Author Topic: Close Carrier deck......  (Read 1074 times)

Offline grumpy37

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Close Carrier deck......
« on: June 04, 2008, 06:27:51 PM »
I feel the player in command of the carrier group should be allowed to close the flight deck and landing craft access to prevent newbs from upping and giving the carrier possition away to early. 
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Offline moot

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Re: Close Carrier deck......
« Reply #1 on: June 04, 2008, 06:32:10 PM »
That wouldn't work...  There's no way to guarantee the player in command's judgement would be infallible.

Maybe allow it on a smaller CV, with minimal defenses, and a reduced plane/lvt/something volume available?  Sort of like the other small grass airfield suggestion.  Maybe you could only roll from it as part of a mission.
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Offline grumpy37

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Re: Close Carrier deck......
« Reply #2 on: June 04, 2008, 06:35:49 PM »
thats where rank comes into play.  Someone with higher rank could take over and open the deck if needed.  If you have  rank high enough to keep the CV odds are you know what your doing with it. My opinion anyway.  Yours is a good sugestion though
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Offline moot

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Re: Close Carrier deck......
« Reply #3 on: June 04, 2008, 06:57:26 PM »
But that's just a strong statistical possibility.. It's not a guarantee.
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Offline chrish483

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Re: Close Carrier deck......
« Reply #4 on: June 04, 2008, 07:48:27 PM »
one thing that comes to mind is someone switching sides and locking down the CV untill a buff can get there.
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Offline grumpy37

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Re: Close Carrier deck......
« Reply #5 on: June 04, 2008, 07:50:52 PM »
I see your point on that, lame that some looser just trying to cheat could screw this idea up.  AA guns would still be available.  I just feel it would add more realism to the game.  CV comanders in the real world choose when planes can or cannot take off.
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Offline moot

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Re: Close Carrier deck......
« Reply #6 on: June 04, 2008, 08:06:21 PM »
I think it would work if it was limited to missions, with some arbitrary cap on the number of planes the mission has.  You could only take command if your mission had > x players signed up..
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Offline grumpy37

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Re: Close Carrier deck......
« Reply #7 on: June 04, 2008, 08:12:22 PM »
true, but keeping in mind if your sneaking up on a base, as soon as you up you set the radar off. carrier can be parked right off the coast shelling the town and airfield and not set any dar off at all.  I guess that was my whole reason for closing it.  sneaking up on basses and shelling them in my opinion is the best way to utilize a carrier group.
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Offline moot

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Re: Close Carrier deck......
« Reply #8 on: June 04, 2008, 08:15:04 PM »
That's right, I was thinking only of NOE missions.. IMO the base should flash when you shell it.
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Offline grumpy37

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Re: Close Carrier deck......
« Reply #9 on: June 04, 2008, 08:22:24 PM »
did WW2 radar pick up ships?
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Offline Motherland

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Re: Close Carrier deck......
« Reply #10 on: June 04, 2008, 08:27:08 PM »
did WW2 radar pick up ships?
No, but I think someone on base would notice when theres high explosive shells landing all around them.

Offline grumpy37

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Re: Close Carrier deck......
« Reply #11 on: June 04, 2008, 08:35:52 PM »
you would think so!!! 
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Offline stephen waldron

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Re: Close Carrier deck......
« Reply #12 on: June 04, 2008, 09:40:59 PM »
    I like this idea.  It could kill several birds with one stone, if, a responsible CV commander could use this perogative wisely.  I've had some heated arguments in this forum about CV's making radical 180 course changes while pilots are taking off and landing.  Some argue players should spend hours learning how to operate off a Carrier "from hell"..  i think that should be an unnecessary waste of game time.  Others recommend patience.. just wait for the CV to take a straight course.  But no matter how long you wait, there's no guarantee a CV won't turn in the next two seconds. 
    However, if the CV commander could shut down the flightdeck before radically changing the plot and keep it shut down until the CV assumes a straight course, the problem is solved.
    Naturally there's always going to be cheating.  But cheats can be reported to AH and banned.  I don't think this would become a common occurance in the MA unless players themselves tollerated it.   I have one caveate, since i don't command CV's, i don't know if there's any way to identify the current commander of a CV.  You'd need that information to report suspect behavior.

Offline grumpy37

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Re: Close Carrier deck......
« Reply #13 on: June 04, 2008, 09:47:19 PM »
you can see who is the commander and if you have a better rank than him or her you can take command from them.
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Offline Soulyss

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Re: Close Carrier deck......
« Reply #14 on: June 04, 2008, 09:53:42 PM »
No, but I think someone on base would notice when theres high explosive shells landing all around them.

Actually I believe you're incorrect here.  Radar was a valuable tool during surface engagements at night. 
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