Author Topic: disabled guns on the ground  (Read 320 times)

loser111

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disabled guns on the ground
« on: January 22, 2001, 12:59:00 PM »
okay we all knwo that buff guns, save the forward 50s on the b26 are disabled on the ground. i dont agree with this but can put up with it for the sake of gameplay.  however if the buff guns are disabled on the ground, disable them all. (eg fighter guns) yesterday i was rolling a m3 to a5 and as i crossed the runway, at least 2, maybe 3 p38s spawned on the runway and fired their rockets at me.  

these individuals had no intention of taking off, just to "ackstar" with their fighters.  if i cant use my guns on the ground, why should they be able to use fighter guns/rockets on the ground?

by the way this post has nothing to do with buff gun lethality, so none of that crap!  


Offline Tac

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disabled guns on the ground
« Reply #1 on: January 22, 2001, 01:57:00 PM »
Agreed. Guns and ord of fighters should be disabled while on the ground. Last night while taking A33 I was landing my goon and all the sudden 3 spits spawn right behind me and hispano my goon butt to death.

One thing is to take down FH's but in large fields it is nearly damn impossible.

Offline Eagler

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disabled guns on the ground
« Reply #2 on: January 22, 2001, 02:23:00 PM »
I say just the opposite. Enable the bomber guns on the field. All but the belly turret. That would be more RL. If the bomber ground ack star makes capture so much harder, so be it.

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Offline Spatula

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disabled guns on the ground
« Reply #3 on: January 22, 2001, 03:12:00 PM »
Sometimes you get so fed-up with being vulched by hoardes of score-padders i feel justified to ackstar, and i will do it and make no apologies.
If you do the job properly this aint an issue - ie close the base

[This message has been edited by Spatula (edited 01-22-2001).]
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Pepino

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disabled guns on the ground
« Reply #4 on: January 23, 2001, 03:48:00 AM »
Buff guns are OK, IMO. Fiters too.

If you want safety, blow hangars. You have the instruments to do it. If you do not, stand the consequences. For the buff's guns enabled on the ground, heh, one thing is having an ackstar low and slow, trying to T/O. Different issue is having super M-16, not even trying to T/O.

If you want ground vehicles support, protect the VH. If you do not, stand the consequences (and try to T/O from a capped field).

Cheers,

Pepe

Offline Fishu

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disabled guns on the ground
« Reply #5 on: January 23, 2001, 04:21:00 AM »
Raise hangar rebuild time to 30 minutes, then we can talk about people having their guns able to fire on the ground.
Kind of BS that big hangar takes just 15 minutes to rebuild when some lousy ack takes 30 minutes...

Offline SC-GreyBeard

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disabled guns on the ground
« Reply #6 on: January 23, 2001, 08:45:00 AM »
no, whats really whacked is it takes 3000 lbs of bomb to take down what in RL 1 250 lb bomb would disable for days...

Offline Tac

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disabled guns on the ground
« Reply #7 on: January 23, 2001, 01:02:00 PM »
FH and BH's can be taked down with ease, but a large field cannot.

We had 12 fighters and 3 bombers over a large field on the night of the reset and we couldnt land a goon in there due to the fighters upping from the 5+ FH's. And since the rebuild time is so short on a hangers, its almost nearly impossible to do unless the goon is LUCKY.

Offline ljkdern

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disabled guns on the ground
« Reply #8 on: January 26, 2001, 11:41:00 PM »
I agree that weather or not an aircraft can fire while on the ground should at least be consistent- all or nothing- not half and half. I also agree that it doesnt make sense that it takes longer to re-up an ack than to rebuild a hangar. Hangars should stay down longer. As it stands now I would prefer that no aircraft could fire while on the ground....but ideally all could fire any time and hangars would stay down a long long time and troops could fire back and take cover....thats my dream.  

Offline hitech

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disabled guns on the ground
« Reply #9 on: January 27, 2001, 12:02:00 AM »
Gentlemen don't get into the specifics ask yourself 2 question.
1. Do you wish to make capture easyer or harder?

2. Do you wish caputures to require more team work or less.

Start with those questions and see where it leads you.

HiTech


Offline Midnight

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disabled guns on the ground
« Reply #10 on: January 27, 2001, 01:23:00 AM »
I think this is like a mixed reality issue.
On one side, you have planes that magically appear on the runway so long as there is a hanger to support them. Kill the hanger(s) and this can't happen. Fine, but as was already pointed out, large fields have a lot of hangers and it is tough to kill them all because they respawn kind of fast.

A plane with gunner's turrets can also spawn on a runway, but why should its crew be unable to fire guns while on the runway? They could fire them in real life (not that they did, but it could happen if needed) If forward weapons can be fired on the ground, then all weapons should be able to be fired on the ground.

