So first we have a war. This justifies vulching in the AvA - only when trying to take a base of course. (Wink-wink)
This also justifies ganging because we sure as heck can't allow anyone a good fight when we're trying to achieve "objectives". (Diabolical).
Next, we then must pick a side. This eliminates side balancing because "war ain't fair" and we gotta "win". (Genius).
This also eliminates the idea that we're all in this together to have a good time and replaces it with us verses them. (Inspired).
This also created more silly forum purse fights and 200 effluence than ever before.(Great).
Then they introduce the idea that the side having the most success should then get even more advantage with better planes. (Hmmmmmmm)
Now the down times have increased to create a three sector flight over flaming fields just to maybe get a glimpse of another plane. (Interesting).
Is the idea to repel the players that just want to have a good fight and attract more of the type that avoid fights at all costs? (Starting to make sense?).
You may ask yourself. Why would someone change the best arena. Why take the place were vulching was a rarity, ganging discouraged, side switching the norm, where players upped from the closest bases in well matched planes to have more numerous and challenging fights than anywhere else. Why turn the AvA into what it has now become.
Well.......I'm on to you guys.
What we have here is a brilliant master plan devised by our cunning and intrepid staffers under double secret orders from HTC. The idea is to draw the dweebiest flotsam out of the main arenas while infusing them with the thoroughbreds that were previously sequestered in the AvA thereby improving their primary profit centers. Kudos on an ingenious strategy, it seems to be working.