Author Topic: ooooo you guys are gonna KILL me for this one  (Read 1949 times)

Offline Lusche

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ooooo you guys are gonna KILL me for this one
« Reply #30 on: February 19, 2008, 07:50:57 AM »
Quote
Originally posted by CAP1
but in theory, with what was quoted earlier from HiTech.......the delay is the sum of both computers......shouldn't this then be impossible?
:noid


No.
If there was no delay, both players would see exactly the same. The bigger the delay gets, the more different  are the realities on their respective screens.
« Last Edit: February 19, 2008, 07:53:18 AM by Lusche »
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Offline Hazard69

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ooooo you guys are gonna KILL me for this one
« Reply #31 on: February 20, 2008, 04:23:09 AM »
I believe what HTC was trying to say, is that its "no one person's fault". The delay occurs as a sum of lag between both players computers to the server.

For e.g. player A has a fantastic connection, while players B and C have a poor connection. Then the difference in "(virtual) realities" between players A & C or A & B will not be so great as that between players B & C.

At least, thats what I think it says. I dunno, I'm no net techie.....:p :D


EDIT:

Found it at last. It was Bronk's post:

Quote
Originally posted by Bronk:
Slappy, it's my personal windmill.

Tangle's external from his front end the moment of impact.




Same basic angle external, tangle's view from my front end moment of impact.



How would you feel taking damage looking at your film and seeing tangles front end view, hmmmmmm?


I know I'd be pretty POed.

Bronk

Edit: This also works nicely for the "none should take damage" people.

Yea I should be able to put the nose of my ac through another.:furious :furious :furious :rolleyes: :rolleyes:



Note the filmviewer ranges. On Tangle's FE he missed Bronk by approx 18yds = 54ft. On Bronks FE, they were 2 yds = 6ft apart.
« Last Edit: February 20, 2008, 04:58:28 AM by Hazard69 »
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Offline Lusche

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ooooo you guys are gonna KILL me for this one
« Reply #32 on: February 20, 2008, 07:19:33 AM »
Here is a even more telling example: Both (european) players have stable 150ms pings to the HTC server:





Both pictures show the exact moment on impact. First picture is from MY film (Pony), second from my enemy's film (Jug). Pony driver (me) rammed the Jug. Only I took damage, because the collision happened only on MY computer.
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Offline Petee

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ooooo you guys are gonna KILL me for this one
« Reply #33 on: February 25, 2008, 01:24:06 PM »
So last friday my friend and I where diving in on this bandit, then all of a sudden I get T-Boned by this LaLa, bad SA on my part, but he rammed me and I go down.

Offline Lusche

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« Reply #34 on: February 25, 2008, 01:27:14 PM »
Quote
Originally posted by Petee
So last friday my friend and I where diving in on this bandit, then all of a sudden I get T-Boned by this LaLa, bad SA on my part, but he rammed me and I go down.


He "rammed" you on your screen. He probably never touched you on his screen, so the perceived "ram" was more a mishap.
Sucks going down that way, but it happens to all of us from time to time. ;)
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Offline SFCHONDO

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ooooo you guys are gonna KILL me for this one
« Reply #35 on: February 25, 2008, 02:14:38 PM »
I don't have any major beef with the collision model as a whole. But some of the damage I get is a bit wacked. For example I collided with a guy the other day, while trying to avoid the collision I went under him and we hit. The funny thing was I recieved damage to my gear and nothing else....LOL...Wierd how I would damage something that was no where near what part of the plane i hit. I should have been decapitated since I hit him with the top of my canopy. Main thing to remember is, this is a game and not everything is going to be perfect, but overall HT does an excellent job.
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