Actually, George's own description of the battle states that he hit the 109's glycol tanks, and the plane dropped away streaming white vapour

But you're right about the 800yds, a simply amazing shot bearing in mind it was a 90 degree deflection shot with substantial cannon drop at that range.
Then again, Buzz Buerling was considered as perhaps the best shot of all pilots, on either side, during the war.
My original point stands: that you cannot model one aspect of a sim with perfect realism (gunnery model), while at the same time having another aspect imperfectly modelled (auto ranging gunsight), and still expect that the overall outcome of the sim will be realistic.
It's like a huge balancing act... the overall result you want to achieve IMHO is to make the 'feel' of the sim realistic.... Now to do that with the current limitations of technology means we have to incorporate some kind of icon display to identify enemy targets, particularly in an 'MA' style arena where you are likely to be fighting P51-v-P51 etc.
But does the incorporation of a perfect radar ranging gunsight make the feel of the sim more or less realistic? In fact, what we have in AH, and other sims, is in some ways worse than just a radar ranging gunsight. We actually have an unjammable spherical 8000yd radar device which shows range and closure perfectly. I'll bet the USAF would love something like that for their top-of-the-line F22 Raptor

So does our current icon system make those 800yd shots easier, or harder, to accomplish than it was in real life?
And if it makes it easier, then my point is made: that either the icon system or the gunnery model has to be 'tweaked' in order to establish the right balance.
Frankly, I'd prefer the icon system to change: Make estimation of target range a skill which has to be acquired.
Any suggestions??
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C.O. Phoenix Squadron
www.users.bigpond.com/afinlayson/index.htm 'feel the heat .......'
[This message has been edited by Jekyll (edited 01-01-2000).]