It barely gets over 85 players except for a couple hours a day so just say you don’t want ENY at all instead.
If anything perk the planes rather than make them non flyable. Atleast it gives more reason to use perks. Isnt that the whole point of perked planes? Reducing usage since they are super uber?
I also believe a few fighters and bombers need to be adjusted down and/or perked or perked even higher but thats another discussion.
The lower the #s, the higher the swings in eny which makes it crucial during off hours. IMO, we've already seen it not working well for morning hours, given the usual bish hoard, which ruins the bish for the rest of the day, BTW. But I feel the overall #s, or even the tower sitters, doesn't project the reality of the gameplay situation under 90 players. Generally there are about 15 players in the air on average per team, and some are tanks, so if you are only fighting with 3-6 of the 15, and you have 3-6 of your fighters in that area, that is a fair skrimish, and that may be the only place on the map for you to fight.
Side switch timer should be no more than 1 hour. Heck, I'd even say 30 minutes due to exactly what you stated at the beginning of the quote. The strategy aspect is not as prevalent as it used to be for there to even be spies (minus the locations of TGs), and I don't think there's anyone here that genuinely cares about any one player's position. The side switch timer has been my biggest complaint since I came back a few years ago and discovered it wasn't 1 hour anymore.
Im just trying to come to an agreement with Hitech on this. One hour may be fine, but it does get tough for most guys to fight a top stick switching sides on em all the time. It also messes up the equilibrium of the war, potentially. I personally think you should be able to switch one time per sitting. A sitting is about 1 or 2 hours for most. I was always at 3 hours, so that you can play for a bit, come back in a couple hours and be able to switch again if needed, but you weren't stuck all day on a team where there is no battle action on that side of the map at the time.
Its why ive been so adamant on smaller more condensed maps because it will naturally solve these issues.