Originally posted by Saurdaukar
However, the question "Why are arena caps 'necessary?'" has never been answered so far as I have ever read.
its been explained over and over again.
the old way had server 1 and 2 and a 560 cap (i think?).
everyone would join server 1 because they wanted to be in the biggest server, server 1 would reach 560 and be full so only server 2 would be open. server 2 would have 100 people within, all moaning they couldnt get into the "real" server.
so instead they designed a rolling cap to force people into the 2 servers evenly and it works just like its suppose to 400 in one, 300 in the other etc.
Sure i dont like it sometimes when it forces you out of squad night, or you get disco'ed and cant get in, or you have to join server 2 and in server 2 knits have 200% numbers or something.... but its the way it is.
hell who knows, the lobby might be down because a new server browser is getting made ready for the next release (and CT in the future)....