Author Topic: Random Spawn Points  (Read 242 times)

Offline Spivey

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Random Spawn Points
« on: March 14, 2001, 03:30:00 AM »
Wanna give GV's a fighting chance when someone is parked on their spawn point? Simple. Spawn the GV's randomly within a certain radius of the actual spawn point. This gives the spawning GV at least a few seconds to man the gun, range the bugger and get one shot off. You say you should be able to defend a spawn point? Sure! But NOT with a single panzer!!! Get 2 or 3 to suppress it.



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Offline Saintaw

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Random Spawn Points
« Reply #1 on: March 15, 2001, 11:14:00 AM »
Good idea mate  

Where have you been ? Long time no see !

Saw
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Offline pzvg

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Random Spawn Points
« Reply #2 on: March 15, 2001, 03:55:00 PM »
Think this song is dedicated to one certain tanker on the A17 spawn point  
No I don't think he sucks, It's the way to defend in the game, yep I'd like random spawning too, If for nothing else, than to avoid being blinded by the other guys popping out while I'm trying to nail the camper  

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eskimo

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Random Spawn Points
« Reply #3 on: March 16, 2001, 01:32:00 AM »
Good Idea.

eskimo

Offline Pepe

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Random Spawn Points
« Reply #4 on: March 16, 2001, 02:50:00 AM »
I disagree. The guy protecting the spawn point has a quite long way to reach the spawn point, and then has to locate the precise spot where the enemy appears. Plus, If the spawn point is covered, the most reasonable thing is spawn at some other (safer) place.

It would be like having runways randomly moving between spawn and spawn to prevent vulchers....eeehhrmmmm....fig hters to cover effectively an Airfield.

That measure would only favour the inst-o-matic respawner and would handicap the guy who wants to counter an attack and is ready to drive where is needed.

Cheers,

Pepe

Offline Jochen

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Random Spawn Points
« Reply #5 on: March 16, 2001, 03:34:00 AM »
 
Quote
That measure would only favour the inst-o-matic respawner and would handicap the guy who wants to counter an attack and is ready to drive where is needed.

Well, if he isn't killed as he spawns he isn't a inst-o-matic respawner? And countering an attack by sitting on spawnpoint isnt too nice either and it happens in arena all the time.

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jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!
jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!

Offline Jochen

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Random Spawn Points
« Reply #6 on: March 16, 2001, 03:55:00 AM »
 
Quote
That measure would only favour the inst-o-matic respawner and would handicap the guy who wants to counter an attack and is ready to drive where is needed.

Well, if he isn't killed as he spawns he isn't a inst-o-matic respawner? And countering an attack by sitting on spawnpoint isnt too nice either and it happens in arena all the time.

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jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!
jochen Gefechtsverband Kowalewski

Units: I. and II./KG 51, II. and III./KG 76, NSGr 1, NSGr 2, NSGr 20.
Planes: Do 17Z, Ju 87D, Ju 88A, He 111H, Ar 234A, Me 410A, Me 262A, Fw 190A, Fw 190F, Fw 190G.

Sieg oder bolsevismus!

Offline Pepe

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Random Spawn Points
« Reply #7 on: March 16, 2001, 04:38:00 AM »
Spawn points are not marked on the surface, thus the defender has to do a search in order to pick it up precisely. While he does that, he is exposed to enemy fire.

Usual situation when you find spawn campers is after a failed ground attack on a base. It is extremely rare (I am yet to see it) to see a spawn camper on an unattacked field. So, from my point of view, and having the ground attack assumption as correct, the first mistake is not blowing away the VH, the second is failing in the ground attack, and the third and final is not having air cover at the spawn point.

Beyond this, If a respawner is killed by the spawn camper, he has to asume that his attack has gone nuts, and find another suitable strategy/suitable spawn point/suitable airfield to attack, instead of having a random spawn point to counter his lack of preparation.

A well planned/well executed attack, with the current MA situation, is nearly unstoppable. A poorly planned/executed is often (not always) led to failure. From my point of view, the lack of a sound plan or the failure of an attack should not be favoured by any means.

Just my .02

Pepe

Offline Spivey

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Random Spawn Points
« Reply #8 on: March 16, 2001, 01:38:00 PM »
Sorry but this doesn't wash. I rolled 2 minutes from VH and had spawn point ranged. Once I got someone to pop, it was 2 to 3 shots to exact range. At that point I just began plugging away. 2 minutes and 3 shots is not at all difficult to manage for the spawn point camper.

 
Quote
Originally posted by Pepe:
Spawn points are not marked on the surface, thus the defender has to do a search in order to pick it up precisely. While he does that, he is exposed to enemy fire.

<snip>

Just my .02

Pepe



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Spivey, buffmeister of the Flying Tigers

Offline MrLars

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Random Spawn Points
« Reply #9 on: March 17, 2001, 01:26:00 PM »
An opinion....
With the absense of supply lines and battlefield access roads, spawn point camping is a valid tactic to supress an armored attack untill the supply lines <VH> can be destroyed. As in HO's..it takes two <and sometimes more <eg> to help a spawn point camper rack up the kills. Of all the times I've resorted to this tactic only 1 person <that I can remember> had the grey matter not to respawn after getting killed at a spawn point...that was HT himself. It isn't a pretty tactic for sure, but since there is no way to cut off the attack untill their VH has been killed, it is a valid one IMO.

Your mileage may vary.

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