Author Topic: Wirbelwind Gunsight  (Read 1121 times)

Offline Larry

  • Platinum Member
  • ******
  • Posts: 6123
Wirbelwind Gunsight
« on: March 22, 2008, 10:29:07 AM »
I put this sight together useing the .target offline. The main dot is for 100-500m the others are marked for the range. I wanted to post it to let you all test it out and see how it does agenst moving targets. Post any feedback and I will fix any bugs with it.



Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline rabbidrabbit

  • Gold Member
  • *****
  • Posts: 3910
Re: Wirbelwind Gunsight
« Reply #1 on: March 22, 2008, 10:57:13 AM »
nice... out of curiosity..  how well does it work with the osti?  should be pretty close.

Offline Larry

  • Platinum Member
  • ******
  • Posts: 6123
Re: Wirbelwind Gunsight
« Reply #2 on: March 22, 2008, 11:00:44 AM »
I didnt test it on the osti.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Larry

  • Platinum Member
  • ******
  • Posts: 6123
Re: Wirbelwind Gunsight
« Reply #3 on: March 22, 2008, 11:35:33 AM »
I could make one for the osti but because of bullet dispersal it may not work good. Iv already tested it at 1k 1.5k and 2.0k. I fired 500 rounds at each range and found that alot hit the same place so it would work.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Sketch

  • Silver Member
  • ****
  • Posts: 1351
      • http://www.arabian-knights.org
Re: Wirbelwind Gunsight
« Reply #4 on: March 22, 2008, 11:44:33 AM »
Will check it out tonight Larry and let you know.  Might end up in the collection!!  :rock
~Sketch~//~Arabian Knights~
Sketch's Gunsight Collection 2008
Sketchworks Arabian Knights Soundpack
~Oderint Dum Metuant~

Offline Blammo

  • Nickel Member
  • ***
  • Posts: 780
Re: Wirbelwind Gunsight
« Reply #5 on: March 22, 2008, 12:01:04 PM »
Thanks, Larry!  Will give it a test run :aok
BLAMM0 - FACTA, NON VERBA!

Offline Barnes828

  • Copper Member
  • **
  • Posts: 191
Re: Wirbelwind Gunsight
« Reply #6 on: March 22, 2008, 02:44:34 PM »
Larry i just tried it and it seems that both marks are a little low.

Edit: the 1000 mark seems okay but i the 1500 was low, i raised the mark up just a tad and it looks a lot more accurate.



« Last Edit: March 22, 2008, 02:53:29 PM by Barnes828 »

Offline chrish483

  • Nickel Member
  • ***
  • Posts: 382
Re: Wirbelwind Gunsight
« Reply #7 on: March 23, 2008, 12:54:52 AM »
so how would i put this sight into the game,  copy the pic to a folder maby?
L.T.A.R.smkr
SWsmkr

Offline Elfie

  • Platinum Member
  • ******
  • Posts: 6143
Re: Wirbelwind Gunsight
« Reply #8 on: March 23, 2008, 06:27:23 AM »
I think you save it to the *sights* folder in your AH folder.....I think.....
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Rolex

  • AH Training Corps
  • Gold Member
  • *****
  • Posts: 3285
Re: Wirbelwind Gunsight
« Reply #9 on: March 23, 2008, 06:34:52 AM »
Gunsights have to be .bmp, so the .jpg Barnes828 posted cannot be used.

After you put a custom sight in the folder, it can be set in Options > Preferences > Gunsights from the clipboard.
« Last Edit: March 23, 2008, 06:36:45 AM by Rolex »

Offline Elfie

  • Platinum Member
  • ******
  • Posts: 6143
Re: Wirbelwind Gunsight
« Reply #10 on: March 23, 2008, 06:55:17 AM »
Gunsights have to be .bmp, so the .jpg Barnes828 posted cannot be used.

After you put a custom sight in the folder, it can be set in Options > Preferences > Gunsights from the clipboard.

Ahh....so Barnes was just teasing us all with a new gunsight picture.  :furious   :lol
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 18754
Re: Wirbelwind Gunsight
« Reply #11 on: March 23, 2008, 07:18:40 AM »
Ahh....so Barnes was just teasing us all with a new gunsight picture.  :furious   :lol

here it is converted from jpg to bmp
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Barnes828

  • Copper Member
  • **
  • Posts: 191
Re: Wirbelwind Gunsight
« Reply #12 on: March 23, 2008, 07:22:10 AM »
Sorry about that  :aok

Offline Larry

  • Platinum Member
  • ******
  • Posts: 6123
Re: Wirbelwind Gunsight
« Reply #13 on: March 23, 2008, 07:44:33 AM »
The fist one was tested at 1k altitude. Because altitude affects bullet drop the higher you are the bullets will drop less. I found that the 1000 piont works at almost all altitudes but the 1500 will be off above about 3k.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
Re: Wirbelwind Gunsight
« Reply #14 on: March 23, 2008, 10:30:19 AM »
Nice job TK.  I used it & like it.  Here's another version for anyone, still in .bmp format.


 
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus