Author Topic: Head On Attacks  (Read 3058 times)

Offline Ack-Ack

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Re: Head On Attacks
« Reply #45 on: March 28, 2008, 06:16:43 PM »
You left out Decision 3.  Roll underneath or above,merge then finish off the attacker. Anything else isn't worth thinking about.


<S>...-Gixer




Or Option #4, create seperation prior to the merge and then pull into the attack for a lead turn shot as he cuts across your nose.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline Yeager

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Re: Head On Attacks
« Reply #46 on: March 28, 2008, 06:19:01 PM »
His reply was  "Well you turned into me because you were going to HO!"

Truly the best way to enjoy the game today is to have nothing whatsoever to do with global channel.  Sad really, years ago it was
a vital part of the online experience.  Today it is a worthless distraction, in my opinion.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline A8balls

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Re: Head On Attacks
« Reply #47 on: March 28, 2008, 06:44:48 PM »
in my humble opinion a HO shows lack of skill, and a degree of unwillingness to fight.

In my humble opinion, if you can't avoid a HO after reading all these swell tips and very good advice, you have no skill and a degree of unwillingness to learn.

 :D
Aces & 8s Since 2006

Offline Bronk

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Re: Head On Attacks
« Reply #48 on: March 28, 2008, 06:55:14 PM »
Oldie but a goodie.
Honch’s Guide to HO’ing
 
#1 Use a plane with 50 cals.  Do not fear the heavy cannon planes like 190s and Typhoons. A 20mm, 30mm or 37mm cannon does no damage if it never hits you and if you follow the steps below they wont.

#2 Turn off tracers – so the other pilot won’t know when you start shooting.

#3 Set your convergences to the maximum distance allowed on your 50-cal plane of choice.

#4 To set up the shot, enter a dive until you are below the target then turn up into them so that when you will approach the other HO’er you will be in a slight climb. That way, if you both get damaged, you’ll be on the way up and they’ll be on the way down, ensuring that they smack the ground before you and thereby getting the kill (and the inevitable whine)

#5 Line up the shot so that you have the other plane in your sites at d2.0.

#6 Zoom in and target their left or right wing.

#7 Begin firing at d1.5 – Cease firing at d1.0 and veer off.  Your 50s will continue on their laser-guided course until the other guy flies right into them.

#8 Use the ‘F’ key on the keyboard to fire so that your trigger finger doesn’t unsteady your shot.

#9 Turn fast and flat to avoid their cannon trajectory then turn back to them so that they cannot gain angles if they happen to survive.

#10 Be gracious when they whine.  If they say “Nice HO jerk”, or something similar,  Say: “Thanks! I use Honch’s guide to HO’ing!”  -S-
 

Remember, it always takes 2 to Head-On so Happy HO'ing!
See Rule #4

Offline ColKLink

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Re: Head On Attacks
« Reply #49 on: March 29, 2008, 06:16:37 AM »
I had to open  "klinks book of kombat" , and refer to the " losing a ho" chapter. It says right here to,.....GET A BIGGER CANNON.  You all really should have known! :rock
Live each day like it's your last, and one day, you will be right.---- rush 2112,--->" and the sheep shall inherit the earth"......

Offline TexMurphy

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Re: Head On Attacks
« Reply #50 on: March 29, 2008, 06:38:32 AM »
What Ive never understood is why there is sooo much whining about something that is sooo easy to avoid. Each HO you get subjected to is your own fault. You let him HO you. If you get HOed often its just because you dont know how to merge properly. If you know how to merge your never gonna get HOed and your enemy is gonna be in a worse position then you allowing you to be in gunsolution on him in a matter of seconds.

I understand it can be frustrating to fail avoid a HO when its so easy but please its never the fault of the enemy.

Tex

Offline Dastrdly

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Re: Head On Attacks
« Reply #51 on: March 29, 2008, 10:38:46 AM »
think of a fight as a fight of angles.

u create your own angles & force your apponent to change his

after a while u will realize you can think moves(angles) ahead, force or bait your apponent into desired angle & finish him

strait on not an angle so u will get ho'd

create an angle if u dont wanna b ho'd

Offline FT_Animal

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Re: Head On Attacks
« Reply #52 on: March 29, 2008, 11:07:32 PM »
What Ive never understood is why there is sooo much whining about something that is sooo easy to avoid. Each HO you get subjected to is your own fault. You let him HO you. If you get HOed often its just because you dont know how to merge properly. If you know how to merge your never gonna get HOed and your enemy is gonna be in a worse position then you allowing you to be in gunsolution on him in a matter of seconds.

I understand it can be frustrating to fail avoid a HO when its so easy but please its never the fault of the enemy.

Tex

BINGO!!

Offline Whitey33

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Re: Head On Attacks
« Reply #53 on: March 30, 2008, 11:15:01 AM »
What i do when someone is going to me right in front of me, is i slightly dive towards him like in 1 on 1 duels. When getting closer, littlebit more stick forward and fly under opposite plane then pulling stick back hard. Usually if opposite is hoer, he does split-S when trying to shoot me as i fly under him and then i have advantage. If he´s not hoer we hopefully get good dogfight.
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