Author Topic: bomber perks  (Read 1836 times)

Offline caldera

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bomber perks
« on: June 29, 2008, 10:13:54 PM »
This is probably not a new idea, but how about a light perk on all the heavy bombers? A small perk of 10-15 on the B-17, B-24 and Lanc would encourage more light/medium bomber use. This (might) discourage Lanc-Stuka style antics and provide a real use for bomber perks. AR234s are not worth the perks or really the time to fly them (my opinion of course). It wouldn't take too long for newer people to scrape together the perks to fly the heavies if the numbers are kept reasonable.


BTW i tried to surch but can't spell that word. sorry :)
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Offline Captfish

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Re: bomber perks
« Reply #1 on: June 29, 2008, 10:21:14 PM »
If you Perk the b-17/b-24/Lanc the super noobs will have nothing to do, they need all the 1000's they can get to hit the mark. And they would deffinatly never hit any CVs.
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Offline Serenity

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Re: bomber perks
« Reply #2 on: June 30, 2008, 01:10:14 AM »
This is probably not a new idea, but how about a light perk on all the heavy bombers? A small perk of 10-15 on the B-17, B-24 and Lanc would encourage more light/medium bomber use. This (might) discourage Lanc-Stuka style antics and provide a real use for bomber perks. AR234s are not worth the perks or really the time to fly them (my opinion of course). It wouldn't take too long for newer people to scrape together the perks to fly the heavies if the numbers are kept reasonable.


BTW i tried to surch but can't spell that word. sorry :)

Having had many a B-17 fall to lazer-ack, I am somewhat against this, but I guess as long as its MAYBE 5 perks tops for the heavies it isn't too bad. Lanc should be perked most, IMHO, then the Lib, (Second greatest bomb load) and the Fortress the lightest.

Offline BaldEagl

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Re: bomber perks
« Reply #3 on: June 30, 2008, 11:08:29 AM »
Lanc should be perked most, IMHO, then the Lib, (Second greatest bomb load) and the Fortress the lightest.

Except that the Lanc is the most lightly defended (read easiest to kill), the B-24 lights up as quick as a Zeke (read second easiest to kill) while the B-17 can be a bear to take down.

I don't think they need to be perked.  People just need to get out and fly the other buffs.  I took a strat run in a set of Bostons last night.  0-16,500 feet in one sector, 315 mph at my first drop and over 200,000 points for the run.  Not bad for 4x500 lb bombs.
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Offline Lusche

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Re: bomber perks
« Reply #4 on: June 30, 2008, 11:18:44 AM »
When you perk the heavies, people won't up light bombers like Ju87, TBM, Bostons - they will use heavy fighters like P47 or F4U that can often carry more ords and have a lot more firepower to strafe things down.
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Offline hammer

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Re: bomber perks
« Reply #5 on: June 30, 2008, 11:22:45 AM »
When you perk the heavies, people won't up light bombers like Ju87, TBM, Bostons - they will use heavy fighters like P47 or F4U that can often carry more ords and have a lot more firepower to strafe things down.
Until 1ks on fighters get perked. I think that would go a long way towards putting fighters and bombers into their traditional roles.

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Offline Lusche

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Re: bomber perks
« Reply #6 on: June 30, 2008, 11:38:37 AM »
Until 1ks on fighters get perked. I think that would go a long way towards putting fighters and bombers into their traditional roles.

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Hammer

That's what I was always hoping to get when there was the first official mention of "perked ords system" a long time ago.
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Offline Krusty

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Re: bomber perks
« Reply #7 on: June 30, 2008, 12:31:20 PM »
I wouldn't mind that on fighters, but definitely think medium bombers have a role in this game.

I brought up the idea of perking the 4-engine bombers probably a year ago and after much debate was laughed at.

I'm glad to see folks have given it time to percolate.

Regarding the lancs: They are easiest to attack, perhaps, but unless you get a cockpit kill, they are the most buggiest with damage modeling (damage disappears, components way too strong, etc). If they are ever remodeled to the quality of the B-17/B-24 and the damage model is revisited during this process, then I agree they will be the most vulnerable. As they stand now they're the hardest to catch and kill because it takes more rounds than on the others.


