Author Topic: Unpopular "Forcing" Idea and Vehicle Spawns  (Read 1550 times)

Offline Impakt

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Unpopular "Forcing" Idea and Vehicle Spawns
« on: April 21, 2008, 08:07:06 AM »
Another "forcing" idea that I nonetheless like.

(1)  In the Late War each pilot gets 3 of each plane. So, if you get killed 3 times in an LA-7 you've used up your LA-7s until the map resets. Some planes could have an infinite limit like Spit V, 109F4, A6M-2, P40-E, etc---perhaps say ENY of 20 or over so that Newbs wouldn't quickly find themselves out of planes. This would "force" players to (1) care about their lives, (2) think hard about WHEN to HO, (3) think hard about suicide JABO. It would also add to the variety of AC used in game.


(2) And in an unrelated matter---on Vehicle Spawn points. One of the silliest aspects of the ground game in AH---is, IMO the fact that you can drive a vehicle to the enemy spawnpoint and camp on it for 33 kills. Perhaps the vehicle spawns other than in the hangar should be multiple, random, and secret. So, one knows, and the enemy knows that yu can spawn GVs near a town or base---but exactly where is unsure----and perhaps the spawn point could shift every so often (random variation between say three possibilities). This would make the cheap kills associated with spawnpoint camping harder. It would enhance the offensive capabilities of GVs, and it would make the A-20s have to search a wider swath of territory when hunting GVs----instead of flying the vector from spawnpoint to target. Perhaps a "spawnpoint zone" or "zones" should be map designated---and the spawning player right clicks on the map for the exact spawnpoint in that zone.  I KNOW---code required----oops---well its an idea.
« Last Edit: April 21, 2008, 08:08:45 AM by Impakt »


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Offline Lusche

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #1 on: April 21, 2008, 08:19:39 AM »
Another "forcing" idea that I nonetheless like.

(1)  In the Late War each pilot gets 3 of each plane. So, if you get killed 3 times in an LA-7 you've used up your LA-7s until the map resets. Some planes could have an infinite limit like Spit V, 109F4, A6M-2, P40-E, etc---perhaps say ENY of 20 or over so that Newbs wouldn't quickly find themselves out of planes. This would "force" players to (1) care about their lives, (2) think hard about WHEN to HO, (3) think hard about suicide JABO. It would also add to the variety of AC used in game.

I'm defenitely what they call a safety flyer - but this proposal would promote "safe" flying beyond any limit. People woud be very reluctant to engage the enemy unless a kill is certain. Also there are many players that do fly only one plane, not for performance but for historical / sentimental reasons. Why in the world would you like to prevent them flying their fav ride unless it's destabilizing the whole arena. It's fine to care about your virtual life (I do), but it pushed too far on a global level, gameplay would be hurt tremendously.

And don't think there will be less JABO suicidal acts - you can Kamikaze from 15k with an 25 ENY bird as well as with a 5 ENY one! Instead of crashing a P47N into a CV they will just use a P38G

And yes, you will still put new players / players with less skills at an serious disadvantage forcing them quickly into "lesser" rides while experienced players like me can fly La-7 and Tempest for days without ever losing a machine. Your a new player that would like to fly the famous P-51? Bad luck son - three short hops and that was it.

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Offline VansCrew1

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #2 on: April 21, 2008, 08:29:47 AM »
Another "forcing" idea that I nonetheless like.

(1)  In the Late War each pilot gets 3 of each plane. So, if you get killed 3 times in an LA-7 you've used up your LA-7s until the map resets. Some planes could have an infinite limit like Spit V, 109F4, A6M-2, P40-E, etc---perhaps say ENY of 20 or over so that Newbs wouldn't quickly find themselves out of planes. This would "force" players to (1) care about their lives, (2) think hard about WHEN to HO, (3) think hard about suicide JABO. It would also add to the variety of AC used in game.


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Offline Impakt

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #3 on: April 21, 2008, 09:07:43 AM »
As an aside---there is some "forcing" taking place as it is. If your favorite "sentimental" ride is an F4U 1-C or a Spitfire XIV---you'll have to earn the perks to fly it all the time---which may mean NOT flying it all the time. Which leads to an interesting question: what criteria are used for deciding the perk planes: (1) exotic nature of the ride? That is, it wasn't used much in the war. If so, then maybe LA-7 or Ki-84, and CERTAINLY the Ta-152 should be perked. (2) The plane is so "uber" that it throws play balance out and yields an arena with ONLY those rides? If so, what percentage of planes in the air are P51D, LA-7, Spit XVI, 109K, 190D, and N1K?? Why is adding the Spit XIV or F4U 1-C to this list so onerous---but limiting these rides considered sacrosanct? Just curious.



