Cool, we are having a civil, open discussion. <S> For the discussion and having an open mind guys!
Swamprat,
If you want more clarification, please take a look at this article:
http://www.rdrop.com/users/hoofj/netlag.htm Although this article was written about Warbirds, it applies in this case. HiTech wrote both systems, and Aces High uses the same collision system that Warbirds did. IE: you only die if your FE sees the crash. Actually Swamprat, if you think about it it's almost impossible to "intentionall ram" somebody else in AH, since you can't predict the lag well enough to make it work. However, if I changed the system so that both guys died if either saw a collision, then I COULD deliberately ram you, and there would be no way you could avoid it. Even it you avoided on your FE, as long as I hit you on mine I would kill you. That would be far worse than the current situation.
Some of us vets that have been around a while asked these same questions years ago. It took me a while to understand why this system is the only reasonable solution. Hopefully I can pass this knowledge along.
The bottom line is that with any of the other systems, you will either get killed from collisions you avoided on your FE, or allow fly-through gun passes. The current system AH uses is the best compromise in this environment, and IMHO the only reasonable choice.
------------------
Lephturn - Chief Trainer
A member of The Flying Pigs
http://www.flyingpigs.com "A pig is a jolly companion, Boar, sow, barrow, or gilt --
A pig is a pal, who'll boost your morale, Though mountains may topple and tilt.
When they've blackballed, bamboozled, and burned you, When they've turned on you, Tory and Whig,
Though you may be thrown over by Tabby and Rover, You'll never go wrong with a pig, a pig,
You'll never go wrong with a pig!" -- Thomas Pynchon, "Gravity's Rainbow"
[This message has been edited by Lephturn (edited 01-19-2001).]