Urchin, at low speeds sometimes you can't even roll right with a good amount of rudder! I've noticed that when taking off at slow speeds in 109g6s. At high alt, including 109G14s, you use WEP and the aileron trim isn't enough to keep you on course. You actually start turning left on the compass heading, and have to adjust course repeatedly.
So we know the torque is there in general.
Also, the airframes on the F4u and P-47 are so different that I don't think they'd have the same departure characteristics. The 47 has a larger wing without the gull dip, a larger inverted-egg-shaped fuselage cross section, and a larger vertical tail, than the compact tube-like f4u. I mean that, while the engine may produce the same amount of torque, the rest of the p-47 may be better at overcoming this. Especially if the tail is further out and can act as a greater lever. One thing that always surprises me is the compactness of the F4u airframe.
P.S.
Originally posted by Saxman
Krusty,
As I pointed out before, in the video the F4U reacted more violently in the power-off/full flaps and power-on/partial flaps stalls than it did power-on full flaps.
In the power-on full-flap stall, the aircraft's nose tucked and it crabbed off to the left but did NOT exhibit the same immediate snap-over to inverted as in the other two power/flap configurations.
It didn't just crab over. It tucked under somewhat sharply in what looked like was going to be a flat spin. We're not just talking nose drop, it drop and spiraled inward, and you just don't see that in this game.
Come to think of it, I recall I *USED* to like the P-51B because the P-51D in-game had more of a tendency to spin into the left wing. The added dorsal surface on the -B meant this happened less. I haven't had that happen since the airflow recode. I think it's not only on the F4u that this is happening, now that I think about it.