Author Topic: ENY again  (Read 4126 times)

Offline CAV

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Re: ENY again
« Reply #225 on: Today at 11:06:19 AM »
It's side balancing because, It places a team with a higher population into lower tier planes, This allows the Lesser population to remain competitive. We may not like it but it for the most part it fulfills this function.

The one other possible solution I've ever thought about was a spawn delay. You spawn, in but you can't move until you spawn counter clicks down to zero. But you're still subject to Wind, rain and gunfire as you sit there.

This would force the player into a tactical decision do I spawn near the battle area Or a rear area where it's safer.

I personally would not be a fan of any system that forces me to fly away from my squad mates Or the friends I've been flying with for years.

Or

Another possible solution would be totally scrap the Perk point/ENY  system we have right now. Each player is assigned a number of points at the beginning of a campaign or possibly each map.

All planes are giving a perk point value all the way down to the lowest tiers, With the exception of cargo troop/ carrying Vehicles or planes They would always be free. Perk points gained from doing resupply / troop runs would be added to your total for your aircraft or vehicles.

Each time you Spawn a vehicle or plane you're basically purchasing  that plane with your perk points. At the end of your sortie If you did something useful you would gain points when you land. If you do anything other than a successful Landing at the end of your run you lose points.

As the population in the game fluctuates during the day the cost your Aircraft or vehicle would also go up or down.

If by some reason you're having a really bad campaign, And get down to zero perk points. Hi-Tech can put a system in where you're allowed to purchase Enough points to get back in the game. For a small fee of course.

Unfortunately this would probably be somewhat complicated to implement. Hi-Tech would have to figure out what a good starting point Would be for the perk points, Would probably have to have A mobile spawn point for gvs to return to base to so they can land successfully at an enemy base. Him and his AI friends would have to write the code and forceFeed it into the existing code.

I don't know if a system like this could be possible at all...It just sounds good in my head.

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Offline Max

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Re: ENY again
« Reply #226 on: Today at 11:10:05 AM »
This one's so battered & worn out both the stick & the horse have been vaporized  :old:

Online DmonSlyr

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Re: ENY again
« Reply #227 on: Today at 11:59:13 AM »
IMHO, ENY should not kick in under 90 players. Or atleast make them perk rides instead.

Why:

large maps means players are scattered all over. If you split a map into 4 zones, only 1 or 2 zones are usually active.

Under 90 players, the fights could be lopsided irregardless of the #s. One side hoarding with no resistance could even have the lowest #s. The other 2 sides are penalized and not even acknowledging the team hoarding.

Switch times - if I switch to a team I think needs help in a battle, they could have the most players by 10 and still be losing the battle. I switch to make the battle fair, but now the ENY is even worse. Or if the #s change within 20-30 minutes im still unable to switch back. Id rather no ENY than people switching all over the map knowing everyone's positions, but the side switch time doesnt do any favors for ENY.


Low #s already: we shouldn't encourage more players to leave who are forced to fly 25 eny planes in the middle of the day. We need to be building up #s and fights, not giving them a reason to log.


Fights are extremely tough to find depending on the map during the day. Players should be encouraged to roll, not disincentivized to roll.

So, side switch should be reduced to 2 hours if you want people to switch to make teams fair in order to offset ENY or there will always be an issue because the #s are always fluctuating.

Under 90 players, which is 30 on each side, should not have ENY because it doesnt do the game better to have people log when they are either stuck on a team and cant switch, or always play on one chess peice but are disenfranchised about not being able to fly their plane when there side may need all the help it can get in the current battle if both teams are attacking one team while avoiding interacting on the other side of the map.



« Last Edit: Today at 12:11:33 PM by DmonSlyr »
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Offline -gg-

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Re: ENY again
« Reply #228 on: Today at 12:30:45 PM »
That's exactly it, DmonSlyr.


Thank you for saying it so well and clearly.
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Offline Banshee7

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Re: ENY again
« Reply #229 on: Today at 12:50:03 PM »
Or if the #s change within 20-30 minutes im still unable to switch back. Id rather no ENY than people switching all over the map knowing everyone's positions, but the side switch time doesnt do any favors for ENY.


So, side switch should be reduced to 2 hours if you want people to switch to make teams fair in order to offset ENY or there will always be an issue because the #s are always fluctuating.


Side switch timer should be no more than 1 hour.  Heck, I'd even say 30 minutes due to exactly what you stated at the beginning of the quote.  The strategy aspect is not as prevalent as it used to be for there to even be spies (minus the locations of TGs), and I don't think there's anyone here that genuinely cares about any one player's position.  The side switch timer has been my biggest complaint since I came back a few years ago and discovered it wasn't 1 hour anymore.
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Offline Animl-AW

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Re: ENY again
« Reply #230 on: Today at 01:12:36 PM »
Side switch timer should be no more than 1 hour.  Heck, I'd even say 30 minutes due to exactly what you stated at the beginning of the quote.  The strategy aspect is not as prevalent as it used to be for there to even be spies (minus the locations of TGs), and I don't think there's anyone here that genuinely cares about any one player's position.  The side switch timer has been my biggest complaint since I came back a few years ago and discovered it wasn't 1 hour anymore.