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Offline moot

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #4 on: April 21, 2008, 09:08:36 AM »
I like the spawn idea, so long as it doesn't scatter GV players trying to coordinate attacks.  The random VH spawn when spawning on the base would be a good spawn camp counter measure too.
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Offline waystin2

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #5 on: April 21, 2008, 11:03:14 AM »
Another "forcing" idea that I nonetheless like.

(1)  In the Late War each pilot gets 3 of each plane. So, if you get killed 3 times in an LA-7 you've used up your LA-7s until the map resets. Some planes could have an infinite limit like Spit V, 109F4, A6M-2, P40-E, etc---perhaps say ENY of 20 or over so that Newbs wouldn't quickly find themselves out of planes. This would "force" players to (1) care about their lives, (2) think hard about WHEN to HO, (3) think hard about suicide JABO. It would also add to the variety of AC used in game.


(2) And in an unrelated matter---on Vehicle Spawn points. One of the silliest aspects of the ground game in AH---is, IMO the fact that you can drive a vehicle to the enemy spawnpoint and camp on it for 33 kills. Perhaps the vehicle spawns other than in the hangar should be multiple, random, and secret. So, one knows, and the enemy knows that yu can spawn GVs near a town or base---but exactly where is unsure----and perhaps the spawn point could shift every so often (random variation between say three possibilities). This would make the cheap kills associated with spawnpoint camping harder. It would enhance the offensive capabilities of GVs, and it would make the A-20s have to search a wider swath of territory when hunting GVs----instead of flying the vector from spawnpoint to target. Perhaps a "spawnpoint zone" or "zones" should be map designated---and the spawning player right clicks on the map for the exact spawnpoint in that zone.  I KNOW---code required----oops---well its an idea.

1)  As far as Idea number 1 do not care for it.  It would not impact me so much, and like yourself I do not care for the behaviors of head on attacks or suicide JABO's.  Anything that forces any other pilot to "fly the way I think they should fly" according to another players wants I am vehemently against. 

2) Idea number 2 is a great start to an idea.  For too long the ability to rack up GV kills by sitting on your bum turkey shoot style needs to be wrapped up and dealt with somehow.  How about enemy GV spawns are invisible & zoned with the intention of groups spawning together can stay together.
« Last Edit: April 21, 2008, 11:04:47 AM by waystin2 »
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Offline Ack-Ack

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #6 on: April 21, 2008, 12:30:09 PM »
As an aside---there is some "forcing" taking place as it is. If your favorite "sentimental" ride is an F4U 1-C or a Spitfire XIV---you'll have to earn the perks to fly it all the time---which may mean NOT flying it all the time. Which leads to an interesting question: what criteria are used for deciding the perk planes: (1) exotic nature of the ride? That is, it wasn't used much in the war. If so, then maybe LA-7 or Ki-84, and CERTAINLY the Ta-152 should be perked. (2) The plane is so "uber" that it throws play balance out and yields an arena with ONLY those rides? If so, what percentage of planes in the air are P51D, LA-7, Spit XVI, 109K, 190D, and N1K?? Why is adding the Spit XIV or F4U 1-C to this list so onerous---but limiting these rides considered sacrosanct? Just curious.



Whether or not a plane gets perked is dependent on whether or not the plane unperked would cause an unbalance in game play.


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Offline Ack-Ack

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #7 on: April 21, 2008, 12:31:28 PM »
Another "forcing" idea that I nonetheless like.

(1)  In the Late War each pilot gets 3 of each plane. So, if you get killed 3 times in an LA-7 you've used up your LA-7s until the map resets. Some planes could have an infinite limit like Spit V, 109F4, A6M-2, P40-E, etc---perhaps say ENY of 20 or over so that Newbs wouldn't quickly find themselves out of planes. This would "force" players to (1) care about their lives, (2) think hard about WHEN to HO, (3) think hard about suicide JABO. It would also add to the variety of AC used in game.



It's just another example of "I want you to fly what I want, play the way I want, fight the way I want" request. 


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Offline Lusche

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #8 on: April 21, 2008, 12:41:12 PM »
If so, what percentage of planes in the air are P51D, LA-7, Spit XVI, 109K, 190D, and N1K??



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Offline Impakt

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #9 on: April 21, 2008, 01:16:21 PM »
Thanks Lusche---nice data---guess it is pretty balanced as it is.

