Author Topic: squad comunication when they have more than one wing  (Read 680 times)

Offline snowey

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squad comunication when they have more than one wing
« on: March 06, 2008, 06:51:59 PM »
Our squad just added another wing and so can we have the squad tex linked between them
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Offline USRanger

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Re: squad comunication when they have more than one wing
« Reply #1 on: March 06, 2008, 07:07:29 PM »
I'm not sure how the game would know how/when/why to connect 2 or more wings(the game sees them as separate squads).  Would be easier if you ask for an upping of the squad limit size oooor just have everyone in your wings tune to the same numbered radio channel.
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Offline KayBayRay

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Re: squad comunication when they have more than one wing
« Reply #2 on: March 06, 2008, 08:34:05 PM »
I think the fact that there are IMHO, low caps on Squad max numbers that some squads have to create wings. Unless this has been changed and I am unaware that it has, squad members cant communicate to other wings in squad chat. I personally fail to see the reason for this. I believe the cap is 20 or 40 or IMHO some low number similar to these. I think that the cap on member limit should be opened up significantly.

Yeah not many people have ever had to deal with this but I have and I can tell you I dont like it one bit. Just my opinion.  :cool:

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Offline Strip

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Re: squad comunication when they have more than one wing
« Reply #3 on: March 06, 2008, 08:40:02 PM »
Cap is 32 as I recall.....

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Offline hubsonfire

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Re: squad comunication when they have more than one wing
« Reply #4 on: March 06, 2008, 08:55:51 PM »
Squad size is capped at 32. If you have two wings, you have two squads. This is an old topic.
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Offline RATTFINK

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Re: squad comunication when they have more than one wing
« Reply #5 on: March 06, 2008, 09:05:13 PM »
One word...

VENTRILO

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Offline OOZ662

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Re: squad comunication when they have more than one wing
« Reply #6 on: March 07, 2008, 01:28:48 AM »
I refuse to use Ventrilo due to the (exact) 20 FPS I lose when it's running. Even TeamSpeak is a little rough, but it's better on my system.

There's only two issues I can see with using numbered channels; a friendly can spy and/or accidentally trip onto your channel, and you can't cuss in text any more (oh noes!).
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Offline angelsandair

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Re: squad comunication when they have more than one wing
« Reply #7 on: March 07, 2008, 02:07:26 AM »
One word...

VENTRILO

The VF-31 Tomcatters have 44± squaddies

ROLLINGTHUNDER has about 68-72 if i recall. 4 whole wings.
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Offline Arlo

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Re: squad comunication when they have more than one wing
« Reply #8 on: March 07, 2008, 02:55:44 AM »
Squad caps obviously serve a purpose. That purpose is to limit squad sizes to 32. Adapt and overcome. If you can build a "mega-sqwad" (and HT shrugs and laughs) large enough to tip eny and screw the perk-riders on the side you all log onto religiously on squad night then I doubt this request will build much momentum, sympathy or whatever .... from those who have yet to be assimilated into your MA club.
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« Last Edit: March 07, 2008, 02:57:53 AM by Arlo »

Offline SD67

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Re: squad comunication when they have more than one wing
« Reply #9 on: March 07, 2008, 04:19:15 AM »
Squad caps sound like a great idea... Espescially useful at conventions.

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Offline Bruv119

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Re: squad comunication when they have more than one wing
« Reply #10 on: March 07, 2008, 04:41:24 AM »
Ventrilo is a must, in-game vox is crappy at best and surely these mega squawds can afford the slots?

In-game is a backup/ pilot roster for us.






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Offline OOZ662

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Re: squad comunication when they have more than one wing
« Reply #11 on: March 07, 2008, 05:20:29 AM »
in-game vox is crappy at best

Personally, I've never understood the need for super quality. There's a guy who runs around practically pleasuring himself over his lossless audio codecs and the songs he has them in..and that he's torrenting them.

I'm perfectly happy with in-game VOX. I can understand what others are saying, I get the information out of it, and I don't lose 20 FPS.

But, then again...that's just me.
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Offline waystin2

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Re: squad comunication when they have more than one wing
« Reply #12 on: March 07, 2008, 06:49:35 AM »
I'm not sure how the game would know how/when/why to connect 2 or more wings(the game sees them as separate squads).  Would be easier if you ask for an upping of the squad limit size oooor just have everyone in your wings tune to the same numbered radio channel.

It's what the Pigs do.  Two squads, 62 swine strong.  Stay on the same vox and you are cool.  The only pain is looking up squad members that are part of a different wing(.SR command).
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Offline mike254

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Re: squad comunication when they have more than one wing
« Reply #13 on: March 07, 2008, 05:30:44 PM »
I think this is a good idea. Instead of makeing the channel to talk to a squads wing 4, maybe make it 7. Just my 2 cents.
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Offline RATTFINK

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Re: squad comunication when they have more than one wing
« Reply #14 on: March 07, 2008, 06:02:19 PM »
Perrynoid/OOZ,

Ventrilo has been the best thing that has happened to our squad.  Ventrilo is ALOT better then Team Speak, by far.

I have not lost any Frame rates at all.  I am still steady at 60FPS. Quality?... quality in VOX is the key to communication.

Btw, when will you be flying w/ us again? I have not seen you on in about 3 months.
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Bruv, I hear ya bro.  Ventrilo is 110% better then in-game VOX.

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