Author Topic: Me262 exhaust effects  (Read 1119 times)

Offline oboe

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Me262 exhaust effects
« on: February 24, 2008, 09:00:25 PM »
I did a search on this topic but didn't find anything in this forum.

It would be a great effect if the Me262 trailed a thin stream of exhaust smoke from each engine when under load.  And a nice blurring effect of the air immediately following the exhaust cone.

Offline Xasthur

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Me262 exhaust effects
« Reply #1 on: February 24, 2008, 09:04:40 PM »
Indeed.

Not to mention the massive exhaust trail left by the 163

:noid

I suspect both are too much of a FR killer
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Offline Overlag

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Me262 exhaust effects
« Reply #2 on: February 24, 2008, 09:11:04 PM »
Quote
Originally posted by Xasthur
Indeed.

Not to mention the massive exhaust trail left by the 163

:noid

I suspect both are too much of a FR killer


same reason any contrails aint added FR killer and really does it make a difference? :)
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Motherland

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Me262 exhaust effects
« Reply #3 on: February 24, 2008, 09:22:08 PM »
Quote
Originally posted by Xasthur
Indeed.

Not to mention the massive exhaust trail left by the 163

:noid

I suspect both are too much of a FR killer


Problem solved :aok

Offline oboe

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Me262 exhaust effects
« Reply #4 on: February 25, 2008, 05:30:16 AM »
I don't think it would be as much of an FR problem - Me262s are generally few and far between, compared to bomber groups.

Flying Lightnings for the Headhunters, you get used to your a/c trailing multiple smoke, oil, and/or vapor trails from combat damage.   And I'm talking about an effect that is maybe only 25% of the intensity of those - just enough to hint at the exhaust.

Good idea, Motherland.

Offline Xasthur

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Me262 exhaust effects
« Reply #5 on: February 25, 2008, 06:20:23 AM »
With the addition of this feature there should be a check-box 'Exhaust/Con trails On/Off'.

Then the problem would be solved. If your PC can handle your own and others' exhaust/con trails... you turn it on.... If it cannot you simply turn it off.
Raw Prawns
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Offline Hazard69

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Me262 exhaust effects
« Reply #6 on: February 25, 2008, 08:05:22 AM »
Ummm.......Xasthur you need to look more closely at Motherland's Pic...:D :D :aok
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Offline Denholm

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Me262 exhaust effects
« Reply #7 on: February 25, 2008, 09:16:29 AM »
Xasthur Pwns reading.
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Offline Bruv119

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Me262 exhaust effects
« Reply #8 on: February 25, 2008, 09:31:10 AM »
Similar to the ratos firing on the 234?

I guess this graphic is acceptable maybe something smaller that doesn't leave a massive trail?
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Offline moot

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Me262 exhaust effects
« Reply #9 on: February 25, 2008, 09:39:12 AM »
I think the slicker two-sprite trail as we had in AH1 would look adequate for the jets.  The Me163 would probably look better with a fluffy-type trail of sprites as we have for all fluid leaks and fire/smoke trails in AH2.

What would be really cool are flame sprites, and some shaders..... Hint hint HT :)   How about some pixel shaders in the higher tier of graphics settings?  Not overdone crap like in eye candy games, but effects as subtle as they are in reality.  Not lego shaped bump mapping but just the right amount so that skinners can really pump up the immersion.
Reflective metal under chipped paint, heatwaves, etc.
« Last Edit: February 25, 2008, 09:46:01 AM by moot »
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Offline Serenity

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Me262 exhaust effects
« Reply #10 on: February 25, 2008, 10:38:11 AM »
Yes, jet exhaust, an PRETTY PLEASE CONTRAILS? It REALLY adds some effect, lol.

Offline Denholm

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Me262 exhaust effects
« Reply #11 on: February 25, 2008, 11:59:34 AM »
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Offline moot

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Me262 exhaust effects
« Reply #12 on: February 25, 2008, 12:15:08 PM »
As long as it's done right...
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Offline Krusty

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Me262 exhaust effects
« Reply #13 on: February 25, 2008, 12:30:48 PM »
Contrails don't time out. They don't go away. They stay there and gradually dissipate [hours later]. They are, in essence, clouds. It's going to just look like every plane has a gas leak if you do it in AH, not like there are really contrails.

The FPS hit would probably come from leaving contrails in the sky for a long enough time period for folks outside of dot range to see the trails and follow them to cons. On top of that al other planes have to create more trails, and even planes flying over their own contrails create MORE contrails.

It gets messy, fast.

Offline Motherland

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Me262 exhaust effects
« Reply #14 on: February 25, 2008, 02:09:43 PM »
Quote
Originally posted by Xasthur
With the addition of this feature there should be a check-box 'Exhaust/Con trails On/Off'.

Then the problem would be solved. If your PC can handle your own and others' exhaust/con trails... you turn it on.... If it cannot you simply turn it off.

Perhaps I should outline it with red boxes next time :lol