Was just thinking of a couple of incidents in the past couple of weeks, and realized a couple of places that our damage models were really lacking.
1.) The first is the ability to knock out a gunner. I typically fly .50 cal aircraft, and have to deal with its lack of overall punch. Offsetting this is the increased number of rounds. I notice that when I attack the tail of a bomber, the tail gunner compartment is lit up like a Christmas tree. The ability to wound a gunner (decreased accuracy and response) similar to the pilot wounds, or even the ability to kill one outright would be a great addition to the damage model. Especially since many gunners stations were not armored in any way shape or form.
2.) Fire. I don't know why I never missed this before. One of the most deadly effects a aircraft can suffer is being set on fire in combat. HT, Pyro, and crew did a really nice "fire" effect for Dawn of Aces, and I think it would add alot both visually and to gameplay. Another benefit/problem is aircraft like the Zero. If you don't have fire, you can't model its historical weakness, and therefore must decrease its overall toughness to an absurd point.
Just a couple of thoughts.
------------------
Vermillion
**MOL**, Men of Leisure,
"Real Men fly Radials, Nancy Boys fly Spitfires"