Author Topic: Effects of Altitude on Required Coefficient of Lift  (Read 3577 times)

Offline Stoney

  • Gold Member
  • *****
  • Posts: 3482
Effects of Altitude on Required Coefficient of Lift
« on: April 07, 2008, 02:08:08 AM »
Just some observations I made:

1.Computed standard day dynamic pressure for the following altitudes:  Sea Level; 5,000 ft; 10,000ft; 15,000ft; 20,000ft; 25,000ft at 200, 250, 300, and 350 mph per.

2.Compiled wingloading numbers for the P-51D, P-47D25, P-47N, and FW-190D9 using ingame weights and published wing area numbers.  All aircraft were loaded with 75% fuel.  P-51D weighed with 6X.50, and Jugs weighed using 8X.50 w/267 rpg.  Weights and wingloading:

P-51D:  9700lbs; 41.3 lbs/ft^2
P-47D:  14,000lbs; 46.7 lbs/ft^2
P-47N:  15,500lbs; 46.4 lbs/ft^2
FW190-D9:  9200lbs; 46.7 lbs/ft^2

Using that wingloading, I computed required coefficients of lift for 1G, 2G, and 3G maneuvers at each altitude/speed listed above.

I didn't have enough time to graph everything, and if the discussion encourages me, I'll post the tables/graphs in their entirety.

For example, based solely on wingloading:

In a P-51D, a 3G, 200 mph maneuver at 10,000 feet requires a Cl of 1.64, which should be in the stall range of the P-51D.
In a FW190-D9, a 3G, 200 mph maneuver at 10,000 feet requires a Cl of 1.85, which should be in the stall range.

The same maneuver at 200 mph and 25,000 feet requires 2.7 and 3.05 respectively.  The same maneuver at 350 mph and 10,000 feet requires .54 and .61 respectively.

Speeds are in TAS.

Is this relevant?  I understand the relationship between dynamic pressure, wing loading, and required Cl, but does this illustrate anything worthy of discussion?
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech

Offline viking73

  • Nickel Member
  • ***
  • Posts: 484
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #1 on: January 04, 2010, 02:07:23 AM »
If i'm reading this correctly then it seems to me that these stall maneuvers that the 51, f4, 109's are doing are impossible. At least to continue in the fight like they are.
T2Maw
80th FS {OM-KNIGHTS} Kommando Nowotny {FSO}/{CCS}
S.A.P.P.
Air Warrior 1996, Aces High 2000
Skin Designer

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #2 on: January 04, 2010, 02:57:44 AM »
Enlighten me please about the 'stall maneuvers' you mentioned that you think are impossible and please tell me why exactly it is impossible.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Stoney

  • Gold Member
  • *****
  • Posts: 3482
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #3 on: January 04, 2010, 08:26:50 AM »
Necro...
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech

Offline USCH

  • Silver Member
  • ****
  • Posts: 1713
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #4 on: January 04, 2010, 09:52:53 AM »
any new info on in game flight is  :aok with me but being a non flight guy who just plays AH i would need a better explination on how the info matters... like are you saying that the aircraft are doing things they should not?

Offline jdbecks

  • Silver Member
  • ****
  • Posts: 1460
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #5 on: January 04, 2010, 01:06:08 PM »
what about the TA152 at 25k?
JG11

...Only the proud, only the strong...
www.JG11.org

Offline Pudgie

  • Silver Member
  • ****
  • Posts: 1280
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #6 on: January 09, 2010, 03:07:05 PM »
Hi All,
What this says to me is that the necessary speed required to perform said manoevers (in terms of G's pulled at a given alt)is the difference maker & that makes this discussion very relevant IMHO Stoney.

As per your example if the plane is flying too slow to maintain the necessary Cl of the wing during the manoever at a given alt then the wing should stall & depart from flight until this relationship is restored.

Air density decreases as altitude increases thus the Cl should reflect this IMHO.

My 2 cents.

 :salute

Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd

Offline Charge

  • Gold Member
  • *****
  • Posts: 3414
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #7 on: January 10, 2010, 09:51:47 AM »
Interesting post Stoney.  :aok

I'm sorry that I missed it when you posted it the first time.

-C+

"When you wish upon a falling star, your dreams can come true. Unless it's really a giant meteor hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless of course, it's death by meteorite."

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #8 on: January 10, 2010, 11:55:11 PM »
Stoney: But all the pilot has to do really is look at his gauge, right?

What I'm say, even at very high altitudes, won't how many Gs you can actually pull without stalling still be determined by your indicated air speed, regardless of what TAS may be? (Setting aside compression effects for the moment)

For instance, if the Pony can pull 7 at 270 or so IAS OTD, will that not hold true at 30K, even though the TAS will be much, much higher than 270?

Though handling at 30K in FSOs does sometimes remind of me of flying on Mar in the X-Plane series.  :devil
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline thorsim

  • Parolee
  • Restricted
  • ****
  • Posts: 1029
      • The Luftwhiner Lounge
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #9 on: January 11, 2010, 12:25:30 AM »
can't disregard TAS as that has to do with your mach number, TAS is a real concern in overpowered aircraft
such as the ones here.  it (mach number) may not be a factor all the time but it is always a concern ...

i think ;)

Stoney: But all the pilot has to do really is look at his gauge, right?

