1942: Guadalcanal, The Green Hell
Allied Frame 3
June 20th, 2008
Start Frame: 11 pm EDT
End Frame: 1 am EDT
SPECIAL RULES:
1. B5N2 pilots get a second life in an aircraft assigned to them by their CiC (it can be any of the available Japanese plane types).
2. Nobody on the allied life gets a second life flying a plane, EXCEPT those assigned to the Naval Surface Action objective (manning the guns of fleet C27).
3. The allied and axis squads assigned to man the guns for the naval action get a second life in airplanes after the naval action concludes (one fleet is completely sunk) in any available plane type of their side.
4. A minimum and maximum number will be assigned to each aircraft type. The CiC of each side must deploy the designated minimum per aircraft type and can not more than the maximum per aircraft type. Outside of that the CiCs can deploy the aircraft types anyway the want (i.e. can have squads fly 2 aircraft types and in split they wish as long as squads are assigned same objective).
5. If both CiCs agree they may have the setup CM end the frame early. This is usually done if one side wipes out the other side (i.e. 60 versus 5).
6. Dead pilots may gun bombers. They may not man the guns of airfields or ships.
7. Ships will be placed by CMs and each side can maneuver the ships as long as they stay in their containment area. Ships must stay in containment area defined in the objective orders. If they go outside of the containment area a penalty will be assessed.
8. All targets must be attacked within the first hour of the event. To make sure this is done the CiC of each side must send the Admin CM their battle plans before the event so that he can verified they actually planned to attack their objectives in force (no sending just one plane to attack an objective before the 60 minute mark).
9. Partial damage to CVs will be scored. In regards to CVs you will get points if you do 1/3rd damage to it (2667 lbs of bombs), 2/3rds damage to it (5334 lbs of bombs), and full damage to it (8000 lbs of bombs). Each level gains you 27 pts .. so that would be 27 pts, 54 pts, and 80 pts.
10. Airplanes MAY NOT ATTACK any ships in sector 11,9. The ships in this sector will be used for the naval surface action later in the frame. Planes may not bomb or strafe these ships.
11. The ships in 11,9 MAY NOT fire their 8 inch or 5 inch guns at airplanes flying over them in sector 11,9. The ships in this sector are only to be used in a naval surface action against each other.
12. Must attack a base/task force in each of the three target areas by T+60
13. B5Ns can not auger or bail en masse after their first strike to get their second lives. The must do their very best to actually land and deplane at their ships. If the die in combat or lose their plane do to battle damage they get their second lives with no penalty. If the Admin CM discovers that after conducting a strike they bail or auger in en masse a PENALTY will be incurred for such actions.
ALLIED FRAME CiC:
Frame 1 CiC = Arabian Knights
Note: Please confirm that you are able, or one in your squad is able to be the CiC for this frame. If you are not able to be CiC it is up to you to find a replacement and inform me.
Note: All squads are receiving the objectives so that you all have a rough idea of what the allies need to accomplish in frame 1. It is up to Arabian Knights to actually create a battle plan and to get it out to you all.
ALLIED SQUADS
Squadname Min Max FR1 FR2
347th Fighter Group 22 27 TBM-3 F4F-4
*LYNCHMOB* 11 15 P39-D TBM-3
31st Fighter Group 11 15 F4F-4 TBM-3
332nd Flying Mongrels 22 27 TBM-3 / SBD-5 F4F-4
357th Death Dragon 7 10 SBD-5 P39-D
49th Figher Group 7 10 P39-D SBD-5
613th SOS Pariah 7 10 P39-D F4F-4
880 Sqn Fleet Air Arm 4 6 P39-D P39-D
Arabian Knights 16 21 P39-D SBD-5
Army Of Muppets 7 10 F4F-4 P39-D
Clowns of Death 4 6 F4F-4 P39-D
Isle of Misfit Toys 4 6 F4F-4 P39-D
JG2 Richthofen 11 15 F4F-4 SBD-5
Rolling Thunder 4 6 F4F-4 P39-D
The =55th= Squadron 4 6 F4F-4 SBD-5
The Blind Bats 4 6 SBD-5 F4F-4
The Sky Knights 7 10 TBM-3 SBD-5
USMC / 71sqn 11 15 P39-D P39-D
VF-6 Fighters Squadron 7 10 P39-D TBM-3
VMF-251 The Buccaneers 7 10 F4F-4 F4F-4
~Air Raiders~ 7 10 F4F-4 Ships / P39-D
The Unforgiven 16 21 F4F-4 P39-D
200 272
NOTE: I have included what each squad flew in frame 1 & frame 2. Please remember to give the squads that flew a SBD-5 and TBM-3 a chance to fly the F4F-4 or P39-D.
NOTE: 200 Min / 272 Max - Each squad can go over or under min/max by 2.So revised min / max with the +2 and -2 per squad 158 / 314.
REMEMBER STRONG TURN OUT IS ONE OF THE KEYS TO WINNING A FRAME!
