Author Topic: OK, here's the deal with Check Six Events...  (Read 444 times)

vadr

  • Guest
OK, here's the deal with Check Six Events...
« on: August 31, 2000, 06:28:00 PM »
The arena can be set up 1 of 2 ways (I think).
I can make it a straight 2-sided War.

If I do that, and the Knights capture all of the Bish fields, then nothing happens, there just aren't any Bish fields. A CM will need to reset all the fields by hand.

I can make it a 2-sided War and leave 1 field Neutral (say: Rook).

If all the Knight fields get captured the SEA resets to it's default settings.

That means the arena has to be set up again by hand by a CM.

Not very good choices, are they? Pyro is aware that we need 'save' and 'load' slots for the arena so we can instantly reset it, but we don't have these yet.

Even if I put a CM on duty for the full 6 hours, there will be 20 minutes of down time or so while the CM resets everything. 20 minutes of downtime = dead arena.

So, this Saturday night, we are going to run a straight 8th Air Force set: B17, B26, P47 and P51, vs various 109s and 190s. No field capture vehicles will be enabled.

Please provide feedback for what you'd like to see from these events in the short term, understanding these limitations. As soon as we can give you field capture and good field resets, we will.


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Vadr
Kommandeur, III/JG 2 'Richthofen'
CM, S3 Team/Parser
    vadr@jg2.org    
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funked

  • Guest
OK, here's the deal with Check Six Events...
« Reply #1 on: September 01, 2000, 02:23:00 AM »
Cool!