This is a wish for better gameplay in the DA lake. For the same switch from cesspool sort of gameplay that made the MAs switch to less dense populations. I don't have any truly feasible solutions, but offer to the public a place to suggest any idea that might work...
As it is, there's mostly the exact same chicken dynamics at play as in the MA, where hordes of incapable players make zero effort to start a real fight and keep it balanced, but rather fear for their pixel lives and climb and gravitate to outnumbering friendlies for disproportionate advantages. This reduces the actual AIR COMBAT to minimal amounts, mostly down to single pass picks and negligible actual maneuvering for kills.
My suggestion would be to have some sort of balancing system where you had 1 field for each country at each of a number of lakes, where you couldn't roll from a lake field if that country already had an even number of players spawned from it and furballing. This would require additional coding, so as far as I know it's an unfeasible solution.