Author Topic: the new field ack  (Read 699 times)

Offline Torgo

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the new field ack
« Reply #30 on: January 26, 2001, 06:00:00 PM »
Field ack seems fairly harmless to me now.

I've been able to take down a V-base by myself 3-4 times in the past few days without a single ping...

This is a DHog with 2x1000 lbs, and 8 rocks.

Vertical dive from 8,000 feet with gear down, bomb down the Vhangar, pull out, reverse, kill one ack with rocks, pull out, reverse, strafe down the other.

Offline Maverick

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the new field ack
« Reply #31 on: January 27, 2001, 04:44:00 PM »
I know I am going to be in the minority here but I think the ack is not deadly enough. I can't figure why in a game based on a "historical" plane set you should figure on taking out the AA defenses with one or even two fighters successfully and with no damage. I just don't buy that this would have been a realistic probability in the real deal. A whole herd of jabo's and or a couple med buffs high up I can see but not one or two jabo's.

Mav
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Offline CavemanJ

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the new field ack
« Reply #32 on: January 27, 2001, 05:36:00 PM »
 
Quote
Originally posted by Torgo:
Field ack seems fairly harmless to me now.

I've been able to take down a V-base by myself 3-4 times in the past few days without a single ping...

This is a DHog with 2x1000 lbs, and 8 rocks.

Vertical dive from 8,000 feet with gear down, bomb down the Vhangar, pull out, reverse, kill one ack with rocks, pull out, reverse, strafe down the other.

Use yer guns to take the acks in the first pass, you can get both of them w/o being touched.  Pull up and over the top and drop a single 1k eggs into the middle of the hanger.  Closed Vbase, head for the next one and wash/rinse/repeat.  A -1D with eggs and rocks can take down 3 Vbases in a single sortie (if you've got fuel to reach all 3   )

Skurj I've wondered the same thing, along with some stuff about the mission planner lately.

Grun I used to post films of taking down all the guns at a field.  In 1.04 I could deack a large field by myself in a hog (pick a model).  In 1.03 I've did the same feat in a P-38 (before it was porked and the .50s nerfted).  One of my personal favorites in my films was taking down all the guns and VH at (IIRC) A26 in the sterterr map, in the middle of a swirling dogfight and picking up a couple of non-vulch kills in the process.  And I've deacked fields in every kite save the C.202 and the 109s (yes, I've deacked small fields in the Yak9 using only MGs).

SOB I've tried every adjustment to my technique I can think of, from altering my approach angle/path to my egress evasive options.  Since 1.05 came out I have only successfully done deacking once, at A30 in an N1K I got all 9 guns w/o being touched.  But that one sortie is the exception to the rule.

Grun, Tac, I'd love any/all films ya'll could send me of what currently works for deacking bases (assuming they got all the bugs of course   ).  My email is in my profile, thanks.

Offline Replicant

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« Reply #33 on: January 27, 2001, 07:58:00 PM »
Well, I'm pleased I'm not the only one whose been having trouble with ack.  I ended up in the tower whilst on a 500mph fly by in a Tiffy.  Next thing... ping... dead.  Also I attacked a base tonight in a pnzr and was surprised at it firing at me from about 3k away.  I had to climb a hill to get a decent shot on the field.

Regards

Nexx
NEXX

Offline Tac

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« Reply #34 on: January 27, 2001, 08:29:00 PM »
Cave: Go NOE when de-acking

Thats the best way. Now that this patch supposedly fixed the film recorder Ill try and remember to film it for ya  

BTW, ironically, the F4U-C is the best de-acker. For some reason the tiffie gets hit with much more regularity than the chog. Guess those AAA are programmed to shoot at the wing roots.. and since the chog's are gull-shaped...lol.

Offline CavemanJ

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the new field ack
« Reply #35 on: January 27, 2001, 10:30:00 PM »
 
Quote
Originally posted by Tac:
Cave: Go NOE when de-acking

Thats the best way. Now that this patch supposedly fixed the film recorder Ill try and remember to film it for ya  

BTW, ironically, the F4U-C is the best de-acker. For some reason the tiffie gets hit with much more regularity than the chog. Guess those AAA are programmed to shoot at the wing roots.. and since the chog's are gull-shaped...lol.

Tac I've tried NOE, read above.  I end up with 1 ack killed and a fast trip back to the tower.

