Author Topic: graphics  (Read 1280 times)

Offline GreenEagle43

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graphics
« on: March 10, 2008, 09:15:56 PM »
This past Friday the History Channel played a Dogfight episode which caught my attention for two reasons. First, the graphics have improved remarkably since the beginning of this series. The Dogfights graphics have now left Aces High behind in the dust. Let's hope this event pushes Hitech to rev up the eye candy on Aces High.
With all the memberships that high tec has should'nt we be able to get them kind of graphics by now.all the new planes and vehicles are great.but wow if we had the graphics like on the history channel what a hell of of a game we would have on line.
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Offline ian5440

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Re: graphics
« Reply #1 on: March 10, 2008, 09:20:19 PM »
I love the idea  :aok but lets not do anything to slow the proccess of the new patch, version, W/E from comming out :pray :pray
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Offline SD67

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Re: graphics
« Reply #2 on: March 11, 2008, 02:05:32 AM »
The graphic limitations in AH are there to make the game playable to a wider demographic. Not everyone has or can afford an uber gaming supercomputer. The kind of graphics seen on dogfights takes the kind of rigs you rarely see in a home environment.
I'd rather see them keep on with the development of CT and keeping the game playable for a larger player base than see what would probably end up being half of the population drop out due to hardware incompatibility issues.
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Offline Ack-Ack

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Re: graphics
« Reply #3 on: March 11, 2008, 02:20:04 AM »
This past Friday the History Channel played a Dogfight episode which caught my attention for two reasons. First, the graphics have improved remarkably since the beginning of this series. The Dogfights graphics have now left Aces High behind in the dust. Let's hope this event pushes Hitech to rev up the eye candy on Aces High.
With all the memberships that high tec has should'nt we be able to get them kind of graphics by now.all the new planes and vehicles are great.but wow if we had the graphics like on the history channel what a hell of of a game we would have on line.
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You do realize you were watching a TV show, right?


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Offline The Fugitive

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Re: graphics
« Reply #4 on: March 11, 2008, 10:04:01 AM »

You do realize you were watching a TV show, right?


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....ahhh but to these young squeekers, what they see on TV is the real deal anyway  :eek:

Offline Denholm

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Re: graphics
« Reply #5 on: March 11, 2008, 10:14:24 AM »
...I'd rather see them keep on with the development of CT...
Ever think CT might be done considering the recent jump in new Plane, Ground Vehicle, and Ship models?
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Offline Rino

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Re: graphics
« Reply #6 on: March 11, 2008, 10:31:36 AM »
     It's a whole lot easier to ramp up the eye candy when you make a video
as opposed to coding an interactive game.
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Offline Strip

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Re: graphics
« Reply #7 on: March 11, 2008, 12:55:34 PM »
I wonder how long they spent doing the graphics on that anyway. How many man hours to do a 2 minute film? I know some of the big screen shots take 6 months to do a 4 minute scene!

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Offline Krusty

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Re: graphics
« Reply #8 on: March 11, 2008, 12:58:21 PM »
Speaking as somebody that's taken 5 3D animation classes, it takes a LOT of time. That's not counting render time, which you can just run and then check back on. The actual model building, texturing, and animating (an trial/error on effects, especially particals, fires, etc) takes a LARGE amount of time.

Offline croduh

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Re: graphics
« Reply #9 on: March 11, 2008, 01:14:27 PM »
And to make it interactive in game, just double the time.I know very well how much it takes.

Offline rabbidrabbit

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Re: graphics
« Reply #10 on: March 11, 2008, 01:36:35 PM »
The graphic limitations in AH are there to make the game playable to a wider demographic. Not everyone has or can afford an uber gaming supercomputer. The kind of graphics seen on dogfights takes the kind of rigs you rarely see in a home environment.
I'd rather see them keep on with the development of CT and keeping the game playable for a larger player base than see what would probably end up being half of the population drop out due to hardware incompatibility issues.

Ever hear of a detail level slider or the option to turn effects on or off?  Saying what you are is a cop out.  Its one thing to say, hey, all we have has been put into CT and we let other things slide but its another to say its weak to enable low end machines.

Offline BaDkaRmA158Th

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Re: graphics
« Reply #11 on: March 11, 2008, 01:45:23 PM »
I can understand the "its gotta work for everyone" gripe.

But thats still bullsnizzle.


Look at games like janes or even pacific fighters, all pre 99' games all out due aces high in graphics totaly fully and completely.
The damage system, the graphics the sounds, everything eye candy wise aces high does not have.


I STILL get the "oh look, his wing poped off without so much as a spark" or how about when a plane smashes into the ground goin' 450+mph and just (poofs) away, no sliding of the engine, no fire..no huge explosion no sound effects worth a crap.