What I'm say, even at very high altitudes, won't how many Gs you can actually pull without stalling still be determined by your indicated air speed, regardless of what TAS may be? (Setting aside compression effects for the moment)

For instance, if the Pony can pull 7 at 270 or so IAS OTD, will that not hold true at 30K, even though the TAS will be much, much higher than 270?

Though handling at 30K in FSOs does sometimes remind of me of flying on Mar in the X-Plane series.  :devil
THOR C.O. II ~JG-27~ Afrika-AH
Axis Co-Op
Quote from: any number of idiots here
blah blah Blah
Quote from: oldman
Good call.  Ignore the people who actually flew the real planes against each other.

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #10 on: January 11, 2010, 12:47:45 AM »
can't disregard TAS as that has to do with your mach number, TAS is a real concern in overpowered aircraft
such as the ones here.  it (mach number) may not be a factor all the time but it is always a concern ...

i think ;)


That is why I said "compressability aside"

Seems like MOST WWII airplanes can be above corner speed relatively high (30K) and still be below critical Mach though.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline thorsim

  • Parolee
  • Restricted
  • ****
  • Posts: 1029
      • The Luftwhiner Lounge
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #11 on: January 11, 2010, 01:15:46 AM »
That is why I said "compressability aside"

Seems like MOST WWII airplanes can be above corner speed relatively high (30K) and still be below critical Mach though.
ahh cc misunderstood ...

THOR C.O. II ~JG-27~ Afrika-AH
Axis Co-Op
Quote from: any number of idiots here
blah blah Blah
Quote from: oldman
Good call.  Ignore the people who actually flew the real planes against each other.

Offline Stoney

  • Gold Member
  • *****
  • Posts: 3482
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #12 on: January 11, 2010, 09:16:37 AM »
Stoney: But all the pilot has to do really is look at his gauge, right?

What I'm say, even at very high altitudes, won't how many Gs you can actually pull without stalling still be determined by your indicated air speed, regardless of what TAS may be? (Setting aside compression effects for the moment)

For instance, if the Pony can pull 7 at 270 or so IAS OTD, will that not hold true at 30K, even though the TAS will be much, much higher than 270?

Though handling at 30K in FSOs does sometimes remind of me of flying on Mar in the X-Plane series.  :devil

Well remember, your TAS is always correct, i.e. "true".  Due to lower air pressure at altitude, your IAS is lower than TAS.  You are correct though, that regardless of altitude the IAS dictates performance (stall speed, etc.)  But, what you'll notice here is why most of the planes start to turn like bullets at these high altitudes, and why they seem to stall with the onset of almost any G-load.
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech

Offline TequilaChaser

  • AH Training Corps - Retired
  • Plutonium Member
  • *******
  • Posts: 10173
      • The Damned - founded by Ptero in 1988
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #13 on: January 12, 2010, 06:37:26 AM »
Heya Stoney,
doesn't Shaw's Book "Fighter Combat - Tactics & Maneuvering" cover something similar in the Fighter Performance Appendix Pgs 387 thru 417 ( mainly right around 388 thru 397 ).......
just curious.......



Heya BnZs,
When using IAS for speed, then Vc (Corner Speed) would actually remain constant....although piston powered aircraft lose more thrust the higher in alt they go....... and one would experience the onset of possibly stalling more abruptly......as Stoney has already posted ( doh, I just saw he posted the same thing.... my bad )

Stoney, are you calculating these using something like the V-n Diagram (Chart)?

interesting thread........
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Stoney

  • Gold Member
  • *****
  • Posts: 3482
Re: Effects of Altitude on Required Coefficient of Lift
« Reply #14 on: January 12, 2010, 07:57:12 AM »
Heya Stoney,
doesn't Shaw's Book "Fighter Combat - Tactics & Maneuvering" cover something similar in the Fighter Performance Appendix Pgs 387 thru 417 ( mainly right around 388 thru 397 ).......
just curious.......



Heya BnZs,
When using IAS for speed, then Vc (Corner Speed) would actually remain constant....although piston powered aircraft lose more thrust the higher in alt they go....... and one would experience the onset of possibly stalling more abruptly......as Stoney has already posted ( doh, I just saw he posted the same thing.... my bad )

Stoney, are you calculating these using something like the V-n Diagram (Chart)?

interesting thread........


Actually, this is merely manipulating the basic lift equation.  If you know the weight (equal to required lift) and wing area of the plane, and dynamic pressure (equal to the sum of the 1/2pV^2 expression of the lift equation), you can get the required Cl for that condition.  For higher G maneuvers, merely multiply the weight times the load (g) factor.  When I first wrote this thread 2 years ago, I was in the process of determining required Cl for the landing speed of a Formula 1 plane I was designing.  At the time, I was curious as to whether it would have any use in comparing aircraft in Aces High.  I've got dynamic pressure tables I made for myself at standard temperature and increments of speed and altitude, so referencing that number is quick for me.  Otherwise, you need to do the math to convert velocity to feet/sec and look up air density (in slugs) for whatever altitude you're looking for.

Ironically, this would be a great method to use to determine flap efficiency for aircraft in the game as well, using stall speed for the velocity with an without flaps at specific testing weights.  There may be more efficient methods--I don't know.
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech