Author Topic: Feather the prop  (Read 1688 times)

Offline Tails

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Re: Feather the prop
« Reply #15 on: March 30, 2008, 04:34:27 PM »
If his engine is shot out and is siezed up for whatever reason and the prop is not windmilling then they might as well be airbrakes. 

False. A stationary prop, even with blades completely perpendicular to airflow, still generates significantly less drag than a windmilling prop at any speed. This is half the reason the ability to feather props on multi-engine aircraft was introduced. The other reason being that a windmilling prop on a dead engine can result in self-destruction of the engine, or the dead engine and prop deciding to part ways spontaneously.
« Last Edit: March 30, 2008, 04:36:59 PM by Tails »
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Offline Tails

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Re: Feather the prop
« Reply #16 on: March 30, 2008, 04:37:41 PM »
Hmmm, double-posted while trying to fix something. Odd
« Last Edit: March 30, 2008, 04:44:09 PM by Tails »
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Offline BaldEagl

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Re: Feather the prop
« Reply #17 on: March 30, 2008, 06:40:14 PM »
The other reason being that a windmilling prop on a dead engine can result in self-destruction of the engine, or the dead engine and prop deciding to part ways spontaneously.

Not in this game.

And in the game a dead prop is an air-brake.  You're better off with it windmilling at minimum RPM.

Short story:  I got shot up one night with a radiator leak.  I was low alt with two+ sectors to get home.  I put it on auto climb until the engine temp climbed into the red-line (at ~7K), then leveled, shut the engine off, reduced RPM to minimum and set glide speed for 150 mph.  When I reached 2K I powered up, bumped RPM all the way up and hit auto climb until the temp went into the red-line then repeated the process.  I repeated the entire thing probably 10 times and made it home to land safely but it took quite awhile.
« Last Edit: March 30, 2008, 06:48:11 PM by BaldEagl »
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Offline BaldEagl

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Re: Feather the prop
« Reply #18 on: March 30, 2008, 06:47:11 PM »
Oops... accidently quoted myself again.
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Offline Tails

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Re: Feather the prop
« Reply #19 on: March 30, 2008, 09:45:02 PM »
Not in this game.

And in the game a dead prop is an air-brake.  You're better off with it windmilling at minimum RPM.

Short story:  I got shot up one night with a radiator leak.  I was low alt with two+ sectors to get home.  I put it on auto climb until the engine temp climbed into the red-line (at ~7K), then leveled, shut the engine off, reduced RPM to minimum and set glide speed for 150 mph.  When I reached 2K I powered up, bumped RPM all the way up and hit auto climb until the temp went into the red-line then repeated the process.  I repeated the entire thing probably 10 times and made it home to land safely but it took quite awhile.

Actually, indeed in this game, and easily verifiable. I just did the following but five minutes ago:

1> Take a P-38, Mossie, or other multi-engine (as these have auto-feathering props).

2> Take off, set autoclimb, climb to a pre-determined altitude.

3> Once at that pre-determined altitude, DO NOT TURN OFF AUTOCLIMB. Instead, simply pull the throttle back to idle, keeping prop RPM at max. Record decent rate once it stabilizes.

4> Climb to previously determined altitude, and repeat this test with engines idling at low RPM-setting, and engines shut down (feathered).

The results will be as follows: Highest decent-rate will be with props spinning at high RPM. This is because, due to the high drag, the 'autoclimb' autopilot will need to pitch the aircraft down farther to maintain the set airspeed. The lowest decent rate, will be props stopped, with props spinning at low RPM being a bit worse for decent-rate, but not close to the rate with the props spinning at high RPM.

Conclusion: The faster the prop is spinning, the higher the drag it generates, and a stopped-prop creates the lowest drag. Even in this here game with its cartoon airplanes.
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Offline CAP1

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Re: Feather the prop
« Reply #20 on: March 30, 2008, 09:47:40 PM »
What is the command to feather the prop. I get my engine shot out from time to time and need to get back to base with the best glide speed.
Thanks

if i recall, the engine rpm is controlled by the prop pitch(angle of the blades) and the manifold presure is controlled by the throttle(how far opened the butterfly is on the air inlet). so..if your engine is dead, i think you can still use the minus key on the numeric keypad...and i think this is what feathers the prop. i think the p38 does it automaticaly, but i htink the spits don't........
hope this helps some
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Offline Ack-Ack

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Re: Feather the prop
« Reply #21 on: March 31, 2008, 03:47:35 AM »

And in the game a dead prop is an air-brake.  You're better off with it windmilling at minimum RPM.




Not in the P-38 or any other multi-engine plane.  As already stated, if the engine is shut down due to lack of fuel or battle damage it will automatically feather when it quits.


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Offline AquaShrimp

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Re: Feather the prop
« Reply #22 on: March 31, 2008, 05:05:36 AM »
The prop on single engined fighters can be stopped by going to zero airspeed.  This can be accomplished by going vertical until stalled.  Good luck on recovering.

Offline CAP1

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Re: Feather the prop
« Reply #23 on: March 31, 2008, 07:24:24 AM »
The prop on single engined fighters can be stopped by going to zero airspeed.  This can be accomplished by going vertical until stalled.  Good luck on recovering.

nose down, let her re-gain flying speed. stall recovered :aok
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Offline BaldEagl

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Re: Feather the prop
« Reply #24 on: March 31, 2008, 04:31:07 PM »

Not in the P-38 or any other multi-engine plane.  As already stated, if the engine is shut down due to lack of fuel or battle damage it will automatically feather when it quits.


ack-ack

I was talking about single engine planes.  I don't fly multi-engine planes all that much to have noticed.
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