Author Topic: Hangar Rebuilding  (Read 1208 times)

Offline NoBaddy

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Re: Hangar Rebuilding
« Reply #15 on: April 04, 2008, 06:38:14 PM »
Ever seen a C-47 drop troops on a v-base, and just as the paras are floating down, a hangar pops and out come 6 wirbelwinds, 3 panzers and 2 Ostwinds? :rofl

It would be great if you could see the hangar rebuilding, e.g. walls first, then the roof... and then kill it before it's complete.

Buy a watch. :)
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Offline Anaxogoras

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Re: Hangar Rebuilding
« Reply #16 on: April 04, 2008, 06:54:05 PM »
Ohhh this should get interesting.

There was a good red herring in there too. :P

Even the great HT himself is bound by the rules of sound argument and logic. :aok
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Offline Masherbrum

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Re: Hangar Rebuilding
« Reply #17 on: April 04, 2008, 07:27:04 PM »
Straw-man fallacy hitech.
Go watch Bob Vila, because straw man is gonna be on fire (If you have to ask, don't bother responding.).   You come up with some of the most asinine ideas.   Jiblowey and you should start a new "Kitten Klub Skunkworx" for "the sole purpose of concocting such mindless ideas."   
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Offline Ghastly

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Re: Hangar Rebuilding
« Reply #18 on: April 04, 2008, 09:54:00 PM »
Ok, I see.  What I'm saying is that having to wait for it to rebuild entirely before you can bomb it or strafe it is silly.  It adds to the arcade-game like quality that AH sometimes suffers from.

But making it possible for the guys with numbers to hold down the spawn points for hours (or days) at a time on their downtrodden brethren isn't arcadish (and dweebish to boot)? 

Don't tell me it wouldn't be done if it could be - it would.

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Offline Anaxogoras

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Re: Hangar Rebuilding
« Reply #19 on: April 05, 2008, 04:32:42 AM »
But making it possible for the guys with numbers to hold down the spawn points for hours (or days) at a time on their downtrodden brethren isn't arcadish (and dweebish to boot)? 

Don't tell me it wouldn't be done if it could be - it would.

<S>


In every war I've read about it wasn't dweebish to deny your enemy the opportunity to use forward bases, or rebuild his factories, etc.  But thanks for addressing the topic forthrightly and voicing a valid concern. :salute
gavagai
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Offline Bronk

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Re: Hangar Rebuilding
« Reply #20 on: April 05, 2008, 05:09:51 AM »
In every war I've read about it wasn't dweebish to deny your enemy the opportunity to use forward bases, or rebuild his factories, etc.  But thanks for addressing the topic forthrightly and voicing a valid concern. :salute

This is not war, it's a game. Huge difference.
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Offline SD67

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Re: Hangar Rebuilding
« Reply #21 on: April 05, 2008, 05:48:45 AM »
Ok, I see.  What I'm saying is that having to wait for it to rebuild entirely before you can bomb it or strafe it is silly.  It adds to the arcade-game like quality that AH sometimes suffers from.
The reason is because at one stage the hangars could have their time down reset by dropping on it before it reupped. Then the situation mentioned here
But making it possible for the guys with numbers to hold down the spawn points for hours (or days) at a time on their downtrodden brethren isn't arcadish (and dweebish to boot)? 

Don't tell me it wouldn't be done if it could be - it would.

<S>

happened and HiTech changed it to the situation we have now.
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Offline MWL

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Re: Hangar Rebuilding
« Reply #22 on: April 05, 2008, 07:31:06 PM »
Greetings,

  Only reason I can see for additional down time for damaged hangers would be if field supplies could rebuild them faster than the normal down time.

  I think the impact then would be 2,873 C47s sitting on the runway dropping field supplies to get the VH back up in 2.4 sec.

Regards,