There is a big gameplay issue here that has no simple answer or soulution that every one will like. Some will agree, some will not.

Some Suggestions:

1. Make all planes spawn from hangers only.

2. Allow turret guns to be fired at all times, or at least so long as the plane is not on a spawn point. If on the spawn point, then guns disabled.

3. Make hangers easier to destroy or make them stay dead longer.

4. (I like this one) When someone selects "fly" they have to physically control their virtual pilot (who spawns in either the map room, tower or vehicle selection hanger) to run and get their selected vehicle before they can use it. This would allow attackers to shoot them before they had a chance to actually get in their AC / GV. This would help to stop the "there's no one here, bring in the goon" then all the sudden there's an enemy plane shooting accross the runway.

Whatever the solution, teamwork should be emphasised for field captures. Maybe it should be such that the attackers have enough hardware to keep the enemy supressed. But it should also be that the attackers can see what enemies are doing. I never liked how things just appeared like magic.

But teamwork is not needed in cases where there is no defenders. A single person can fly a mission to destroy AA and then fly a second to bring in troops and make the field capture on their own. Maybe a change is needed to require more troops (maybe 15 total in a certain time frame) to get onto the field for a capture.

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[This message has been edited by Midnight (edited 01-27-2001).]

Offline ljkdern

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disabled guns on the ground
« Reply #11 on: January 28, 2001, 12:25:00 AM »
Suggestion #4 sounds interesting Midnight. Also I think most people would at least agree that hangars should stay down longer.

Offline Sunchaser

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disabled guns on the ground
« Reply #12 on: January 28, 2001, 09:04:00 PM »
On the issue of fighter or bomber guns working on the ground I vote ALL disabled

I would also like the dropping of bombs while bombers are on the ground stopped.

Both of these events are total gaming the game issues and should be prevented.




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When did they put this thing in here and WTF is it for?

Offline Tac

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disabled guns on the ground
« Reply #13 on: January 28, 2001, 11:06:00 PM »
Make VH+FH+BH rebuild time be 1 or 2 minutes higher than the AAA rebuild time. I'd love to see someone rebuild a hangar faster than he can put a gun on a tripod.

Disable guns and ordinance on all airplanes (buffs and fighters) while on the ground.

This doesnt make fields "easier" to capture, it make them harder to defend. And its bloody easy for a coordinated attack on a field to bring down the field and have their 3+ goons shot down on the way or discoed or whatever and then have their efforts completely screwed by airplanes spawning like crazy the moment a good samaritan goonie lands on the field. Hangar rebuild times now are so short you either have to bring the goon WITH you (which puts it at a great risk while the field is bombed & capped) or have 12+ people over the field to strafe and vulch and bring down any hangar that came up. Both situations imply good coordination...which is quite rare in the MA.

Last night I called for jabo and a goonie in my lancaster, which was half a sector away from the field (which had no cons in the entire sector). 2 jabo's and 1 goon responded. The field these 2 jabos and 1 goon upped from was 1.5 sectors away. I bomb the vh on first pass, then blow down FH and the BH on the second pass.

Jabos arrive and bring down the acks in a few minutes. Goon was still otw.

I go down to 1k in my lanc to help strafe the acks in the meantime. I get 1 ack, 1 of my jabos bit it, the other one kills the other acks (while they were putting lead into my lanc). Goon was in the beach and had vis on field.

Then the VH comes up, and osties spew out (4 of them). Goon had landed and was rolling to map room while osties fire away at it at d3.0+ in hopes of a long range shot. FH comes up followed by BH 3 seconds later. B26 and P38 spawn, rudder and start spraying in the goon's direction. Goon's wing and wheel get shot out under it and the plane skids to a halt a few ft from map room. Troops come out. The P38 at this time has gotten to point blank range, is about to pass "over" the troops (overshoot while rolling on the ground) and he lets the bombs go.

BOOM goes goon and troops AND the P38.


Am I the only one that sees this BS happen over and over again?

[This message has been edited by Tac (edited 01-28-2001).]

Offline Sunchaser

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disabled guns on the ground
« Reply #14 on: January 29, 2001, 10:43:00 AM »
TAC, no you are not and I share your frustration when this happens.

Some of the things that happen in the main arena are total roadkill and Aircraft guns and bombs working on the ground are two of them.

The ostwind deal is another one.
It is a squeak to see them coming out like roaches from a suddenly litup  motel room.

The hangers need to be out of action longer for the effort required to take them down.

And, one more time...disable ALL guns and ordnance on the ground please.




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When did they put this thing in here and WTF is it for?