Oh, and 2x over the past week I've been directly below a lanc after making a pass and both the nose and tail guns have shot directly below the plane and hit me many times (often disabling my oil or some vital component).

We're talking directly below the plane's bomb bays here, 500d and diving away perhaps, and getting nailed. No other cons in the sector.

The plane is so buggy it's hardly defenseless (I say bug, not the c-word)

Offline BnZ

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Re: bomber perks
« Reply #8 on: June 30, 2008, 12:43:12 PM »
What CAN be done to make people fly attack/bomber sorties more realistically-I.E., get some alt and make SOME attempt to survive?

I mean, I see jabo planes and buffs coming in lone-wolf style to bases crawling with friendly fighters all the time, dump their ords, THEN come back and suicide trying to strafe down the ack. The problem is, this sort of thing can work well and makes air superiority less important than it should be. The buff/jabo pilot managing to RTB is for all intents and purposes less effective than his counterpart who dies and re-ups instantly.

You could put some kind of severe  penalty in terms of credit awarded-but "win the war" types might not care and bomb&bail anyway, and rank types might devolve totally to milk running. It is a quandry.

Heres ibe idea I've heard before for using buff perks: Perk the formation, AND allow players to expand the formation beyond 3 with additional perk points.

Offline Krusty

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Re: bomber perks
« Reply #9 on: June 30, 2008, 04:01:47 PM »
No more than 3 planes. They already get 2 extra lives and 10x the guns pointed at any single attacking con as ever happened historically.

Oh, and if the 4-engines are perked, the drones will also be perked to boot. Keep that in mind.

Somebody had a discussion with Hitech once (last con's podcast??) about reversing damage done if a plane suicide-dives in, by having the code somehow time the bombs and the death of the player, and if within such and such a window, the damage is reversed.

If I recall, Hitech was open to the idea. Guess it's just a matter of priorities.

Offline Rich46yo

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Re: bomber perks
« Reply #10 on: June 30, 2008, 05:13:51 PM »
I used to fly KI-67s for perks. While they dont drop much bombs I'd always get 3 to 5 low eny fighters that strayed to close. 67s are so fast fighters cant really setup on them easily and they usually come in stupid.

If your going to come in flat against them I'll giveya a hint. Shoot for the tail gunner of the #1 plane. You probably wont survive anyway but thats the best way to come in flat.
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Offline Spikes

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Re: bomber perks
« Reply #11 on: July 01, 2008, 08:09:59 AM »
No more than 3 planes. They already get 2 extra lives and 10x the guns pointed at any single attacking con as ever happened historically.

Oh, and if the 4-engines are perked, the drones will also be perked to boot. Keep that in mind.

Somebody had a discussion with Hitech once (last con's podcast??) about reversing damage done if a plane suicide-dives in, by having the code somehow time the bombs and the death of the player, and if within such and such a window, the damage is reversed.

If I recall, Hitech was open to the idea. Guess it's just a matter of priorities.
That would be quite hard to code. What if someone shot the bombers down right after the hangers were hit. What if someone tagged them but the bombers evaded the attack, and bombed the hangers, but the bailed right after, registering the kill to the attacker.
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Offline Krusty

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Re: bomber perks
« Reply #12 on: July 01, 2008, 09:35:04 AM »
I'm sure they can figure out all that in the code.

It's been a while. Maybe they were thinking of suicide bombers, that eject or auger after dropping?

Still, that would help reduce it a bit.

Offline caldera

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Re: bomber perks
« Reply #13 on: July 01, 2008, 04:45:25 PM »
Thank you all for replying.  :salute I don't for a minute think the heavies actually need to be perked, but was just brainstorming (yes it's a small brain).  ;) The idea has both merit and faults as you all have pointed out. I like the perked ordinance idea as well as the perked formation. i still like krusty's plan of perking the heavies too (must give credit where it's due).

   B-24  -  3 perks per plane
   B-17  -  4 perks per plane
   Lanc  -  5 perks per plane



 
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Offline Motherland

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Re: bomber perks
« Reply #14 on: July 01, 2008, 04:53:24 PM »
That would be quite hard to code. What if someone shot the bombers down right after the hangers were hit. What if someone tagged them but the bombers evaded the attack, and bombed the hangers, but the bailed right after, registering the kill to the attacker.
That would be bomb and bail dweebery... I see no problem...