Author Topic: MANNED GUN EFFORTS COUNTING  (Read 976 times)

Offline NOT

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MANNED GUN EFFORTS COUNTING
« on: March 27, 2008, 03:17:03 PM »
would like to see manned guns have scoring option. maybe 37mm and 5" guns count as GV score, and 8" count as attack with perks scored respectively. give some more incentive to defend CV, or prep town for capture.









NOT



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Offline Bronk

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Re: MANNED GUN EFFORTS COUNTING
« Reply #1 on: March 27, 2008, 03:42:12 PM »
NO
See Rule #4

Offline NOT

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Re: MANNED GUN EFFORTS COUNTING
« Reply #2 on: March 27, 2008, 03:44:36 PM »
explain



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Offline C(Sea)Bass

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Re: MANNED GUN EFFORTS COUNTING
« Reply #3 on: March 27, 2008, 04:41:49 PM »
Only if it gets changed so you can die in the manned guns as well. That would also mean giving kills to those who destroy those guns.

Offline Spikes

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Re: MANNED GUN EFFORTS COUNTING
« Reply #4 on: March 27, 2008, 06:06:10 PM »
Defend CVs? Why do you need to anymore?

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Offline Scca

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Re: MANNED GUN EFFORTS COUNTING
« Reply #5 on: March 31, 2008, 01:02:03 PM »
Only if it gets changed so you can die in the manned guns as well. That would also mean giving kills to those who destroy those guns.
I would agree to that..

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Offline Motherland

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Re: MANNED GUN EFFORTS COUNTING
« Reply #6 on: March 31, 2008, 03:12:49 PM »
explain

If you get killed in a manned ack it counts as landed. So K/D is impossible, as well as K/S and KpH.

Offline Rino

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Re: MANNED GUN EFFORTS COUNTING
« Reply #7 on: March 31, 2008, 04:00:45 PM »
     No way should easy mode proximity fuzed 5 inch get perks, the not dying when killed
part has already been explained above.
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Offline BaldEagl

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Re: MANNED GUN EFFORTS COUNTING
« Reply #8 on: March 31, 2008, 04:23:25 PM »
If you get killed in a manned ack it counts as landed. So K/D is impossible, as well as K/S and KpH.

Umm... K/S and K/H are still possible to calculate.
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Offline Motherland

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Re: MANNED GUN EFFORTS COUNTING
« Reply #9 on: March 31, 2008, 04:50:12 PM »
Umm... K/S and K/H are still possible to calculate.
Guess I didnt really think that one through  :lol

Offline waystin2

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Re: MANNED GUN EFFORTS COUNTING
« Reply #10 on: March 31, 2008, 04:50:55 PM »
I say yes to awarding counted kills and most importantly counted deaths as well as perks to these types of gun positions.
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Offline NOT

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Re: MANNED GUN EFFORTS COUNTING
« Reply #11 on: March 31, 2008, 05:05:56 PM »
well i would think that if you count kills and damage, then you would have to count deaths. i apologize for not being more clear in my request, so get your panties out of a bunch :aok.









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Offline Strip

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Re: MANNED GUN EFFORTS COUNTING
« Reply #12 on: April 02, 2008, 12:55:07 PM »
Great I love this idea....

I get to piss low flying aircraft off and get perks too....

Maybe people would use tactics to kill a cv.

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Offline Krusty

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Re: MANNED GUN EFFORTS COUNTING
« Reply #13 on: April 02, 2008, 01:00:54 PM »
Stop counting ack proxies. 90% of kills folks get in manned ack are the AAA killing the plane and the person in the gun simply being the closest to get the kill.

Stop listing the proxy kills to manned ack gunners, and then maybe you can compute kills/hour and kills/death (assuming you give them deaths in the first place).


I want to see a red icon above to manned guns.

They shouldn't get preferential treatment. If they get stats, they need to get all the elements that can HURT stats too.

Offline Shuffler

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Re: MANNED GUN EFFORTS COUNTING
« Reply #14 on: April 02, 2008, 02:50:23 PM »
Perk the 45. Those 1911s are killer.
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