17, 2008, 06:27:05 PM »
Jagd towed artillery wouldn't be too hard to add.  The same way we don't have guys jumping out of the vehicle to repair it, but rather just click on "use supplies", we'd click or push a key to "deploy" etc.

BaldEagl, that's what I'm saying.  A Stug or Priest would be more interesting than a sub-varient of the same GVs we already have.  I'm not derailing the thread, just pointing out the redundancy that there could be.
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Offline LLv34_Snefens

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Re: GV variants
« Reply #25 on: February 18, 2008, 02:24:37 AM »
Quote
Originally posted by Tilt

Stug-iii (from our existing Panzer)


Technically the StuG-III were based on the Pz III chassis and not Pz IV, but the StuG-IV wouldn't be much different (though not as common as the StuG-III). Also the JgPz-IV/70 variant was quite nice. Same gun as the Panther.
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