Mino,
I tend to agree with you on the fix, and counter fix problem. However, The issue of B-17s acting as ack was 'fixed' by disabling their guns on the deck which DID led to new problems ie parked aircraft at respawn point (cause they can do it without fear of destruction by a parked bomber). Now, you'd ague that 'fixing' this would introduce more problems. Maybe so. But at as the state of affairs currently stand it's a bit unbalanced. Currently NME craft (ie fighters) can fire on the ground in offense/defense but only have guns in the front, whereas bombers are totally defensless. Sounds a bit unbalanced.
Maybe disabling guns of the fighters while they are on the ground would fix this, or maybe it will open up more worms who knows until it actually happens.
this is not really a problem, it is intentional game design. Problems are what arise out of players "Eaking Out" and using "Loop Holes" in game design.
Do you suggest that players be 'responsible' and this will never happen cause it goes against AH etiquette? Or will HT have to be more heavy handed and force AH etiquette by virtual laws. While there are people willing to bend the AH etiquette then we have to go with HT laying down the law to maintain fairness.
I do like what you said about the actual respawn point. We should be able to pick it, not just always start in the one place. This would get around this problem without any ripple effects.
Also as i suspected, and mentioned in my original post, and others have mentioned that the vehicles WILL fix this problem once and for all, again without any more rules introduced. Lets see that 109 shoot a panzer
I think this debate is about to be rendered irrelevant very soon - lets close this can o' worms
To infinity and beyond...
------------------
Supreme Mega-Overlord Spatula"...perfect for serving"=1st Airborne Kitchen Utensil Assualt Group=[This message has been edited by Spatula (edited 03-14-2000).]