No
first, replies please. I know this topic has been brought up before:) .I think apart from the damage model, the strat system in game needs a rethink.
Currently most factories are bundled together, far into enemy territory (as they should be). But the effect of hitting these targets seems to produce no immediate effect, unless the factories are heavily hit.
What I am hoping to acheive by this is to make strat bombing a more "useful" part of the game.
First off, all level bombers should only be able to drop after having been level for at least 20 secs. (Indicated maybe as BOMBS ARMED in the bombardier's text)
Next, lets change the flow of supplies a little. All supplies from factories go to a town. Each town supplies two fields (personally thinking one A and one V field).Relocate map rooms to fields, and if both the airfield and the vehicle fields are captured, then the town is also overrun (bit like our zone system).
Tie the amount of supplies going to field to health of town. For e.g., if town is 50% down, only half the full supplies go to the field. When town is 100% down all supplies to the fields stop.Which translates as once something goes down it stays down unless, someone decides to manually fly supplies in from another field.
This will prompt attacking players to attempt to destroy the town first and then go attack fields. When the first of the two fields is captured, the captured field receives no supplies from the town, giving the defenders a chance to recapture their field.
Once the second field is captured, the town changes hands and now receives supplies from the capturing country's factories and resupplies their new fields.
Increase air defense on towns to maybe 10-15 guns. Increase number of troops required to capture fields. Also increase troop numbers on vehicles/airplanes to actual numbers they carried. Maybe then there will actually be a need to add a second troop carrier (players choice of speed vs numbers). I'm thinking about 40 for a capture.
Just my 0.02$.