Just (poof)...weee..look..i got another one..weee...joy..wheres the fire?..oh thats right, there is none. We have 15+ fires burning from this now porked field, but people have computers that are too slow to handle it, and yet we still have it.(imagine that) Doesnt make sense, and its not a logical reason, you live in the year two thousand and eight, NOT ninteen ninty eight.

ffs, its all BullZhizzle.



I wanna see my enemy BLOW UP, ffs.
Not change to a sprite and finish off there last days as spawned parts falling down without speed or trajectory.
Blow someone up, its the strangest most pathetic "exsplosion" ever pulled off.


imagine a fly blowing up mid air with a cheesey 1996' flat sprite as the effect, and then imagine watching only the legs and two wings falling down, but without speed or motion, just..like a leaf..tinkle tinkle tinkle,ground.



*sighs* i need coffee.


:Edit: HTC might need to focus on enhancing things people see the most, bullet effects, plane hit/damage effects, so on and so forth.
Anything people see while fighting or playing, thats new* will be (would be) great. Specialy a update on these hit sprites, debree smoke/fire/sparks that comes from them.

« Last Edit: March 11, 2008, 01:50:40 PM by BaDkaRmA158Th »
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Offline mike254

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Re: graphics
« Reply #12 on: March 11, 2008, 03:18:59 PM »
The graphic limitations in AH are there to make the game playable to a wider demographic. Not everyone has or can afford an uber gaming supercomputer. The kind of graphics seen on dogfights takes the kind of rigs you rarely see in a home environment.
I'd rather see them keep on with the development of CT and keeping the game playable for a larger player base than see what would probably end up being half of the population drop out due to hardware incompatibility issues.

I see where your getting at, but thats why they have the option to chose turn the effect off. So if your computer can't handle a sertain setting, just uncheck it or turn the detail down. Not everyones computer could handle it, but mine probably could, and i know alot of people on the game with better computers than mine.  I dont think it would be possible yet to get the graphics as good as they are on DogFights, but I think they could be improved a lot.

I really wish they didn't remove animated water from the game. It was an option in graphic details that made the water look great. (A lot better than the water we have in the game now.) When I first got the game, my computer couldn't handle it so I didnt use it, but when I got my new video card, I was able to use it. It made the game much better looking and enjoyable. I WANT IT BACK!  :furious

I would like to see the graphics improved because I recomended this game to alot of people, and the first thing they all talked about was that the graphics could be better, and they never ended up playing it more than a day or two.

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Offline Krusty

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Re: graphics
« Reply #13 on: March 11, 2008, 03:22:36 PM »
I'm going to put this politely, because a lotta folks don't understand (like the original poster).

3D animation like you see on TV is 10000000% removed and mutually exclusive from game development. There is NO game code at all associated with it.

You can create game code that manipulates 3D objects (like Aces High does, with planes and terrain, etc) but you can NOT simply just stick game code into something like "Dogfights" -- not unless you want to play rendering 1 frame every day.

Forget about FPS. We'd have FPD. Frames per Day.

It's not a matter of graphics sliders. It's just mutually exclusive. You might as well ask for AH to play over your TV VHF antenna. Mutually exclusive.

Offline BaDkaRmA158Th

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Re: graphics
« Reply #14 on: March 11, 2008, 03:49:28 PM »
Indeed krusty, thats why i wounder so much why people think they need code to make objects and such for aces high.
They dont, all they would need to know is how HTC set's up the models, how they split up, so on and so forth.


Have made plenty of models for mmorpg's and not a single one have i needed the code to get working ingame.
Sure i had to assign every bone, and skins .ect
Right now i can honestly say im not sure how aces high handles its models.

If they are all one object, with a bunch of "brakeable" attachments, or if they are done with key frames.
*example* You have a full plane model (un damaged) you make another model (say a p51 wing) with no flap.

Now, if the wing takes damage in that area, it says "wing left (wing with damaged flap)" and thus it changes to show you have no flap on that side, and the code also (spawn flap falling off here) and thus we see a p51 take a wing hit, loose its flap and have no flap to show for on the plane itself.(The wing being the only part* changed out on the p51)

The other option, is to have a 3d model thats pre split up, and held together by the game, ie. body wings, tail stab's .ect
The basic functions would still work the same, but the visual effect im sure would be much much diffrent.

Or maby its a full model, and parts of the model are "switched" to show the damage effects, ither way..it works. :)

uhm..Kinda hard to put it into words with my limited spelling capabilitys.


:Edit: simply put.."ramble ramble ramble ramble ramble." There.
« Last Edit: March 11, 2008, 03:58:07 PM by BaDkaRmA158Th »
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