Author Topic: 262 Advice  (Read 2159 times)

Offline Xasthur

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Re: 262 Advice
« Reply #15 on: May 25, 2008, 01:24:48 PM »
As a few have said in here already.... Don't be affraid to fight in the 262... perks are easily regained and the aim of the game is fun... not survival, so fight as hard as you can in the 262.

The most fun I'd had in ages was a 262 v 262 fight a while back. Great fun, great fight and real edge-of-the-seat material.





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Offline Furball

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Re: 262 Advice
« Reply #16 on: May 25, 2008, 02:16:15 PM »
I like to keep my 262 right on the deck to hide the icon and use ambushing tactics to take out targets.  Once you have made a pass, grab alt until stall, keep an eye out for high cons, rope anything that follows you up, dive to deck and shoot anything you see.  Under nose and under wing attacks work really well.  Using the terrain in the 262 is also really effective, my favourite tactic is on NDIsles in Furball Island, where you can almost scissor up and down the canyons using the hills to hide your icon and attack anything in the middle.  If i am going to turn with anything i always make sure that they are the only con in the area - takes a lotta people by surprise by having a 262 turn with them, usually it catches them off guard and you can kill them.  Usually downhill rolling scissors works well.

I think target prioritising, anticipation and SA are key in the 262, you gotta keep an eye out for that high con and remember where they were and get distance before getting alt.  Take out highest cons first, then the guys trying to get away from the fight getting alt, then work on the middle.  Gotta anticipate where you are gonna get into firing distance without ramming targets when setting up attack runs.  When attacking buffs i always look to hit all 3 on one pass, but you need to be quick - make sure you finish by targeting the nearest bomber to your flight path so you do not collide with any of the drones - that is usually how i die in 262 (if that makes sense - if you target furthest or middle bomber, you run the risk of colliding with the nearest drone if any of them explode or if they are out of view).

I have toyed with using the convergence to send out almost a shotgun effect on the 30mm, setting one minimum distance and the others further out, i am still undecided whether it helps or not but i usually get 20% or so hit percentage in the 262 so it can't be hurting my aim - you might wanna give it a go.  Most important thing for gunnery is to shoot as close as possible, but being a K4 tard i guess you don't need gunnery tips with the spud gun ;)
« Last Edit: May 25, 2008, 02:26:40 PM by Furball »
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Offline Lusche

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Re: 262 Advice
« Reply #17 on: May 25, 2008, 02:48:29 PM »
I have toyed with using the dispersion to send out almost a shotgun effect on the 30mm, setting one minimum distance and the others further out, i am still undecided whether it helps or not

Bad trajectory, plenty of ammo but often only a very brief opportunity to fire (lots of crossing targets at high speed), no time to "saddle up", combined with high lethality of a single round - all that let me adopt the same shotgun pattern setting. One pair set to 600yds, the other one to 300. Did work quite well last tour.

And a 262 can doghfight. Certainly not in the way of a Spit 16 or A6M, but using the amazing zoom climb, good flaps and a very good rate of roll at high speeds you can rope quite a few overeager fighters trying to follow you.

Fighting on the deck is very much possible, but for the new/casual 262 driver I would recommend using a lower alt limit of 3-5k. While the Me has weak acceleration in level flight, you can gain lots of speed very quickly when nosing down. If you are staying lower than that, try to get never slower than 400 mph.
On the other hand flying above 10k is not necessary unless you are hunting high alt buffs. But the zoom climb capability does get you quickly from 10 to 15k if needed to attack higher fighters & buffs.
Be careful when nosing down to attack lower cons. Always cut your throttle. The 262 is quite durable (apart from the engines), but very easy to get pushed past its limits in a dive. Be especially carefull when still having more than 50% fuel, or you may rip your wings.

Finally, if your'e going to up a 262 in the MA's for the first time: Don't do it unless you have double the amount of perks necessary for it. The reason is simply psychological: You probably will lose your jet, and getting down to 200 perks doesn't suck at much as getting down to 0  :D

Also I would recommend learning to land on one engine only. Loss of one engine is a frequent occurance when attacking buffs, and landing with asymetrical thrust can be tricky if your're not used to it.
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Offline Yossarian

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Re: 262 Advice
« Reply #18 on: May 25, 2008, 03:43:09 PM »
Do you have any tips on how to land the 262 successfully after you've ripped your wingtips off?  I've found that I can quite easily keep it in the air, its just that I can't really do much when it comes time to land.

