Author Topic: Wirble-perk?  (Read 2240 times)

Offline Wingnutt

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Re: Wirble-perk?
« Reply #15 on: April 05, 2008, 08:23:07 PM »
Iv disabled WWs with a jeep and you guys want it perked. Thats funny.

ive killed a tiger with a jeep, guess it should be unperked.
 :rolleyes:

Offline angelsandair

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Re: Wirble-perk?
« Reply #16 on: April 05, 2008, 08:47:16 PM »
Dont perk them. THey are realy annoying, but it makes you better in the game. It helps people know how to kill them. For example:


There is a wirbelwind below you.
You get on 1 side, your friend gets on the other.
You both dive down.
Which ever one it shoots at pulls away
The other turrets it.  :D
Quote
Goto Google and type in "French military victories", then hit "I'm feeling lucky".
Here lie these men on this sun scoured atoll,
The wind for their watcher, the wave for their shroud,
Where palm and pandanus shall whisper forever,
A requiem fitting for heroes

Offline Larry

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Re: Wirble-perk?
« Reply #17 on: April 05, 2008, 11:19:54 PM »
ive killed a tiger with a jeep, guess it should be unperked.
 :rolleyes:


No, youve got the kill with your jeep.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline BnZ

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Re: Wirble-perk?
« Reply #18 on: April 05, 2008, 11:34:22 PM »
The Wirblewind has broken endless vulching. Because of the Wirble, you need to bring bombs and lots of them to an enemy base, somewhat higher than tree-top level. This emphasis on dropping lots of high-explosives to the enemy and the now distasteful nature of flying below 6000 feet over disputed territory makes things a least a tad more realistic. It follows that intercepting bombers and jabos will actually make more of a difference than it did before. And an effective defense tool for the ground units against jabos will make them less sitting targets than they were before, making the ground war more viable. All this will, IMO, will help put the air war aspect of in the MA in the proper context and make it more realistic (Or less unrealistic, if you will.)

I admit the Wirbel will be inevitiably used for dweebery as well as good ends at times. But I've only personally seen a runway camped by enemy wirbels once, and at least they had to drive there to vulch, instead of flying. I'd say the good effects are more pronounced than the bad.

Offline JagdTankker

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Re: Wirble-perk?
« Reply #19 on: April 06, 2008, 11:25:31 AM »
the wirblewind is the ack runners best friend :aok

should wait and see what happens after HTC lightens the lethality of it
<<---chasing the flock of Seagulls-aka JG/11

Offline Noir

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Re: Wirble-perk?
« Reply #20 on: April 06, 2008, 04:05:27 PM »
the wirblewind is the ack runners best friend :aok

should wait and see what happens after HTC lightens the lethality of it

where you got the info ?
now posting as SirNuke

Offline TwinBoom

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Re: Wirble-perk?
« Reply #21 on: April 06, 2008, 04:06:15 PM »
Stop vulching bases? How will i pad my score. :uhoh



 :noid
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39th FS "Cobra In The Clouds"NOSEART

Offline Larry

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Re: Wirble-perk?
« Reply #22 on: April 06, 2008, 04:30:57 PM »
where you got the info ?

HTC has said nothing about lowering the lethality of the wirbel.

Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline ShrkBite

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Re: Wirble-perk?
« Reply #23 on: April 06, 2008, 09:07:17 PM »
PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT PERK IT

Offline angelsandair

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Re: Wirble-perk?
« Reply #24 on: April 06, 2008, 10:28:53 PM »
NONONONONONONONONONONONONONON ONONONONONONONONONONONONONONO NONONONONONONONONONONONONONON ONONONONONONONONONONONO!!


ADAPTADAPTADAPTADAPT OVERCOMEOVERCOMEOVERCOMEOVERC OME.

Hehe. Refer to my last post on this thread.
Quote
Goto Google and type in "French military victories", then hit "I'm feeling lucky".
Here lie these men on this sun scoured atoll,
The wind for their watcher, the wave for their shroud,
Where palm and pandanus shall whisper forever,
A requiem fitting for heroes

Offline BnZ

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Re: Wirble-perk?
« Reply #25 on: April 06, 2008, 10:40:48 PM »



ADAPTADAPTADAPTADAPT OVERCOMEOVERCOMEOVERCOMEOVERC OME.

