Author Topic: Night Lights  (Read 182 times)

Offline Spivey

  • Zinc Member
  • *
  • Posts: 12
Night Lights
« on: March 14, 2001, 03:33:00 AM »
A totally cool (but admittedly useless) graphics feature would be lights at the bases and factories at night. Very dim at a distance but bright up close. Maybe even some simulated population areas and such, but that may be asking too much.



------------------
Spivey, buffmeister of the Flying Tigers

Offline Pepe

  • Silver Member
  • ****
  • Posts: 1020
Night Lights
« Reply #1 on: March 14, 2001, 03:54:00 AM »
Second, with special mention on landing lights at airports.

Pepe

Offline DmdBT

  • Copper Member
  • **
  • Posts: 331
      • http://www.damned.org
Night Lights
« Reply #2 on: March 14, 2001, 03:57:00 AM »
Don't forget operable headlights on the vehicles! Its hard to drive an M3 onto a field at night and not hit anything.

T

Offline Effdub

  • Zinc Member
  • *
  • Posts: 46
      • http://home.netsurf.de/robert.sander/
Night Lights
« Reply #3 on: March 14, 2001, 04:06:00 AM »
Cities, Factories and Airfields avoided lights like the plague... because buffs would have found it "totally cool" to find their targets that easily....  

Exhaust fumes giving away planes would be nice, and phosphor bombs that illuminate the target.

Effdub

Offline -duma-

  • Zinc Member
  • *
  • Posts: 41
Night Lights
« Reply #4 on: March 14, 2001, 04:46:00 AM »
AH currently only supports one DIRECTIONAL light source. Basically this means that no on-world object can generate light that affects other objects. Flares etc would take a huge change in the coding of the game, and a surprising drop in framerate without a very good 3D card.

Offline Pepe

  • Silver Member
  • ****
  • Posts: 1020
Night Lights
« Reply #5 on: March 14, 2001, 09:05:00 AM »
Landing lights do not have to be directional. Can be like the stars we have now, but put on the rnwy instead.

I concur with Effdub that all structures avoided lights at night, but I'd like so much landing lights that I am ready to give yet another gameplay concession  

Cheers,

Pepe.

Offline MiG Eater

  • Zinc Member
  • *
  • Posts: 46
      • http://www.avphoto.com
Night Lights
« Reply #6 on: March 14, 2001, 01:56:00 PM »
Runway lights would be a help to friendly players landing but also a beacon for enemy airplanes.  In both cases, the base would be indicating "HERE I AM!"

I'd propose adopting a similar system used at uncontrolled airports around the U.S. for controlling taxiway and runway lights.  By clicking the mic switch rapidly on the UNICOM freq, the pilot can control the lighting intensity from off to low, medium and high.  We could have a less complex system with on and off pilot controlled lighting. As with an uncontrolled airport, the lighting would ideally be timed to turn off automatically.  

MiG

Offline J_A_B

  • Gold Member
  • *****
  • Posts: 3012
Night Lights
« Reply #7 on: March 14, 2001, 02:12:00 PM »
Since AH is a game, a concession that could be made could for the MA be to only allow friendly planes to see the runway lights, sort of like a "friendly-only" icon mode.

J_A_B

Damned CM

  • Guest
Night Lights
« Reply #8 on: March 14, 2001, 02:18:00 PM »
Just a thought:

if the fields have runway lights or not the enemy always knows where the field is, just look on the map of the clipboard. Or fly to the flied an standby until it gets lighter again :-D.

         DmdCM

Offline Spivey

  • Zinc Member
  • *
  • Posts: 12
Night Lights
« Reply #9 on: March 16, 2001, 01:41:00 PM »
Doesn't the map already server that purpose? If you get within range of a base you can easily see it, day OR night.

 
Quote
Originally posted by MiG Eater:
Runway lights would be a help to friendly players landing but also a beacon for enemy airplanes.  In both cases, the base would be indicating "HERE I AM!"

 

MiG



------------------
Spivey, buffmeister of the Flying Tigers