Author Topic: New Update!  (Read 3958 times)

Offline Krusty

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Re: New Update!
« Reply #60 on: March 19, 2008, 04:54:01 PM »
Lynx: On every nvidia card I've used in this game, there is "sawing" where the texture saws into the terrain behind it. I'm guessing this fixes it for hangars at least.

As far as I understand, that's related to z-buffer issues.

Offline Pyro

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Re: New Update!
« Reply #61 on: March 19, 2008, 04:56:19 PM »

Offline Krusty

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Re: New Update!
« Reply #62 on: March 19, 2008, 05:10:13 PM »
That does explain it. I think I know what it describes, I get it in-game.

A fix is a nice surprise :)

Does this also cause the saw-tooth textures that pop up on objects-vs-ground display?

Offline Mustaine

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Re: New Update!
« Reply #63 on: March 19, 2008, 05:20:30 PM »
Z-fighting explanation:

http://en.wikipedia.org/wiki/Z-fighting
I always wondered what that was... I've seen that in a lot of games.
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Offline Simaril

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Re: New Update!
« Reply #64 on: March 19, 2008, 05:52:26 PM »
Z-fighting explanation:

http://en.wikipedia.org/wiki/Z-fighting

Z-fighting model is BS.

If this were a realistic sim, when 2 Z's try to use the same 3D space, BOTH would blow up!!
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Offline Wingnutt

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Re: New Update!
« Reply #65 on: March 19, 2008, 05:53:57 PM »
Z-fighting model is BS.

If this were a realistic sim, when 2 Z's try to use the same 3D space, BOTH would blow up!!

 :rofl :rofl :rofl

Offline Alky

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Re: New Update!
« Reply #66 on: March 19, 2008, 06:12:36 PM »
George "AlkyŽ" Fisher

Offline Turbo76

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Re: New Update!
« Reply #67 on: March 19, 2008, 06:46:31 PM »
4 x 20 mm is mean!

Turbo

Offline Pyro

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Re: New Update!
« Reply #68 on: March 19, 2008, 07:21:04 PM »
Z-fighting model is BS.

If this were a realistic sim, when 2 Z's try to use the same 3D space, BOTH would blow up!!

 :lol 

Offline Octavius

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Re: New Update!
« Reply #69 on: March 19, 2008, 07:29:57 PM »
That's actually an awesome fix - I've had that issue for a long, long time over the course of both an ATI Radeon 9600 and x800 vid card.  Shore batteries, hangars, and other random objects would seem 'pinstriped' and wonky.  Looks good now. :)
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Offline Lusche

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Re: New Update!
« Reply #70 on: March 19, 2008, 08:19:46 PM »
The removal of that old "flashing bug" is highly welcome with me. Bases now do actualy flash when already under attack while you entering an arena. The secret gv base grabbers in underpopulated EW arena will hate it for sure.  :aok
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Offline LYNX

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Re: New Update!
« Reply #71 on: March 20, 2008, 12:26:41 AM »
Z-fighting explanation:

http://en.wikipedia.org/wiki/Z-fighting


I get on well with Raster's.  Thanks Pyro

Offline Simaril

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Re: New Update!
« Reply #72 on: March 20, 2008, 10:39:06 AM »
:lol 

Thought you'd like that one Pyro.... :devil
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Offline John Hynds

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Re: New Update!
« Reply #73 on: March 20, 2008, 10:51:26 AM »
Love the update. Just 1 question. I am running the Hi res pack and now I seem to have some graphic lag. What is the best way to fix this? Also are there plans to perk the Wirblewind? I ain't gonna run an osti anymore unless the wirbl. is perked.