Author Topic: graphics  (Read 1279 times)

Offline Krusty

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Re: graphics
« Reply #15 on: March 11, 2008, 04:03:11 PM »
Put it this way: You need to know the intricacies of how the code works, how it runs, how it will call any given animation on the object, this inner workings of the code is NOT something they (or I!) want to become common knowledge.

The 3d object itself must be set up in a certain way, with a certain hierarchy of animations, and each animation might need special conditions, be they looping, reversing, whatever.

You can't just make a 3D object and expect it to be imported into the average game, because they're very much integrated. Some games go out of their way to code things so that certain objects can be imported (like your MMORPG, like Counter-Strike custom skins, and some others) but a majority of games are much more complex with regards to how they integrate 3D and game code.

It's not an easy proposition. I didn't get into it too heavily, even in my most advanced classes, but my instructor did broach the subject a few times and described a few things to the class regarding a simplified student project (basically making a 3D "Frogger" type game).

It's not so easy as it might seem.


EDIT: AH most probably uses a single model for aircraft.
« Last Edit: March 11, 2008, 04:05:13 PM by Krusty »

Offline Strip

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Re: graphics
« Reply #16 on: March 11, 2008, 07:11:55 PM »
I know this. If you rip the RV8s wings off you can still see the Vulcan minigun fall off. :devil

I tend to think parts are turned on and off but I have no real clue.

Strip(er)

Offline GreenEagle43

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Re: graphics
« Reply #17 on: August 19, 2008, 09:31:31 AM »
to the fugitive.this young squeeker is 46  :aok
grn eagle out.
« Last Edit: August 19, 2008, 09:36:52 AM by GreenEagle43 »
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Dedicated to Bish Country. 16 YEARS of BOMBER SERVICE

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Offline Ghastly

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Re: graphics
« Reply #18 on: August 20, 2008, 10:16:52 AM »
I don't doubt that the graphics could be improved.  But there are TRADE-offs for doing so.  For example, in Far Cry, you have a WONDERFULLY rendered environment... and about 1 km of  viewable distance.  In WWIIOL, you get a much more varied and realistic terrain - and a 2 1/2 mile rendering limit, and a stuttering into single digits even on a state of the art system when transitioning into an area where it needs to load a bunch of new textures.

In AH, we get a more vanilla terrain, and about 6 miles of visibility.  And a level playing field for a pretty wide demographic of niche players. I'm more than satisfied with the compromises that HTC has chosen.

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Offline Skuzzy

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Re: graphics
« Reply #19 on: August 20, 2008, 11:18:33 AM »
Aces High II view distance is 17 miles.  Just FYI.
Roy "Skuzzy" Neese
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Offline Ghastly

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Re: graphics
« Reply #20 on: August 20, 2008, 01:48:07 PM »
Even better!  Sorry, I'd thought I read 6 somewhere.

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Offline JETBLST

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Re: graphics
« Reply #21 on: August 20, 2008, 03:47:06 PM »
Um Hello?

Did anyone here ever play with the Tandy Computer "TRASH 80" we called it back in the late 70s early 80s and did you play one of the first flight simulaters out there?

It was a 5 x 5 or 6 x 6 square world.  So you had 30 black and white squares.  It was so cool when they added the 2 dimensional mountain range.  There was one enemy base with dots for fighters.  The frame rate was around 3 Frames per second.  You had 2 air fields you could land and refuel at.  I think it got pretty fancy when you could look out the side windows. 

This was pre any kind of...  Well Microsoft haddnt even been formed yet.

So for me?  Im completely blown away that we can even have what we have over the internet all over the world with this kind of quality with such a diverse range of technology of machines.  It boggles the mind.  Any body here remember when we coined the phrase E-mail back on the XYZZY Relay in the 1985 timeframe?  We were on mainframe computers.  I was at the University of North Dakota then.  I remember when we started "uploading" then.  Wow what a concept.  How you could put a document up to a mainframe from a pc.  Now?

The PC you are operating, chances are is MANY MANY times more powerful than that mainframe computer.

 :salute to HTC and all you do!  Krusty keep up with the cool skins man!

Offline JETBLST

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Re: graphics
« Reply #22 on: August 20, 2008, 04:00:39 PM »
Oh and one other thing.  From a guy who plays with real airplanes?  You'd be hard pressed in real life to see anything the size of WWII fighters
any more than 3 miles away.  So if we have 17 miles visability here in our arenas it is mucho overkill.   

I'd even argue the dots we can see here in the game are a bit UNREALISTIC if it matters.  You really dont see things comming like that.

