Author Topic: Expandable fleet  (Read 1327 times)

Offline DaftDog

  • Zinc Member
  • *
  • Posts: 88
Expandable fleet
« on: February 25, 2008, 05:10:40 PM »
Expandable fleet


The TG commander could buy stuff.



Destroyer: 15 perks.

Light Cruiser: 25 perks.

Heavy Cruiser: 40 perks.

Battleship: 100 perks  (has 4 40mm batteries, x9 15in. main guns, and 6 5inch AA guns)

CV: 150 Perks.

You can tell me whst you think about the cost. :aok

Offline Larry

  • Platinum Member
  • ******
  • Posts: 6123
Expandable fleet
« Reply #1 on: February 25, 2008, 05:37:27 PM »
Only if he could enable/disable flight from it, so some idiot doesnt roll from it before its in position.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline outbreak

  • Nickel Member
  • ***
  • Posts: 422
Re: Expandable fleet
« Reply #2 on: February 25, 2008, 05:58:36 PM »
Quote
Originally posted by DaftDog
Expandable fleet


The TG commander could buy stuff.



Destroyer: 15 perks.

Light Cruiser: 25 perks.

Heavy Cruiser: 40 perks.

Battleship: 100 perks  (has 4 40mm batteries, x9 15in. main guns, and 6 5inch AA guns)

CV: 150 Perks.

You can tell me whst you think about the cost. :aok


you convince hitech to program a battleship and another cruiser, you get my vote

Offline DaftDog

  • Zinc Member
  • *
  • Posts: 88
Expandable fleet
« Reply #3 on: February 25, 2008, 06:14:16 PM »
ty. ill see what i can do.

Offline Latrobe

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5975
Expandable fleet
« Reply #4 on: February 25, 2008, 06:26:43 PM »
Sounds interesting but then we would have to have a whole new perk catagory for Ships, and how exactly would we get perks for that catagory?

Offline outbreak

  • Nickel Member
  • ***
  • Posts: 422
Expandable fleet
« Reply #5 on: February 25, 2008, 07:00:49 PM »
Ship Racing! first one around the island with your fleet 2x wins 500 perks :lol

Offline Larry

  • Platinum Member
  • ******
  • Posts: 6123
Expandable fleet
« Reply #6 on: February 25, 2008, 08:09:55 PM »
Quote
Originally posted by Latrobe
Sounds interesting but then we would have to have a whole new perk catagory for Ships, and how exactly would we get perks for that catagory?



When you roll a plane/GV off a CV you can choose if it will go into the ship perkies.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Expandable fleet
« Reply #7 on: February 25, 2008, 08:35:25 PM »
Bomber perks, they virtually useless now.

Offline Tattered

  • Copper Member
  • **
  • Posts: 127
Expandable fleet
« Reply #8 on: February 25, 2008, 09:24:28 PM »
It would have to cost a lot more than that.
.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Expandable fleet
« Reply #9 on: February 25, 2008, 09:30:40 PM »
And what class of battleship would it be that you described?  Looks wholly fictional to me.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline SgtPappy

  • Silver Member
  • ****
  • Posts: 1174
Expandable fleet
« Reply #10 on: February 25, 2008, 09:34:27 PM »
I'm good as long as it carries some...  

Seafire LIII's.
I am a Spitdweeb

"Oh I have slipped the surly bonds of earth... Put out my hand and touched the face of God." -J.G. Magee Jr.

Offline DaftDog

  • Zinc Member
  • *
  • Posts: 88
Expandable fleet
« Reply #11 on: February 26, 2008, 03:58:46 PM »
Quote
Originally posted by Latrobe
Sounds interesting but then we would have to have a whole new perk catagory for Ships, and how exactly would we get perks for that catagory?


Not sure, maybe vehicle. But thats why I want you guys to help come up with the idea :)

Offline skyctpn

  • Zinc Member
  • *
  • Posts: 42
Expandable fleet
« Reply #12 on: February 27, 2008, 04:05:18 PM »
hes describing a POW. or a king george.
gun package is a bit off but the spirit is there.

Offline angelsandair

  • Gold Member
  • *****
  • Posts: 3126
      • RT Website
Expandable fleet
« Reply #13 on: February 28, 2008, 12:49:54 AM »
Quote
Originally posted by Latrobe
Sounds interesting but then we would have to have a whole new perk catagory for Ships, and how exactly would we get perks for that catagory?


Just use your Vehicle perkies, actually bomber perks since they arent even worth anything. Only time they are usefull is early war for using lancs.
Quote
Goto Google and type in "French military victories", then hit "I'm feeling lucky".
Here lie these men on this sun scoured atoll,
The wind for their watcher, the wave for their shroud,
Where palm and pandanus shall whisper forever,
A requiem fitting for heroes

Offline EagleEyes

  • Silver Member
  • ****
  • Posts: 1474
      • http://www.myspace.com/bassim
Expandable fleet
« Reply #14 on: February 28, 2008, 02:50:33 AM »
Being big into Naval action....

Would be cool to see 30+ ships going at it as squads duel, or see 15 destroyers off shore shelling a town or field as LVTs do a beach assualt.  Hell i really like the sound of this... we could do so many things...

doing  "reenactments" of some of the PTO landings, as well as some of the ETO landings, doing battleship vs battleship fights, would really make the CVs that much more important!!

Would open up a whole new world in the Aces High community!!

Im for it 110%!!


Good ideas Daftdog, but would people be able to use those ships and disengage from the main fleet?? Kind of like LVTs or PTs spawning??
Joedog31

GL IV./JG4 for Red Storm Krupp Steel
***The Flying Circus*** MA
334th FS "The Eagles" - FSO