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Offline evenhaim

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Re: 262 Advice
« Reply #19 on: May 25, 2008, 03:55:13 PM »
Do you have any tips on how to land the 262 successfully after you've ripped your wingtips off?  I've found that I can quite easily keep it in the air, its just that I can't really do much when it comes time to land.

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Offline uberslet

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Re: 262 Advice
« Reply #20 on: May 25, 2008, 06:31:54 PM »
I see a lot of people here posting about attacking buffs, but i always get raped in my 262, climb, dive, head on, direct 6, what ever angle. any tips?
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Offline OOZ662

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Re: 262 Advice
« Reply #21 on: May 25, 2008, 06:46:47 PM »
If you get slow from maneuvering, always use a 2-3K altitude cushion so you can nose over and help those engines get you back to "plaid".

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Offline uberslet

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Re: 262 Advice
« Reply #22 on: May 25, 2008, 09:54:39 PM »
its about the 262, so, was wonderin if anyone feels comfortable enough to take me up some time, when i get the perks for one, and teach me some tricks. I talked to VansCrew before and he really just stated try to keep it under 4G turns, yadda yadda yadda, basic stuff. None of which seems to work for me, and i was wondering if someone could teach me some things.
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Offline Banshee7

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Re: 262 Advice
« Reply #23 on: May 25, 2008, 10:07:03 PM »
if i ever learn to shoot those taters while going 500 I'll be fine
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Offline EskimoJoe

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Re: 262 Advice
« Reply #24 on: May 26, 2008, 02:44:21 AM »
Watch your fuel gauge  :o
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Offline Spikes

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Re: 262 Advice
« Reply #25 on: May 26, 2008, 03:26:12 AM »
VansCrew is a great 262 stick
I've really gotta stop upping jeeps for him...:)
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Offline Furball

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Re: 262 Advice
« Reply #26 on: May 26, 2008, 04:36:37 AM »
I see a lot of people here posting about attacking buffs, but i always get raped in my 262, climb, dive, head on, direct 6, what ever angle. any tips?

I usually attack from high or low 3 or 9 o clock, on the way in keeping a constant turn (dont fly in straight).  Once i have attacked, get a little distance and come in for another slashing attack from the other side.  As i have said already in this thread, i always try to line it up so i can hit all three bombers in one pass.

Moot is the best 262 stick i have winged with, had a blast winging for a few sorties last week.
« Last Edit: May 26, 2008, 04:42:01 AM by Furball »
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Offline Pooh21

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Re: 262 Advice
« Reply #27 on: May 26, 2008, 05:30:04 AM »
When you land there is always someone waiting to vulch you. So save fuel to get to an alternate and practice evasive techniques. I once landed 6 kills then was told on 200 I hack and ditch, by someone who was bamboozled by my evasive landing technique.
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Offline uberslet

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Re: 262 Advice
« Reply #28 on: May 26, 2008, 07:54:54 AM »
I once landed 6 kills then was told on 200 I hack and ditch, by someone who was bamboozled by my evasive landing technique.
LOL! Someone thought you hacked because you evaded them atgfer shooting them down in your 262?!  :rofl
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Offline Stoney

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Re: 262 Advice
« Reply #29 on: May 27, 2008, 09:26:24 AM »
When you land there is always someone waiting to vulch you. So save fuel to get to an alternate and practice evasive techniques. I once landed 6 kills then was told on 200 I hack and ditch, by someone who was bamboozled by my evasive landing technique.

You know, the plane will fly 500 mph.  That means you can cover a sector in about 3 minutes, which has the added advantage of allowing you to land 30 miles behind the fight in the same amount of time it would take you to land in a regular prop-job.

And Uberslet, like Furball said, 3 o'clock and 9 o'clock attacks are best--the cannon will do the heavy lifting for you, all you have to do is connect.  Head-on attacks also work well, but the risk of collision is very high since your rate of closure is so severe.  I personally like to be in a position that when I'm flying through the formation after my gun run, I either slip just below or above them.  Stay away from the 6 o'clock position to avoid getting sprinkled and losing an engine.
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