To make a long story short........................
..................NOT!!
Skuzzy's right.
A good rule of thumb to use:
If using lower image resolution/texture settings then using some AA to "clean up" the image is a decent methodology to use (main reason that AA was developed) as you're basically trading the resources. Meaning what you may gain by using a lower resolution/texture setting you gave back by using AA to clean up the jaggies. The net result if used carefully should give decent image/performance ratios.
If using higher image resolution/texture settings then using even less AA or turning AA off is also a decent methodology to use as you're exponentially using up the resources. Meaning that you have basically no resource tradeoffs occurring & can very quickly eat up your available resources to the extent that the vid card will then go out across it's bus (whether AGP or PCI-E) & acquire SYSTEM RAM to continue it's operations & here is where the stuttering starts occurring due to bandwidth & frequency differences between the vid card & the PC. The vid card has to start waiting to access/write out data to finish frames so that they can be displayed-thus stutters. The resolution at higher settings reduce the jaggies due to usage of a higher pixel count in the texture (1024 vs 512, for example) & at some point would need no AA at all due to the eye can't distinguish the difference anyway. But all this takes more resources to do efficiently-both mem & GPU.
The main reason for the large amounts of video memory is for the frame buffers & there will be at least 2 of them (heard of double buffering anyone) due to the preferred display method of "flipping". Triple buffering helps smooth out image display quality even more but, as the name suggests, it creates a 3rd frame buffer which takes up more video memory & GPU cycles to operate-thus using up resources. For smooth video playback you DEFINITELY don't want your vid card having to create ANY part of a frame buffer in your system memory-you want ALL FRAME BUFFERS to reside in the vid card's much faster memory/bus for best playback, period.
So the main thing that helps graphic cards is the amount of on-board video memory that they have & how it's being used along w/ the GPU-the more on-board memory, the larger the buffers can be WITHOUT going to system memory-thus smoother & faster. There is nothing wrong w/ using AA at all-just know & understand the ramifications of it's overuse on a system's ability to perform well running a game--such as AH & be willing to reconsider some of your choices that you chose to set that in the end your hardware cannot handle & not just blame the game itself for your troubles--as soooooo many of us do, unfortunately. AH isn't the only game/sim that has this type of stuff happening either--they ALL do!
Yes, good graphics can enhance any game's imagery & immersion value. But gameplay is far more important IMHO.
Skuzzy, if any of what I said is not true, please correct it.