Author Topic: Unpopular "Forcing" Idea and Vehicle Spawns  (Read 1558 times)

Offline panzerr

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #30 on: April 23, 2008, 06:18:53 PM »
I dont know if this is my imagination but i think i remember a while ago at Vbases spawning out of random hangers. Ive lost so many brain cells i cant remember. :uhoh
I think you're right Nisky.  There used to be 2 VH's, side by side, and as I recall, upping was randomized between the two.  Problem was, a camper could sit in the indestructible and pretty well cover both.
Total aggravation since Tour 48...
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Offline panzerr

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #31 on: April 23, 2008, 06:28:25 PM »
Well, of course there is an in game solution---bomb and then USUALLY try and camp their spawn point. Just seems a skill-less, lame, point grubbing, "gaming the game" way to rack up kills that could be avoided by changing the game. I'm not trying to force anyone to play my way---I am simply stating that to me, in my opinion only, such camping is lame and it is facilitated by  (IMO) poor design. With that said I also find "bomb and bail," lame and I think sitting in fixed ak, carrier ak, and wirbels is odd---I'll stick mostly to planes.
Lame, point-grubbing, skill-less...whatever adjective you want to use.  Camping is a known situation which can readily be taken care of by a little teamwork.  Some of the best GV battles I have been in have taken place at a spawn point, with many, many GVers involved from both sides.  I think the occasional person landing 33 kills is a small price to pay for sometimes hours of fun.
Total aggravation since Tour 48...
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Offline Impakt

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #32 on: April 24, 2008, 05:31:00 AM »
@ Motherland----CAN YOU READ???

(1)  My WHOLE POINT was that I WANTED MY IDEAS CRITICIZED--- THAT'S THE POINT IDEAS MUST BE SCRUTINIZED BY THE GROUP.

(2)gHOST accused me of not thinking thru the consequences myself with 100% clarity---I was pointing out that the forum is for vetting/ scrutiny.

(3) Had the intellectual courage to admit half idea noy very good. Did any of you wonder why I called it "Unpopular" in the title?? I knew MOST players are happy with UBER rides 24/7/365. The vehicle spawn idea is viable.

(4) The SAD TRUTH is that I have been in the game only since late February and I've had several good ideas:
       (a) supporting the EW/MW/ AX-AL once a month.
       (b) Fixing ridiculous spawn camping.
       (c) Mulberry/ Beachead.
       (d) A list of vehicles (D-520, Yak-3, Ki-43, Swordfish)that were much more important in WWII than many of the odd and exotic  ones that have been "chosen" by the "wise elder statesmen" of the game. Revealing that there are not well thought out and agreed upon criteria.
       (e) that maps need work/ replacement.

    This ruffles the feathers of the "old players" who attempt to silence input by sugar coated versions of "shut-up newb".  I won't be intimidated or silenced---I suggest that you follow your excellent idea of not reading. I will probably accomodate you by not posting---because I've quickly learned that this forum is, in Nietzsche's words "human all too human." How?
     (1) People do not read with care.
     (2) People are "territorial" and juvenile with some kind of odd "we've been here for years" sense of  "ownership".  IT IS AN OPEN FORUM ---petition the administrator to only allow posts by members of 5 years standing or more. [Hey, another good idea]. As an open forum---one's years of membership are of little relevance.
      (3) People are (as in American society in general) uncivil and rude in their posts. They haven't mastered the art of disagreeing with someone politely. Argument ad hominem and from a tacit appeal to authority are the norm.
     


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In game handle = Impaktt

Offline SD67

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #33 on: April 24, 2008, 06:27:31 AM »
This new guy I like :aok
His ideas are well presented. He is not scared of criticism, indeed he invites it!
His posts are legible and concise.
I admit I do not like your first suggestion since I predominantly fly a low ENY plane for historical reasons. I do however like the idea of expanding the area of the GV spawn point since camping is currently way too easy. Not that camping is not historically feasable, ambushing an incoming assault was not unheard of, and camping is not at all dissimilar. While it is easy enough when there is sufficient support online to call in an air strike, it's not always an option. Evening out the odds a little by making the possible area of spawning great enough to force campers to either coordinate their coverage better or adopt a more fluid tactic can not be a bad thing.
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Offline moot

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Re: Unpopular "Forcing" Idea and Vehicle Spawns
« Reply #34 on: April 24, 2008, 06:44:58 AM »
It's a valid solution to bring eggs for spawncampers, but it'd be more fun and effective to randomize the spawn between the three hangars.  Same with the FH and BHs.. It's a simpler and more elegant solution.
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