And did they beef up the acks against the .50s?  Something dinnae seem right when I try using a -1D or one of the jugs =\

Offline SOB

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« Reply #36 on: January 28, 2001, 12:06:00 AM »
 
Quote
Originally posted by CavemanJ:
SOB I've tried every adjustment to my technique I can think of, from altering my approach angle/path to my egress evasive options.  Since 1.05 came out I have only successfully done deacking once, at A30 in an N1K I got all 9 guns w/o being touched.  But that one sortie is the exception to the rule.

cc...was more of a note to myself    If it helps any, I'm usually safe if I only take out one ack (for the purpose of maintaining a decent altitude for egress) and do a climbing roll with a bit of rudder on the way out.

I'm still gonna try diving strait in at high speed and opening up early.  Any film would be greatly appreciated here too!


SOB
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Offline Torgo

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the new field ack
« Reply #37 on: January 28, 2001, 11:07:00 PM »
I think the DHog is a better de-acker than the CHog.

I find that the .50s kill an ack just as fast as 20mm...

I believe the ammo lasts longer. And you can carry more rockets.

Offline CavemanJ

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the new field ack
« Reply #38 on: February 05, 2001, 06:16:00 PM »
<PUNT!>

HT this really needs to be looked at.  Today at A43 I dive in, only 2 guns up, I kill them both and break off before the shells impact on the last gun.  What happens?  Yup, blown to hell.  Tail shot off by ONE ping from a DEAD gun.  Yes, I realize that the round was fired before the gun died, but I altered my course in TWO planes on the pull up and I still died.

There's nothing random about this ack.  Random I could live with 50/50 on live or die.  I'm running 90/10 die/live.  The attack role is out for me unless I feel like dying.

Offline Maverick

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« Reply #39 on: February 05, 2001, 11:08:00 PM »
I have no problem with the ack. I tried to jabo in MA today. It was the first time in over 2 versions. I took a F6 with 500 lb eggs and rockets. I couldn't hit the acks with the bombs so tried strafing. I found as long as I didn't make a straight in run t9o them and walked the 50's into the gun it died very fast. I got to where I could take out 5 acks and then rocket and strafe the base with the sert of my ammo. Believe me, if I can do it, ANYONE can. Again this was the first time using the cat for jabo and no practice before hand.

I still fail to see why any pilot would expect to make repeated passes into AAA fire at an instalation and live. Ask the real pilots about that and they will tell you that ain't real.

I think the ack is UNDER powered if I can take it out with strafing.

Mav

PS sorry about any mispelling but the spell checker hasn't come up for me all day.
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Offline Tac

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the new field ack
« Reply #40 on: February 06, 2001, 01:29:00 AM »
aye cave, I sometimes manage to whack 3 or 4 acks in one pass.. and then usually die. I dont think that a single fighter or 2 should be able to de-ack the field alone, but I too think that the 1-ping-o-death is quite ridiculous. I would expect damage or engine shot out, but to be blown apart or a wing ripped out?

Now that Im in my P-38 I dont even go near that damn ack unless there are 6 other saps so that the ack can shoot at them while I shoot at the ack, and even then I still die. Been practicing with long range rocket firing but those things seem to propel only for 1 second... which to my mind means their range (to hit close to where you aimed is like d800 only.

Another thing i'd like to ask is if people have noticed that rockets will fly in the direction the plane is flying at that moment. Pull in a steep unpowered dive of 75 degrees... aim gunsight at target (using rudder), fire. Rockets will go in the direction your plane was falling (aka, 75 degrees straight down, as if you hadnt ruddered and aimed the nose like 45 degrees to one side). Shouldnt the rockets propel themselves in the direction my nose and my wings were facing?


[This message has been edited by Tac (edited 02-06-2001).]

Offline ljkdern

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the new field ack
« Reply #41 on: February 06, 2001, 11:42:00 PM »
I think its the one ping deaths that are the most frustrating. I wouldnt mind if the ack was even more accurate if they did less damage. This way the planes that were meant for ground attack would fare better than those that werent. I think it would "feel" more realistic that way.

Offline ZOSO

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« Reply #42 on: February 07, 2001, 12:00:00 PM »
Just flew a couple C hog attack runs and got hit by the new(?) ack.  I hafta add my support to tweaking them so they aren't quite so deady.

Offline Wegaman

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the new field ack
« Reply #43 on: February 11, 2001, 04:49:00 PM »
I dove my p51 into a base with ack trying to kill enemies on the runway, there were 5 of them. I dive in, BOOM GOLDEN BS BB's BLOW MY WING OFF AND SET ME ON FIRE WITH 1 PING. You could tell i was pissed.

Offline Wegaman

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the new field ack
« Reply #44 on: February 11, 2001, 04:51:00 PM »
I dove my p51 into a base with ack trying to kill enemies on the runway, there were 5 of them. I dive in, BOOM GOLDEN BS BB's BLOW MY WING OFF AND SET ME ON FIRE WITH 1 PING. You could tell i was pissed.