Even at (slow) closure rates of WWII aircraft, You wouldnt see them for as long as we do here in AHII, in the RW.  I have better than 20/20 vision and have a few flight hours.  Without huge monstro icon, you can't see other aircraft in the air, when you are in the air, nearly as easy as you can here in the game. 

Grab a buddy sometime and hit the DA.  Turn off your icons and do some ACM.  I guarentee you will be amazed at the difference.  Only now are you approaching RW for those who want this so desperately to mimic RW.

Offline JETBLST

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Re: graphics
« Reply #23 on: August 20, 2008, 04:09:03 PM »
Well this is as good of place to put this as any.

Skuzzy, or Krusty?

Anyone?  Has anyone heard if we are going to get any new default skins for the panzer and the tigers?  So we no longer tend to have brownish orange tanks in grasslands?  Its just too easy for the folks who have their graphics down (FOR WHATEVER REASON)  :D to see the panzers comming. 

My humble suggestion would be the darkest skin by albreit.  I hope I have his name right.  That skin great for hidding. 

Thanks Gents!

Offline kvuo75

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Re: graphics
« Reply #24 on: August 20, 2008, 08:01:27 PM »
Oh and one other thing.  From a guy who plays with real airplanes?  You'd be hard pressed in real life to see anything the size of WWII fighters
any more than 3 miles away.  So if we have 17 miles visability here in our arenas it is mucho overkill.   

I'd even argue the dots we can see here in the game are a bit UNREALISTIC if it matters.  You really dont see things comming like that.

Even at (slow) closure rates of WWII aircraft, You wouldnt see them for as long as we do here in AHII, in the RW.  I have better than 20/20 vision and have a few flight hours.  Without huge monstro icon, you can't see other aircraft in the air, when you are in the air, nearly as easy as you can here in the game. 

Grab a buddy sometime and hit the DA.  Turn off your icons and do some ACM.  I guarentee you will be amazed at the difference.  Only now are you approaching RW for those who want this so desperately to mimic RW.



6000 yds (main arena icon range) = 3.40sm = 2.96nm


17sm visibility is terrain visibility.


kvuo75

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Offline Mr No Name

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Re: graphics
« Reply #25 on: August 20, 2008, 10:55:41 PM »
I think the game is decent but as with anything, I'd love to see better graphics, it adds to the immersion.
Vote R.E. Lee '24

Offline Easyscor

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Re: graphics
« Reply #26 on: August 21, 2008, 01:36:48 AM »
Currently, inside that 17 mile radius, there are 3631 ground vertices at 1/2 mile apart, yeah, I knew I'd messed up the math last time I asked, but that thread went south.

At 1/4 mile between vertices, there would be 14,527, which I think is less then I see in a group of bomber formations, and the terrains could be much more detailed with cells at 1/2 mile instead of 1/4 mile.

It would even be worth it to reduce the visibility to 12 miles if needed to make it work.

I've heard it said that no one cares about the terrain at 30,000 feet, but since most of our time is spent flying far closer to the terrain, and not engaged with bandits, it's more important than it's given credit.
Easy in-game again.
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Offline SKYGUNS

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Re: graphics
« Reply #27 on: August 21, 2008, 02:31:16 AM »
I'm gonna have to buy a PC with a liquid cooling system and 5 hardrives and unremarkable memory, $$$$

Offline SD67

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Re: graphics
« Reply #28 on: August 21, 2008, 03:58:13 AM »
Don't be ridiculous.
I am running a Northwood P4 that is at least 3 years old, I have RAM that is easily as old.
My Motherboard is a now outdated socket 478 ASRock with a PCIe.
My GPU though still current is not exactly top of the line.
All up this system cost me a few hundred to build.
I have no issues running AHII with the graphics maxed out with FPS's constantly at my monitors refresh rate (60Hz) in any environment.
I am comfortable that this system will be easily capable of running an AH with a higher graphics load.
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Offline BnZ

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Re: graphics
« Reply #29 on: August 21, 2008, 07:42:18 AM »
Look, I just got a new computer. I am running both AHII and IL2 at as high a graphic settings as they will go. IMO, the hires airplanes, vehicles, and objects in AHII look every bit as good as the ones in IL2. Check the hires screenshots an see for yourself. The landscaping is simpler in AHII, I suppose you can't vary the complexity of the mountain polygons for everyone on a slider.  However, considering everything AHII offers, I am content.

Lets put it this way: I still spend 90% of my recreational comp time playing AHII, not IL2.