Author Topic: Markers for naval bombardments  (Read 977 times)

Offline McLovin1

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Markers for naval bombardments
« on: March 30, 2008, 07:58:48 PM »
In the old days planes launched from carriers gave coord's to the guns. So why not here? Have where they could use a bombsight to mark a spot on the clipboard that all gunners in range can see on their map.

Offline evenhaim

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Re: Markers for naval bombardments
« Reply #1 on: March 30, 2008, 08:10:25 PM »
Why cant you just do it over text over vox? Just give feedback on where the guns are hitting and correct with distance and direction.
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Offline james

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Re: Markers for naval bombardments
« Reply #2 on: March 30, 2008, 08:11:08 PM »
Now that is a great idea. Some sort of way to radio coordinates for the siege. Cool >
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Offline Motherland

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Re: Markers for naval bombardments
« Reply #3 on: March 30, 2008, 08:12:03 PM »
You actually can. Press W to get the gun into 'Land mode' and then left click on the point on the map you want to hit.

Offline FrodeMk3

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Re: Markers for naval bombardments
« Reply #4 on: March 30, 2008, 08:16:46 PM »
So this way, the CA guns' can drop the hangars' in about 3 min., with only 1 guy actually having to fly a plane over the enemy field? Nice. Keep it the way it is. learn how to use the guns' the way they are intended.

Offline Latrobe

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Re: Markers for naval bombardments
« Reply #5 on: March 30, 2008, 08:17:42 PM »
I thought it was right click.

Offline SD67

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Re: Markers for naval bombardments
« Reply #6 on: March 31, 2008, 06:53:24 AM »
I do this a lot. I fly high over an enemy CV to guide the gunners' aim. sometimes the puffy ack gets me, mostly it doesn't
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Offline Krusty

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Re: Markers for naval bombardments
« Reply #7 on: March 31, 2008, 09:19:16 AM »
So this way, the CA guns' can drop the hangars' in about 3 min., with only 1 guy actually having to fly a plane over the enemy field? Nice. Keep it the way it is. learn how to use the guns' the way they are intended.

The guns cannot be used as intended, with 1) no depth perception, 2) no coordinate system (longitude/latitude, and the ability to precisely locate what these are on a target).

Shelling an airfield with 8" guns is 100% useless. It's pure blind luck. Even when you're in visual range and are trying to adjust your shells visually, it can take AN HOUR to land even your first hit on a hangar. I know I've wasted my fair share of time trying.

Even a simple rangefinding device would go light years towards making 8" guns:
-take out shore batteries (now they are useless against SBs)
-hit strats on a field, take out hangars, etc)
-hit other fleets nearby (this happens more often than you'd think) as reliably as the real things could


Now, the CV 8" guns are about as efficient as 8th AF carpet bombing of german factories.

(That means they're NOT)

Offline wrongwayric

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Re: Markers for naval bombardments
« Reply #8 on: March 31, 2008, 09:34:59 AM »
Practice, practice. Some days i can nail targets on an airfield or in a town with no problem other days my aim is just horrible. The key is having a good cv driver and taking out the sb's early so you can get in close. I find that once i get inside 15-14k range i can start watching were my rounds land and adjust better. It is really hard to hit a sb though and seems more difficult than it should be. It also seems that there should be a larger blast damage radius from where the shells impact. IMO you shouldn't have to drop a salvo directly on a tank to kill it. I'd be interested to read some factual info on what the actual damage radius of the guns were and what the most common form of aiming them was in WWII.

Offline Yossarian

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Re: Markers for naval bombardments
« Reply #9 on: March 31, 2008, 11:09:56 AM »
The tower is right at the centre of the icon for an airfield.  With a large airfield, when fully zoomed in on your map, there's a bomber hanger (I think that's what it is) very close to where the 'horizontal runway' on the airfield icon meets the others (I think).

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Offline RTHolmes

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Re: Markers for naval bombardments
« Reply #10 on: March 31, 2008, 12:53:04 PM »
ive done fwd fire control for 8" a few times - its deadly - but i hardly ever see it done. rarely gets taken up when I offer either :(

those 8" are THE best way to drop a town or strat factory, my best so far is 3m40s. you just need line of sight, <8miles for vis and 2 or 3 volleys to range. they should have smoke ord as well for ranging before FFE. its very hard to range when theres 3 sets blasting away. different colour smoke for each gun would be a bonus. ports are fun too, lots more tagets than people realise - just love watching those ships capsize :D

as for the SBs, its not a problem with splash its just they take sooo much ord to drop. and then they pop 10mins later. SBs should stay down the same time as field ack and other strats, not hangers. or make em 2800lb like hangers.
« Last Edit: March 31, 2008, 12:54:50 PM by RTHolmes »
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Offline McLovin1

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Re: Markers for naval bombardments
« Reply #11 on: March 31, 2008, 02:32:36 PM »
You actually can. Press W to get the gun into 'Land mode' and then left click on the point on the map you want to hit.

Yes but it is very hard to hit certain targets.

Offline McLovin1

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Re: Markers for naval bombardments
« Reply #12 on: March 31, 2008, 02:36:17 PM »
ive done fwd fire control for 8" a few times - its deadly - but i hardly ever see it done. rarely gets taken up when I offer either :(

those 8" are THE best way to drop a town or strat factory, my best so far is 3m40s. you just need line of sight, <8miles for vis and 2 or 3 volleys to range. they should have smoke ord as well for ranging before FFE. its very hard to range when theres 3 sets blasting away. different colour smoke for each gun would be a bonus. ports are fun too, lots more tagets than people realise - just love watching those ships capsize :D

as for the SBs, its not a problem with splash its just they take sooo much ord to drop. and then they pop 10mins later. SBs should stay down the same time as field ack and other strats, not hangers. or make em 2800lb like hangers.

they should also make it so you can choose how many barrels fire at once.

Offline Spikes

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Re: Markers for naval bombardments
« Reply #13 on: March 31, 2008, 02:44:24 PM »
Lovin that would be a plus...if you have an exact range you would be able to fire in intervals...or set a .delay for each barrel...
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Offline Puck

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Re: Markers for naval bombardments
« Reply #14 on: March 31, 2008, 02:45:03 PM »
Better yet, load the projectiles with dye...the Japanese did it to great effect.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&