Disagree, spying sucks. In AW it was 24 hrs
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Offline Animl-AW

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Re: ENY again
« Reply #231 on: Today at 01:14:06 PM »
Beating a dead horse with a dead horse. Zero new is being said.
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Offline Banshee7

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Re: ENY again
« Reply #232 on: Today at 01:19:16 PM »
Disagree, spying sucks. In AW it was 24 hrs

What exactly is there to spy on other than TGs?  Are people still running NOE missions or plotting base sneaks on country channel?  The last few times I played, I didn't see much cooperation between players.  It was more or less just a conglomeration of the pure dogfighters in the same area as the base takers because that's where the red guys were.  If they took the base then cool.

I can full on agree that spying was a thing and sucked when there were hundreds of players on that actually cooperated and used some strategy. 


EDIT:  I don't mean that to sound passive aggressive or argumentative.  Just my observations.
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Offline -gg-

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Re: ENY again
« Reply #233 on: Today at 01:31:52 PM »
Calling in the dead horse issue is kind of just dismissing the concerns of all the people who have brought this up over the years. There's a reason why I keeps getting brought up.

But with these numbers the way they are and the way this is working by encouraging people to log off, I can't see why it wouldn't be a good thing to be looking into. One of the biggest issues in the whole entire game about how the mechanics work isn't working.

They are looking at it. Dale has made a small adjustment. Doesn't make a bit of difference but it's a start.

« Last Edit: Today at 01:43:15 PM by -gg- »
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Offline Dadtallica

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Re: ENY again
« Reply #234 on: Today at 01:36:07 PM »
IMHO, ENY should not kick in under 90 players. Or atleast make them perk rides instead.

Why:

large maps means players are scattered all over. If you split a map into 4 zones, only 1 or 2 zones are usually active.

Under 90 players, the fights could be lopsided irregardless of the #s. One side hoarding with no resistance could even have the lowest #s. The other 2 sides are penalized and not even acknowledging the team hoarding.

Switch times - if I switch to a team I think needs help in a battle, they could have the most players by 10 and still be losing the battle. I switch to make the battle fair, but now the ENY is even worse. Or if the #s change within 20-30 minutes im still unable to switch back. Id rather no ENY than people switching all over the map knowing everyone's positions, but the side switch time doesnt do any favors for ENY.


Low #s already: we shouldn't encourage more players to leave who are forced to fly 25 eny planes in the middle of the day. We need to be building up #s and fights, not giving them a reason to log.


Fights are extremely tough to find depending on the map during the day. Players should be encouraged to roll, not disincentivized to roll.

So, side switch should be reduced to 2 hours if you want people to switch to make teams fair in order to offset ENY or there will always be an issue because the #s are always fluctuating.

Under 90 players, which is 30 on each side, should not have ENY because it doesnt do the game better to have people log when they are either stuck on a team and cant switch, or always play on one chess peice but are disenfranchised about not being able to fly their plane when there side may need all the help it can get in the current battle if both teams are attacking one team while avoiding interacting on the other side of the map.


It barely gets over 85 players except for a couple hours a day so just say you don’t want ENY at all instead.
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Online DmonSlyr

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Re: ENY again
« Reply #235 on: Today at 02:51:48 PM »

It barely gets over 85 players except for a couple hours a day so just say you don’t want ENY at all instead.

If anything perk the planes rather than make them non flyable. Atleast it gives more reason to use perks. Isnt that the whole point of perked planes? Reducing usage since they are super uber?

I also believe a few fighters and bombers need to be adjusted down and/or perked or perked even higher but thats another discussion.

The lower the #s, the higher the swings in eny which makes it crucial during off hours. IMO, we've already seen it not working well for morning hours, given the usual bish hoard, which ruins the bish for the rest of the day, BTW. But I feel the overall #s, or even the tower sitters, doesn't project the reality of the gameplay situation under 90 players. Generally there are about 15 players in the air on average per team, and some are tanks, so if you are only fighting with 3-6 of the 15, and you have 3-6 of your fighters in that area, that is a fair skrimish, and that may be the only place on the map for you to fight.

Side switch timer should be no more than 1 hour.  Heck, I'd even say 30 minutes due to exactly what you stated at the beginning of the quote.  The strategy aspect is not as prevalent as it used to be for there to even be spies (minus the locations of TGs), and I don't think there's anyone here that genuinely cares about any one player's position.  The side switch timer has been my biggest complaint since I came back a few years ago and discovered it wasn't 1 hour anymore.

Im just trying to come to an agreement with Hitech on this. One hour may be fine, but it does get tough for most guys to fight a top stick switching sides on em all the time. It also messes up the equilibrium of the war, potentially. I personally think you should be able to switch one time per sitting. A sitting is about 1 or 2 hours for most. I was always at 3 hours, so that you can play for a bit, come back in a couple hours and be able to switch again if needed, but you weren't stuck all day on a team where there is no battle action on that side of the map at the time.

Its why ive been so adamant on smaller more condensed maps because it will naturally solve these issues.
« Last Edit: Today at 02:58:03 PM by DmonSlyr »
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Offline Animl-AW

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Re: ENY again
« Reply #236 on: Today at 04:34:55 PM »
Auto switch sides, the option is already there
1 hr can be highly abused

You guys are talking as if human gamer nature is not involved.


Point mongers will switch to what ever side is winning or hoarding all night, nothing to do with sde balance. Point mingers exploit everything and want everything to their advantage.

One comes from a group of a habitual abuser of everything. Lets get real.
« Last Edit: Today at 04:38:11 PM by Animl-AW »
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