Author Topic: Landing Craft from CV = Invasion Force  (Read 1512 times)

Offline RoGenT

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Landing Craft from CV = Invasion Force
« Reply #30 on: March 04, 2008, 04:25:03 PM »
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Offline GGhost

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Landing Craft from CV = Invasion Force
« Reply #31 on: March 04, 2008, 07:44:00 PM »
Make the LC spawn from CV group only. And the player could pick the LC load out from the CV - hanger. A quantity could be supplied to the CV. By letting the CV hold & launch 15 LC from the CV. If all 15 are killed or used up. Then there is a 10 to 15 min down time. Then the clock starts for 10 or 15 mins of down time ( like a ack gun on the base). Once the down time is done. Then the cycle resets again. 15 more LC could spawn from the CV once more. So when the LC is down LVT's would come back into play. Or come in as a mixture group of LC's & LVT's. With the minimum amount of LC's available at 15. Then you sure would not want to waste the LC on M3's hauling troops for your invasion.
I see a good mixture coming to play. Tanks and Ostwinds supporting LVT's in the invasion force.
LC with a whirlbirel / Quad Ostwind = a good LVT protection platform on invasion. Along with tanks on the ground. Now your LC could be used for other GV hauling. Then just the M3 with troops. And LVT is still in the troop hauling role.

 - < S > GGhost :cool:
« Last Edit: March 04, 2008, 07:58:15 PM by GGhost »
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Offline K-KEN

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Landing Craft from CV = Invasion Force
« Reply #32 on: March 04, 2008, 08:36:13 PM »
Quote
Originally posted by Krusty
This game doesn't work like that.

You're simulating a real aspect of warfare in a game that doesn't simulate real warfare. Our bases are 5 minutes from each othey by air, our land grab mechanism is simply shoot down a small 1-mile square town and drop 10 armed troops into an arbitrary point, and you gain ownership of a base.

None of this is in any way reflective of real warfare, so coming up with a way to include beach landings for large forces to create beachheads on enemy held continents....


Well I guess anything's possible, but none of it would add to the gameplay system currently in-place.


Always the negative stuff.....shame .. shame.:cry

Offline GGhost

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Landing Craft from CV = Invasion Force
« Reply #33 on: March 04, 2008, 11:06:04 PM »
What else is new with Krusty.  
Remember Krusty is not Pyro.
So move on with the post. What about the Landing Craft HTC. Need the LC model posted in the pictures? - GGhost
« Last Edit: March 04, 2008, 11:11:37 PM by GGhost »
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Offline Lukanian-7

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Re: Landing Craft from CV = Invasion Force
« Reply #34 on: March 08, 2008, 01:51:41 PM »
I Would Like To See That In The Game, Too... That Be Nice To Drop 100's Of Troops, And Get Puffied While You See A Nice Higgins Platoon Under Us W-

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Offline mike254

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Re: Landing Craft from CV = Invasion Force
« Reply #35 on: March 08, 2008, 09:02:13 PM »
This, the bomber perks to build a base and adding to fleet are all great ideas since they add gameplay and build teamwork.

I completely agree. I love this idea and i hope that someday we would get something like this.
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Offline DaddyAck

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Re: Landing Craft from CV = Invasion Force
« Reply #36 on: March 08, 2008, 11:27:34 PM »
Good Idea, have them as a manned vehicle until it beaches itself and opens the door.  Then it becomes a VH in some capacity either timed or quantity limited.  This is a great idea.  :aok

Offline ECHO44

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Re: Landing Craft from CV = Invasion Force
« Reply #37 on: March 09, 2008, 04:28:38 PM »
great idea :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :rock :rock :rock :rock :rock :rock
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Offline FrodeMk3

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Re: Landing Craft from CV = Invasion Force
« Reply #38 on: March 09, 2008, 07:43:44 PM »
You know, it's a great idea that would add a ton of immersion!!!!!!!!!!!!!!!!!!! :rock

Except that Krusty was right, to the letter.

It would be a humongous gameplay problem, especially once it's exploited.

The only way something like this could be implemented, would be to completely change the Strat/capture system. And since this is not likely to happen, The LC concept will probably never see the light of day, except here-the wishlist.

As an experiment, you could re-start this thread in General Discussion...And see what happens. My guess is that you would actually get flamed quite a bit. Too many people would rather have you up in the air furballing with them, than trying to build a V-base.

To put it bluntly, it would be too "toolshedder" oriented. They wouldn't stand for it.


Offline GGhost

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Re: Landing Craft from CV = Invasion Force
« Reply #39 on: March 09, 2008, 09:27:58 PM »
I was thinking the LC as a invasion force tactic. Not a base building.
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Offline DaddyAck

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Re: Landing Craft from CV = Invasion Force
« Reply #40 on: March 09, 2008, 11:33:13 PM »
I got what you were saying I think...
You wee asking for the ability to control the LC to the shore and open the door, then have it act as a limited VH on either a quantity of GVs launced or timed or untill blown up means of expiration.  :aok

Offline GGhost

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Re: Landing Craft from CV = Invasion Force
« Reply #41 on: March 10, 2008, 06:34:20 PM »
Roger  :aok
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Offline GreenEagle43

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Re: Landing Craft from CV = Invasion Force
« Reply #42 on: March 10, 2008, 09:37:32 PM »
Great idea on the lc.but why haul m-3 on them.we already have the lvt troop transport.i think the LC WOULD BE BETTER UTILIZED transporting tanks,oswinds,m-16s,worbilwind,m-3 supplys only,exct.but i do love this concept.we could set up a mission off the cv with these L/C. :salute
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Offline GGhost

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Re: Landing Craft from CV = Invasion Force
« Reply #43 on: March 10, 2008, 11:08:09 PM »
I do agree. I would use them together for an invasion force. - GGhost
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