I've been going allied occasionally the past few days. Mostly because I love the P47, but also because the numbers were askew. I quickly came to realize why the allies have been beaten up.
Few are in squads, as such, few work together. I received maybe 2 chk6's the entire 2 hours I was allied. With allied rides especially, it's incredibly important that you clear or check each other's 6. Because no one is in squads, and maybe most of them aren't in squads in the MA, there is no 'brotherhood'. You have no reason to clear the other guy, he's distracting a badguy from shooting you so why help him...
There were no commanders. Each time I went allied there was no one giving orders. Last night, Oldman attempted several times to rally the troops, even upping a lone goon to capture a base, but most just blew him off. A lone panzer shelled the base for I don't know how long, everyone called it out, no one did anything about it.... With the plethora of ord dumptrucks the allies have, that's unforgivable.
In the air... I understand some of the apathy. It was terrifying watching JG54, Avengers and JG11 come in. We in JG54 tend to fly in pairs, one engages the other hangs back. When I saw 2 190's, in formation, then one peels off and the other stayed high, I knew I was in for a workout.
You need a big squad and a strong CO if your going to compete with the current Axis opponent. A single good pilot in a good plane cannot compete with good pilots with tried tactics and proven teamwork.
The Bug is a great F6F stick, best I've seen. TCFKas is good in a P51 (if I remember right). Oldman is great in most everything allied. Mugadai is squirmy son of a gun in the F4F. I don't know many of the allied regulars, but I know there are other great sticks.
In short, it's not the talent you lack, it's the coordination. The Axis can be beaten, or at the very least...withstood. The next ride selection is crucial. As most of you know after the G2 our 109s just get slower and less maneuverable until the K4. The F4 takes several sustained bursts to take down an allied ride. You should have an airframe maneuverability advantage with the next round.
If you can't from a big squad, find a wingman. Find the guy you usually see flying around and form up on him. Learn to fly in pairs, that's how teamwork starts. Cover each other, keep each other alive. It's not about kills landed, it's about accomplishing an overall goal. Keeping a base from capture, etc.
Above all that, however, you need leadership. TK is on nearly every night. Some people can do that, some people have other obligations...that's understandable. I have a wife and a new baby, there are nights I cant play. I usually play after the baby is asleep for about 3 hours, that gives time for family, wife, and then me.
Make sure the commander you elect is logged on the majority of the week. And maybe don't be so picky, an average commander who is online is better than a great commander who's not.
This is an earnest attempt to share what I've seen on both sides of the conflict.