Hehe. Refer to my last post on this thread.

Yes. May I offer up a hint?

BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT BOMB IT

An accurate divebomber can release his ordes and pull out well before he gets within most people's effective range. And wobblies cannot stop a flight of level bombers above 6000 feet at all.
« Last Edit: April 06, 2008, 10:52:26 PM by BnZ »

Offline MOIL

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Re: Wirble-perk?
« Reply #26 on: April 06, 2008, 10:45:11 PM »
I see that people are still posting about the WW and state it should be "perked"   What I don't see is the arguement "why" ??

It's not tough to disable
It's not faster than any other veh in the game
It has very limited range
It can't fly away from danger like an A/C can

So what exactly is the reason why people would want it perked??

Is it the multiple barrels??   Well if this is the case, how many cannons does a Tiffy have?  or a N1kj?  or a Mossie?  or an F4U1c?  Not to mention rockets and bombs??    I have been asking for this veh since 2001, I applaud HT for it's addition.  While the Ostie is a good AA weapon it's limited to a single slower firing gun.  There has always been multi-barreled A/C in the game, so why not Multi-barreled AA.
Yes, the M16 is quad mount, however it lacks reach and punch.  You might as well be throwing spitwads at the enemy.

If HTC does decide to "perk" (even a little) the Wirbelwind, then they need to seriously consider "perking" all the other A/C that have multi-barrel 20mm guns.

my 2 cents

<S>

p.s.  I still think the Flak88 would be a great addition to the game IMO

Offline Guppy35

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Re: Wirble-perk?
« Reply #27 on: April 06, 2008, 11:09:23 PM »
Dumb to perk the WW.  The only ones wanting it perked are those suffering to it's guns.  Speaks volumes I'd say :)
Dan/CorkyJr
8th FS "Headhunters

Offline Larry

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Re: Wirble-perk?
« Reply #28 on: April 06, 2008, 11:36:21 PM »
I see that people are still posting about the WW and state it should be "perked"   What I don't see is the arguement "why" ??

It's not tough to disable
It's not faster than any other veh in the game
It has very limited range
It can't fly away from danger like an A/C can

So what exactly is the reason why people would want it perked??

Is it the multiple barrels??   Well if this is the case, how many cannons does a Tiffy have?  or a N1kj?  or a Mossie?  or an F4U1c?  Not to mention rockets and bombs??    I have been asking for this veh since 2001, I applaud HT for it's addition.  While the Ostie is a good AA weapon it's limited to a single slower firing gun.  There has always been multi-barreled A/C in the game, so why not Multi-barreled AA.
Yes, the M16 is quad mount, however it lacks reach and punch.  You might as well be throwing spitwads at the enemy.

If HTC does decide to "perk" (even a little) the Wirbelwind, then they need to seriously consider "perking" all the other A/C that have multi-barrel 20mm guns.

my 2 cents

<S>

p.s.  I still think the Flak88 would be a great addition to the game IMO

If they perks it they better put some supplies in it since you can take the turret out with less then five 50cals.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Lusche

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Re: Wirble-perk?
« Reply #29 on: April 07, 2008, 01:44:00 AM »
Is it the multiple barrels??   Well if this is the case, how many cannons does a Tiffy have?  or a N1kj?  or a Mossie?  or an F4U1c?  Not to mention rockets and bombs??    I have been asking for this veh since 2001, I applaud HT for it's addition.  While the Ostie is a good AA weapon it's limited to a single slower firing gun.  There has always been multi-barreled A/C in the game, so why not Multi-barreled AA

But currently the Wirbelwind actually is overmodeled ;):

 - The turret rotates almost 2x faster that in real life
 - Our Wirbel can blaze away at highest ROF (all 4 barrels firing together) 'till his 3200 rounds are gone. A real Wirbel gunner would have to stop after 80 (!) shots to allow reloading (one reloader has to change 2 magazines each then). Continous firing would only be able with half ROF.
 Besides that, only 320 rounds were stored in the turret itself. The rest was carried in the body.
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