I'm not an expert what comes in to the aviation mechanics, operations of certain components or physics. In fact as an student of arts education, I'm pretty lost most of the time in these kinds of issues.
But watching lots of aviation guncam footages, the one thing I have always notified is the frequent hydraulic damages that the planes have sustained. Most visibly this occurs by the abrupt lowering of gears. When the hydraulic lines are damaged or entirely broken, this opens the pressure locks and the gears go down. Also in a planes like p38-L this would affect the aeleron controls, because the loss of pressure that boosts em.
This would be a great addition to the damage model as a new category. Not only would Aces High II be the first flight simulator modeling this damage, but it would most likely affect the actual game play in a pretty cool way: we all know that once you have damaged the enemy aircraft the most reasonable thing for the one would be to bail or to try and make it home. Most of us dont, we just stay and fight until the juices run out. Now if hydraulic damage would occur, staying in a combat would become very very hard. Not to mention that gliding the ridiculous distances in a plane with a broken engine (just by decreasing the prop pitch) would become more demanding.
Would be a day to see such a thing!