AXIS FRAME CiC: (Your Opponent)
LCA
AVAILABLE ENEMY PLANES: (Your Opponents)
- A6M2s (no min or max, unlimited – any ordinance)
- B5Ns (no min or 55 max, – get 2nd lives, any ordinance)
- D3A1 (15 min or max, unlimited – any ordinance)
C28 – one 7-11 squad must be assigned to man the CA and DD guns. There
are 3 8 inch gun mounts, and 2 5 inch gun mounts on the CA, and
each Destroyer has 2 5 inch guns. Total 13 mannable guns.
TASK OBJECTIVES:
Please look at the objectives map attached. You must attack the target area by T+60.
DEFEND OBJ. – A1, Small Airfield = 192 (on Guadalcanal)
- A35, Small Airfield = 192 pts (on Malaita)
- C3 (1 CV, 1CA, 4 DD) = 360 pts
- C22 (1 CV, 1CA, 4 DD) = 360 pts
- C27 (1 CA, 4 DD .. naval surface action) = 200 pts.
NOTE: The town at bases are NOT a valid target. All other objects at bases are valid.
ATTACK OBJ. – A9, Small Airfield = 192 (on New Georgia)
– A10, Small Airfield = 192 (on Santa Isabel)
- C7 (1 CV, 1 CA, 4 DDs) = 360 pts
- C8 (1 CV, 1 CA, 4 DDs) = 360 pts
- C28 (1 CA, 4 DD .. naval surface action) = 200 pts.
NOTE: Your Task Forces must stay in their containment area.
C3 – 13,10 14,10 13,9 14,9
C22 – 11,7 12,7 11,6 12,6
C27 – 11,9
ACTIVE BASES (YOURS):
Initially can only launch from:
A1
A41
A35
C3
C22
NOTE: All planes available at all base. After initial launch any allied airbase can be used to rearm.
FLEET PLACEMENT
The CM will place the C8 starting position. After placed C8 will be under control of the Allied CiC. Remember it must stay in the designated containment areas at all times.
ACTIVE BASES (JAPANESE):
Initially can only launch from:
A9
A10
A40
C7 (somewhere in 10,11 11,11 10,10 11,10)
C8 (somewhere in 8,8 9,8 8,7 9,7)
NOTE: All planes available at all base. After initial launch any allied airbase can be used to rearm.
AIRCRAFT AVAILABLE:
P400 - 30 min requirement, no max limit (any ordinance, 20mm gun)
F4F-4 – no min requirement, no max limit (no restriction on ordinance)
SBD - 15 min requirement, no max limit (any ordinance)
TBM - no min requirement, 40 max limit (bombs, torpedoes, NO ROCKETS)
NAVAL SURFACE ACTION:
The naval surface action this time will be score and part of the frame instead of being something for dead pilots to do. This time you must assign one 7-11 squad to man the guns of the C27. The CA. There are 3x8 inch gun mounts, and 2x5 inch gun mounts on the CA, and each Destroyer has 2x5 inch guns for a total of 13 mannable guns. Remember that tactics and maneuvering are need to bring all guns into play otherwise if only the forward facing guns are in play you have 7 forward facing guns.
The CMs will place both fleets and set them on a collision course. The CO of the assigned squads should take control of the fleet and maneuver it. NOBODY ELSE outside of the CO of the assigned squad (or the person his squad designates to drive the boats) should take control of the fleets.
Once all the opposing ships are sunk in the naval surface action the allied and axis squad assigned to man and fight these fleets get a second life to fly planes. They can only launch from active airfields.
If all the hangars at the active airfields are destroyed then the CMs will activate a different non targeted airfield for them to launch from.
BOMB DAMAGE NOTES
Each enemy TF takes 18000 lbs of bombs to sink 1 CV, 1 CA, 4 DDs
A9 takes 19200 lbs of ordinance
A40 takes 19200 lbs of ordinance
9 TBMs carries 18000 lbs (2000 lbs per plane)
15 SBDs carries 18000 lbs (1200 lbs per plane)
36 P400s carries 18000 lbs (500 lbs per plane)
90 F4F-4s carries 18000 lbs (200 lbs per plane)
ARENA SETTINGS:
Arena Settings
- Slot2 terrain
- Fuel 1.00
- Icons short
- .3 Ack
- Fighter and Bomber warning range 52,000 (about 10 miles)
- Tower range set to 52,000 (for display purposes only)
- Visibility, 9 miles
- Radar off
- Friendly collisions off
- Enemy collisions on
- Kill shooter off
- Wind conditions 65 to 85 mph winds above 25K.
- Time: 11 AM
- Bomber Formations Disabled
- MA bombing mode
- Ship and object hardness, MA standard
SCORING:
AIR TO AIR
5 pts = Single or dual Engine AC with 1 crew
10 pts = Single or double engine AC with 2 crew
15 pts = Double Engine AC with 3+ crew
GROUND TARGETS
0.062 = Gun
0.062 = Mannable Gun
3.125 = Ammo Bunker
3.125 = Fuel Bunker
3.125 = Barracks
3.125 = Radar
27.812 = Vehicle Hangar
27.812 = Fighter Hangar
27.812 = Bomber Hangar
3.125 = Town Building
3.125 = Factory at strategic target
0.781 = Truck in convoy
1.562 = Train
40 = Destroyer
40 = Cruiser
160 = Carrier
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Ghost Dancer, CM