***Thursday Evening Snapshot Event***
2000 BST (GMT+1) 2100 CET 1500 EST
Train Wreck
Walk ons Welcome
The Typhoon was designed as an interceptor for use by the R.A.F that was nothing but trouble when she entered service in 1942. The Typhoon was no good as a high altitude fighter, but at low levels it more than held its own with the Luftwaffe fighters. In 1943 things began to change for the better. Bombs and rockets were fitted beneath the wings and her role as a fighter bomber began to take shape. In the months prior to the invasion of Normandy the Typhoon swept the coasts of France and Belgium attacking bridges, rail targets, airfields, and coastal defenses. Throughout the remainder of the war the Typhoons brought their awesome firepower to bear on the Germans. Breaking up armored attacks, 88mm guns, Nebelwerfer’s and Tiger tanks. Commonly transport columns, rail locomotives, barges and other river targets were attacked with cannon, rockets, and bombs. The Typhoon was not employed on any other front and without a doubt it was ‘the’ British fighter-bomber of the war.
World War II Aircraft in Combat – Glenn Bavousett
Arena
SEA
Country Percentages
Germay 40% (Knight)
Allies 60% (Rook)
Allies Units:
Typhoon 100%
Orders:
Typhoon’s roll from A31 with 100% fuel and rockets only.
Typhoon’s are to attack the supply train West of the Flack Factory 11.8.8 and the Flack Factory.
Restrictions:
Must take 100% fuel.
Must take rockets only.
Axis Units:
109G6 100%
Orders:
Roll A46 and defend the Flack Factory and the supply train.
Restrictions:
Must take 100% fuel.
Any gun package.
Victory Conditions
Typhoons - 15
109G6 – 15
Train car - 5
Train engine - 10
Buildings - 3
Ack – 1
Arena Settings
1. Terrain – Rhine
2. Icon Range – Short
3. Radar – Off
4. Fighter and Bomber Warning Range – 52,800 about 10 miles
5. Tower Range – 52,800 (for display to match the above setting)
6. Visibility – 17 miles
7. Wind – None
8. External view for bombers - off
9. Friendly Collisions – Off
10. Enemy Collisions – On
11. Kill Shooter – Off
12. Fuel – 2.0
13. Ack - .3
14. Time – 10:00 X2
15. Formations – Off
16. Manned ack - Off
Designer Notes
This could be a short frame. If time allows please run a 2nd frame for the players.
CM Notes
If 40 players show up you should have about 24 Allied pilots and 16 Axis pilots.
Design By
James “daddog” Glazier