hey guys, if my squddie reports an nme cv, and I land...I shouldnt be stuck with the gunz package that was origanaly picked for my flight, I should be able to land, and rearm with bombs on any plane cappable of carring said ord{as long as airfield ord is still up}, historical gameplay isnt supposed to be a one dimensional reflection of one squaddies load out, its a fluid hour by hour, ever changing linear battle.
WE SHOULD BE ABLE TO LAND, REARM, AND TAKE OFF with historical ord despite one persons ideal of our loadout.
In ww2 if a pilot saw an nme cv, his squad mates where not forced to fly with a drop tank and guns only, they could rearm with bombs, and kill the most obviouse threat, ..FSO is one dimensional, and boring due to this fact.
The MA is suffering from the same thinking....if ord is available, then our A/C should be able to land, rearm, and choose the next most obviouse/effective loadout without having to tower out. {like in real life}
This is a simple yet glairing problem within this wonderful game, and I hope its taken care of soon
Rearm choices are true to real life, and to the historical nature of this Simulator.
Its almost a crime not to fix this, as gameplay, and historical accuracy would benefit from such an obviouse addition

P.S. whay cant bomber formations land, rearm, and take off?