@Ack-Ack.  I don't want to make people play my way. As I stated in another post--I will H-O depending on the situation and the Osprey series real life accounts are FULL of head on accounts from the war---indeed, there are few battles that don't include them. It is a "wishlist," and I suppose I find aircraft diversity in game something that appeals to me. Perhaps that is wishful thinking. I'll just keep flying what I like P-40E, C-205, Spit VIII, F4Us, Yak-9U, FM-2 and be content. I'll also probably come up with some dumb ideas too.

I'm glad people seem to find the spawn point camping silly. Last night someone did "land" 33 kills in a Firefly.  :confused: :rolleyes: :uhoh

Anyway, thanks all for the input---whatever its character.

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Offline Soulyss

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #10 on: April 21, 2008, 03:13:55 PM »
Just had a thought about the spawn camping "issue"  what if the remote spawns from the airfield took you to something akin to a forward observation post.  A trench with a set of binoculars or a periscope or something where you could survey the spawning area then spawn into it at 3-4 (or however many) different locations with a small randomizing factor built in.  if you spread the area out, you could still spawn in relatively close proximity to squaddies or whatnot for coordination.  Would make it harder to camp the spawn itself but still allow the defending airbase to know the direction the attack would come form and prepare for it. 

The limited number of planes idea I'm totally against. People fly too timid as it is, I dislike the perk planes because they are for the most part boring to fight, since the pilot rarely sticks his neck out more than he has to and the performance gap makes it hard to turn the tables, I have no desire to see that behavior enhanced.  To me the fun is in the fighting because the only penalty is a trip back to the tower and perhaps a bruised ego.  I can understand the tactics used by real pilots in life and death situations, because they were life and death situations.  But we're playing a silly cartoon airplane game, so claiming something as valid based solely on the idea that real fighter pilots did it doesn't hold a lot of weight to me because the stakes aren't the same. 
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Offline angelsandair

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #11 on: April 21, 2008, 04:56:14 PM »
Another "forcing" idea that I nonetheless like.

(1)  In the Late War each pilot gets 3 of each plane. So, if you get killed 3 times in an LA-7 you've used up your LA-7s until the map resets. Some planes could have an infinite limit like Spit V, 109F4, A6M-2, P40-E, etc---perhaps say ENY of 20 or over so that Newbs wouldn't quickly find themselves out of planes. This would "force" players to (1) care about their lives, (2) think hard about WHEN to HO, (3) think hard about suicide JABO. It would also add to the variety of AC used in game.


(2) And in an unrelated matter---on Vehicle Spawn points. One of the silliest aspects of the ground game in AH---is, IMO the fact that you can drive a vehicle to the enemy spawnpoint and camp on it for 33 kills. Perhaps the vehicle spawns other than in the hangar should be multiple, random, and secret. So, one knows, and the enemy knows that yu can spawn GVs near a town or base---but exactly where is unsure----and perhaps the spawn point could shift every so often (random variation between say three possibilities). This would make the cheap kills associated with spawnpoint camping harder. It would enhance the offensive capabilities of GVs, and it would make the A-20s have to search a wider swath of territory when hunting GVs----instead of flying the vector from spawnpoint to target. Perhaps a "spawnpoint zone" or "zones" should be map designated---and the spawning player right clicks on the map for the exact spawnpoint in that zone.  I KNOW---code required----oops---well its an idea.

Well, to the first one, I got an addition.


You get 3 rides per plane per month. Lets say you dont die on your favorite plane the Spixteen, SO instead of getting just 3 the next map spawn, you get 6. How ever many you didn't die in, you get that many more added to your 3.  :aok

AND the number of 3 rides per plane should be alot more like 20-25. Makes things easier on everyone.  :aok
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Offline Bronk

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #12 on: April 21, 2008, 05:03:11 PM »
Wait lemme get this straight you only want to give me (3) FM-2s a month? Are you that afraid of it?
As for your spawn campers, egg em, bail and up.

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Offline BnZ

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #13 on: April 21, 2008, 06:29:14 PM »
3 planes is ridiculously low, even if one wanted to go with such a concept.

For instance, I have 54 kills in my favorite airplane, the FW190 D9, but 5 deaths. And I "fly to live" as much as is reasonable*, and I'm pretty good at it.

Your point about GVs is well taken, the camping is getting abit out-of-hand.



*Reasonable defined as, I'm not going to plain ask to be shot down, doing things such as stall-fighting with a HurriIIc, or diving alone into a nest of 5 low La-7s, but I will actually attempt to kill things 1v1, not just pick with overwhelming numerical advantage.

Offline Spikes

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #14 on: April 21, 2008, 07:32:32 PM »
If the 3 plane thign ever went into effect...it should be raised according to ENY value. You would get 5 P51D's while getting 10 F6F's or something of the like.
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