Author Topic: Radar...  (Read 6513 times)

Offline 33Vortex

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Re: Radar...
« Reply #105 on: June 16, 2008, 02:46:20 PM »
Good. Then I shall expect to see you, and your squad, in AvA no more.

I'll believe it when I (don't) see it. Time to put your money where your mouth is.

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Offline TheBug

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Re: Radar...
« Reply #106 on: June 16, 2008, 03:01:38 PM »
No dot dar, only BarDar.  I think that captures the most realistic feel.
“It's a big ocean, you don't have to find the enemy if you don't want to."
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Offline whiteman

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Re: Radar...
« Reply #107 on: June 16, 2008, 03:05:38 PM »
be nice if it was capable of only having the enemy bardar operate a sector away from your fields. that way to not completely give it away, but it is nice to run into red guys.

Offline 33Vortex

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Re: Radar...
« Reply #108 on: June 16, 2008, 03:06:39 PM »
No dot dar, only BarDar.  I think that captures the most realistic feel.

Absolutely, screw dot dar.

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Offline Motherland

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Re: Radar...
« Reply #109 on: June 16, 2008, 03:19:59 PM »
How about, bases flash when you enter radar ring, but no dot dar, and dar bar?

Offline Stampf

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Re: Radar...
« Reply #110 on: June 16, 2008, 03:26:29 PM »
Break it up you guys. No fraternizing with the enemy.  ;)

I checked the arena settings and there is a SectorCounterRange setting. 

A 50 mile setting would allow the fighters to find where the fight is AND allow the bomber missions a chance to form up over their own territory before dar bar pops.

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Offline whiteman

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Re: Radar...
« Reply #111 on: June 16, 2008, 03:27:51 PM »
nice and agree.

Offline TheBug

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Re: Radar...
« Reply #112 on: June 16, 2008, 03:30:04 PM »
A single GV can flash a base or a single plane for that matter and the circle would have to be small enough to keep it from being too vague of information but that would keep from being able to respond in any manner.  Most large air battles of WWII were controlled fights, at least western fronts, most definitely ones that involved important strategic targets or homeland defense.  I think BarDar only, no dots anywhere, would be far closer to realism than what we have now and at the same time a great enhancement to game play.

In my opinion of course. <S>
“It's a big ocean, you don't have to find the enemy if you don't want to."
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Offline oakranger

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Re: Radar...
« Reply #113 on: June 16, 2008, 04:07:15 PM »
But what if you are being attacked on 200 .
What do you do then. Go to the rules which everybody is following except for a handfull of people.
Squelching them out ??.
If the rules are followed it should not even get that far .
Or am I reading this wrong?

Get a snapshot of the remarks.  Hand the shot over to the CT.  Let them handle it.
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Offline captain1ma

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Re: Radar...
« Reply #114 on: June 16, 2008, 04:22:12 PM »
I'm pretty sure you're going to be dissappointed vortex. i can almost guarantee it :)

Offline Chilli

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Re: Radar...
« Reply #115 on: June 16, 2008, 04:29:24 PM »
Okay, now that you know that they are in a particular sector (25 x 25 miles)  and 0 to 20 to 25k altitude.  PLEASE.......... no difference.   You all know I am telling the truth.  Even with dar bar enabled in BOB and clear skies countless enemy slipped through to Allied HQs, even though we had multiple attack angles (hats off to JG11). 

FOR THE LAST TIME WHAT IS WRONG WITH TRYING TO INCREASE ICON RANGE?  Everything here is suggesting higher visibiltity / and detection of enemy aircraft.
« Last Edit: June 16, 2008, 04:37:40 PM by Chilli »

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Re: Radar...
« Reply #116 on: June 16, 2008, 04:38:35 PM »
I'm pretty sure you're going to be dissappointed vortex. i can almost guarantee it :)
he's secretly praying for a 190 with a tailgun.  I am not coming back though.  I see no point in returning.  there are no fights to be had in the current AvA.  the AvA has become like the EW arena.

Offline Shifty

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Re: Radar...
« Reply #117 on: June 16, 2008, 04:39:24 PM »


FOR THE LAST TIME WHAT IS WRONG WITH TRYING TO INCREASE ICON RANGE?  Everything here is suggesting higer visibiltity / detection of enemy aircraft.

Actually Chilli limited icons have long been a standard in the CT/AVA. The main reasons behind it is it's more realistic, allowing the occasional bounce, andd forcing people to practice a higher level of SA.  I know some guys come into the AVA and can't stand the limited icons. Personally I've always liked them. You'd be suprised but you can usually tell if a plane is Axis or Allied before you get an icon. 190s TA-152s, and 110s I'm usually able to I.D. before I get an icon. 109s are much harder.

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Offline whiteman

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Re: Radar...
« Reply #118 on: June 16, 2008, 04:40:36 PM »
kind of wish the MA had the short range ID

Offline captain1ma

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Re: Radar...
« Reply #119 on: June 16, 2008, 04:58:47 PM »
i have to agree with shifty, i like the short range icons. makes it interesting.  :)